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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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7154 natives found

  1. void _0x23F66C36F8E5EAAB ( Any p0, Any p1 )  //0x23F66C36F8E5EAAB

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  2. Any _ITEMDATABASE_FILLOUT_ITEM ( Any p0, Any p1, Any p2, Any p3 )  //0xAD73B614DF26CF8A

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  3. void SETTIMERA ( int value )  //0xC1B1E9A034A63A62

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  4. Any _0xB18FEC133C7C6C69 ( Any p0 )  //0xB18FEC133C7C6C69

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  5. CAM

    BOOL IS_GAMEPLAY_CAM_SHAKING ()  //0xEA4C5F4AA0A4DBEF

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  6. void NETWORK_CLAN_RELEASE_EMBLEM ( Any p0 )  //0x113E6E3E50E286B0

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  7. BOOL IS_ENTITY_PLAYING_ANIM ( Entity entity, const char* animDict, const char* animName, int taskFlag )  //0xDEE49D5CA6C49148

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  8. int _GET_ANIMAL_RARITY ( Ped ped )  //0xF8B48A361DC388AE

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  9. Any _0xA15CCAB8AD038291 ( Any p0, Any p1, Any p2, Any p3 )  //0xA15CCAB8AD038291

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  10. HUD

    void _SET_MP_GAMER_TAG_TOP_ICON ( int gamerTagId, Hash icon )  //0x5F57522BC1EB9D9D

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  11. LAW

    int _0xE083BEDA81709891 ( Player player )  //0xE083BEDA81709891

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  12. float GET_RAIN_LEVEL ()  //0x931B5F4CC130224B

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  13. BOOL _CASHINVENTORY_TRANSACTION_START ( int* id, Hash type, Hash actionHash )  //0xF039EC27F4490E96

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  14. void KEEP_NETWORK_ID_IN_FAST_INSTANCE ( int netId, BOOL p1, int p2 )  //0xE1BC73D6815BA361

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  15. Any _0xE10F2D7715ABABEC ( Any p0 )  //0xE10F2D7715ABABEC

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  16. BOOL DOES_NAVMESH_BLOCKING_OBJECT_EXIST ( Any p0 )  //0x0EAEB0DB4B132399

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  17. PED

    Any GET_CURRENT_TARGET_FOR_PED ( Ped ped )  //0xCD66FEA29400A0B5

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  18. PED

    void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped )  //0xA3A9299C4F2ADB98

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  19. PED

    void _0xB285AD0EC870B2DF ( Any p0, Any p1 )  //0xB285AD0EC870B2DF

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  20. PersChar _GET_PERSCHAR_INDEX_FROM_PED_INDEX ( Ped ped )  //0x32A1E3B83D501096

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  21. void _0xCB0B9506BC91E441 ( Any p0, Any p1 )  //0xCB0B9506BC91E441

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  22. void _0x0F1861101C9A9944 ( PopZone popZone, BOOL p1 )  //0x0F1861101C9A9944

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  23. BOOL STAT_ID_SET_INT ( Any* statId, int value, BOOL p2 )  //0xA4DDF5DF95E65EEE

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  24. void TASK_FLEE_PED_VIA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x5802E0F910E4CF1D

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  25. void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x9FDA1B3D7E7028B3

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  26. void SET_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1, Any p2 )  //0x545BF19F86E80F11

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  27. void SET_VEHICLE_DOORS_LOCKED ( Vehicle vehicle, int doorLockStatus )  //0x96F78A6A075D55D9

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  28. void _0x697DF68F3A761A50 ( Any p0 )  //0x697DF68F3A761A50

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  29. Any _0xF540239F9937033B ( Any p0, Any p1 )  //0xF540239F9937033B

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  30. void SETTIMERB ( int value )  //0x5AE11BC36633DE4E

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  31. void _0xDC93F0948F2C28F4 ( Any p0 )  //0xDC93F0948F2C28F4

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  32. CAM

    BOOL _0x0060B31968E60E41 ( const char* shakeName )  //0x0060B31968E60E41

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  33. Any NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR ()  //0x9AA46BADAD0E27ED

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  34. Any _0x0B7CB1300CBFE19C ( Any p0, Any p1 )  //0x0B7CB1300CBFE19C

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  35. void _SET_ANIMAL_RARITY ( Ped ped, int rarityLevel )  //0x8B6F0F59B1B99801

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  36. Any _0x285438C26C732F9D ()  //0x285438C26C732F9D

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  37. HUD

    void _SET_MP_GAMER_TAG_SECONDARY_ICON ( int gamerTagId, Hash icon )  //0x95384C6CE1526EFF

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  38. LAW

    BOOL _0x89E005B1662F6E48 ( Player player, int p1, int p2 )  //0x89E005B1662F6E48

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  39. void _0x745808BB01CEC6B9 ( float p0 )  //0x745808BB01CEC6B9

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  40. BOOL _CASHINVENTORY_TRANSACTION_GET_BASKET_IS_VALID ( int id )  //0x52A226ADF4A270D2

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  41. void _0x02C4C6C2900D84DF ( Player player, Any p1 )  //0x02C4C6C2900D84DF

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  42. Any _0x7A8E8DF782B47EB0 ( Any p0, Any p1, Any p2 )  //0x7A8E8DF782B47EB0

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  43. BOOL _ADD_NAVMESH_BLOCKING_VOLUME ( Volume volume, int flags )  //0x19C7567D2F2287D6

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  44. PED

    void SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped, Hash hash )  //0xADB3F206518799E8

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  45. PED

    void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped )  //0xF1C03A5352243A30

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  46. PED

    Any _0xCB86D3E3E3708901 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCB86D3E3E3708901

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  47. Any _0xF8DE7154F7D1458F ( Any p0 )  //0xF8DE7154F7D1458F

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  48. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0x270B63A641BE32F2

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  49. void SET_SPAWNER_INFO_PRIORITY ( Hash p0, Hash p1, int priority )  //0x60CDE717A6D47769

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  50. BOOL STAT_ID_SET_FLOAT ( Any* statId, float value, BOOL p2 )  //0x481BDF6A10C5EF68

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