RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x23F66C36F8E5EAAB ( Any p0, Any p1 ) //0x23F66C36F8E5EAAB
- 0
- 314
- 1207
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Any _ITEMDATABASE_FILLOUT_ITEM ( Any p0, Any p1, Any p2, Any p3 ) //0xAD73B614DF26CF8A
- 0
- 231
- 1232
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void SETTIMERA ( int value ) //0xC1B1E9A034A63A62
- 0
- 854
- 1207
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Any _0xB18FEC133C7C6C69 ( Any p0 ) //0xB18FEC133C7C6C69
- 0
- 233
- 1207
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BOOL IS_GAMEPLAY_CAM_SHAKING () //0xEA4C5F4AA0A4DBEF
- 0
- 283
- 1207
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void NETWORK_CLAN_RELEASE_EMBLEM ( Any p0 ) //0x113E6E3E50E286B0
- 0
- 334
- 1207
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BOOL IS_ENTITY_PLAYING_ANIM ( Entity entity, const char* animDict, const char* animName, int taskFlag ) //0xDEE49D5CA6C49148
- 0
- 400
- 1207
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int _GET_ANIMAL_RARITY ( Ped ped ) //0xF8B48A361DC388AE
- 0
- 335
- 1207
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Any _0xA15CCAB8AD038291 ( Any p0, Any p1, Any p2, Any p3 ) //0xA15CCAB8AD038291
- 0
- 246
- 1207
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void _SET_MP_GAMER_TAG_TOP_ICON ( int gamerTagId, Hash icon ) //0x5F57522BC1EB9D9D
- 0
- 237
- 1207
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int _0xE083BEDA81709891 ( Player player ) //0xE083BEDA81709891
- 0
- 220
- 1207
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float GET_RAIN_LEVEL () //0x931B5F4CC130224B
- 0
- 289
- 1207
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BOOL _CASHINVENTORY_TRANSACTION_START ( int* id, Hash type, Hash actionHash ) //0xF039EC27F4490E96
- 0
- 465
- 1207
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void KEEP_NETWORK_ID_IN_FAST_INSTANCE ( int netId, BOOL p1, int p2 ) //0xE1BC73D6815BA361
- 0
- 235
- 1207
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Any _0xE10F2D7715ABABEC ( Any p0 ) //0xE10F2D7715ABABEC
- 0
- 231
- 1207
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BOOL DOES_NAVMESH_BLOCKING_OBJECT_EXIST ( Any p0 ) //0x0EAEB0DB4B132399
- 0
- 315
- 1207
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Any GET_CURRENT_TARGET_FOR_PED ( Ped ped ) //0xCD66FEA29400A0B5
- 0
- 284
- 1207
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void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped ) //0xA3A9299C4F2ADB98
- 0
- 223
- 1207
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void _0xB285AD0EC870B2DF ( Any p0, Any p1 ) //0xB285AD0EC870B2DF
- 0
- 221
- 1207
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PersChar _GET_PERSCHAR_INDEX_FROM_PED_INDEX ( Ped ped ) //0x32A1E3B83D501096
- 0
- 367
- 1207
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void _0xCB0B9506BC91E441 ( Any p0, Any p1 ) //0xCB0B9506BC91E441
- 0
- 224
- 1207
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void _0x0F1861101C9A9944 ( PopZone popZone, BOOL p1 ) //0x0F1861101C9A9944
- 0
- 314
- 1207
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BOOL STAT_ID_SET_INT ( Any* statId, int value, BOOL p2 ) //0xA4DDF5DF95E65EEE
- 0
- 803
- 1207
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void TASK_FLEE_PED_VIA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x5802E0F910E4CF1D
- 0
- 253
- 1207
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void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x9FDA1B3D7E7028B3
- 0
- 292
- 1207
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void SET_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1, Any p2 ) //0x545BF19F86E80F11
- 0
- 214
- 1207
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void SET_VEHICLE_DOORS_LOCKED ( Vehicle vehicle, int doorLockStatus ) //0x96F78A6A075D55D9
- 0
- 496
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void _0x697DF68F3A761A50 ( Any p0 ) //0x697DF68F3A761A50
- 0
- 225
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Any _0xF540239F9937033B ( Any p0, Any p1 ) //0xF540239F9937033B
- 0
- 219
- 1232
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void SETTIMERB ( int value ) //0x5AE11BC36633DE4E
- 0
- 637
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void _0xDC93F0948F2C28F4 ( Any p0 ) //0xDC93F0948F2C28F4
- 0
- 243
- 1207
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BOOL _0x0060B31968E60E41 ( const char* shakeName ) //0x0060B31968E60E41
- 0
- 229
- 1207
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Any NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR () //0x9AA46BADAD0E27ED
- 0
- 334
- 1207
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Any _0x0B7CB1300CBFE19C ( Any p0, Any p1 ) //0x0B7CB1300CBFE19C
- 0
- 322
- 1207
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void _SET_ANIMAL_RARITY ( Ped ped, int rarityLevel ) //0x8B6F0F59B1B99801
- 0
- 343
- 1207
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Any _0x285438C26C732F9D () //0x285438C26C732F9D
- 0
- 255
- 1207
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void _SET_MP_GAMER_TAG_SECONDARY_ICON ( int gamerTagId, Hash icon ) //0x95384C6CE1526EFF
- 0
- 274
- 1207
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BOOL _0x89E005B1662F6E48 ( Player player, int p1, int p2 ) //0x89E005B1662F6E48
- 0
- 258
- 1207
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void _0x745808BB01CEC6B9 ( float p0 ) //0x745808BB01CEC6B9
- 0
- 227
- 1207
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BOOL _CASHINVENTORY_TRANSACTION_GET_BASKET_IS_VALID ( int id ) //0x52A226ADF4A270D2
- 0
- 349
- 1207
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void _0x02C4C6C2900D84DF ( Player player, Any p1 ) //0x02C4C6C2900D84DF
- 0
- 252
- 1207
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Any _0x7A8E8DF782B47EB0 ( Any p0, Any p1, Any p2 ) //0x7A8E8DF782B47EB0
- 0
- 227
- 1207
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BOOL _ADD_NAVMESH_BLOCKING_VOLUME ( Volume volume, int flags ) //0x19C7567D2F2287D6
- 0
- 316
- 1207
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void SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped, Hash hash ) //0xADB3F206518799E8
- 0
- 487
- 1207
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void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped ) //0xF1C03A5352243A30
- 0
- 229
- 1207
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Any _0xCB86D3E3E3708901 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xCB86D3E3E3708901
- 0
- 221
- 1207
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Any _0xF8DE7154F7D1458F ( Any p0 ) //0xF8DE7154F7D1458F
- 0
- 305
- 1207
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void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player ) //0x270B63A641BE32F2
- 0
- 219
- 1207
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void SET_SPAWNER_INFO_PRIORITY ( Hash p0, Hash p1, int priority ) //0x60CDE717A6D47769
- 0
- 612
- 1207
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BOOL STAT_ID_SET_FLOAT ( Any* statId, float value, BOOL p2 ) //0x481BDF6A10C5EF68
- 0
- 361
- 1207