RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
void _0x249CD6B7285536F2 ( Any p0, Any p1, Any p2 ) //0x249CD6B7285536F2
- 0
- 216
- 1207
-
Interior GET_INTERIOR_FROM_ENTITY ( Entity entity ) //0xB417689857646F61
- 0
- 412
- 1207
-
BOOL NETWORK_IS_CLOUD_AVAILABLE () //0x9A4CF4F48AD77302
- 0
- 371
- 1207
-
Object CREATE_OBJECT_NO_OFFSET ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7 ) //0x9A294B2138ABB884
- 0
- 543
- 1207
-
void _0x4BDEBEA5702B97A9 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x4BDEBEA5702B97A9
- 0
- 199
- 1207
-
void _0x23BDE06596A22CEC ( Any p0, Any p1, Any p2, Any p3 ) //0x23BDE06596A22CEC
- 0
- 184
- 1207
-
void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled ) //0xAE637BB8EF017875
- 0
- 196
- 1207
-
Any _0xC087FF658B2E51DA ( Any p0, Any p1 ) //0xC087FF658B2E51DA
- 0
- 308
- 1207
-
void TASK_ANIMAL_ALERTED ( Ped ped, Any p1, Any p2 ) //0x979D93372FC8C565
- 0
- 226
- 1207
-
void _0x19BC99C678FBA139 ( Any p0, Any p1, Any p2 ) //0x19BC99C678FBA139
- 0
- 173
- 1207
-
void SET_BOAT_SINKS_WHEN_WRECKED ( Vehicle vehicle, BOOL toggle ) //0x62A6D317A011EA1D
- 0
- 349
- 1207
-
BOOL IS_PED_ARMED ( Ped ped, int flags ) //0xCB690F680A3EA971
- 0
- 379
- 1207
-
void _0x864A842B86993851 ( Ped ped ) //0x864A842B86993851
- 0
- 297
- 1207
-
void _SET_GAMEPLAY_CAM_INITIAL_ZOOM ( float camInitialZoom ) //0xBCDA0BA8762FACB9
- 0
- 203
- 1207
-
Any _DATABINDING_ADD_DATA_STRING ( Any p0, const char* p1, const char* p2 ) //0x617FCA1C5652BBAD
- 0
- 324
- 1207
-
Any _0x582F73ACFE969571 ( Any p0, Any p1, Any p2 ) //0x582F73ACFE969571
- 0
- 197
- 1207
-
void _0xFDB008B3BCF5992F ( Any p0, Any p1, Any p2 ) //0xFDB008B3BCF5992F
- 0
- 278
- 1207
-
void RETAIN_ENTITY_IN_INTERIOR ( Entity entity, Interior interior ) //0x5BD616735F16BF5C
- 0
- 295
- 1207
-
float ASIN ( float p0 ) //0x6E3C15D296C15583
- 0
- 252
- 1207
-
void DELETE_OBJECT ( Object* object ) //0x931914268722C263
- 0
- 496
- 1207
-
void _0x264E9A5CD78C338F ( Any p0 ) //0x264E9A5CD78C338F
- 0
- 193
- 1207
-
BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player ) //0xB16223CB7DA965F0
- 0
- 187
- 1207
-
int POSSE_GET_POSSE_MEMBERSHIP_COUNT () //0xC088FF658B2E51DA
- 0
- 272
- 1207
-
void TASK_ANIMAL_FLEE ( Ped ped, Ped targetPed, Any p2 ) //0xA899B61C66F09134
- 0
- 321
- 1207
-
void _SET_FORCE_HIGH_LOD_VEHICLE ( Vehicle vehicle, BOOL p1 ) //0x1098CDA477890165
- 0
- 305
- 1207
-
Any _0xA2091482ED42EF85 ( Any p0, Any p1 ) //0xA2091482ED42EF85
- 0
- 274
- 1207
-
void _0x89783FDDF079C88D ( Any p0 ) //0x89783FDDF079C88D
- 0
- 291
- 1207
-
BOOL IS_PED_IN_CURRENT_CONVERSATION ( const char* p0, Ped ped, Any p2 ) //0x049E937F18F4020C
- 0
- 231
- 1207
-
Any _DATABINDING_ADD_DATA_GANG_ID ( Any p0, const char* p1, Any gangId ) //0x7D0F2014DB28DD00
- 0
- 447
- 1207
-
void _0x2DF3D457D86F8E57 ( Any p0, Any p1 ) //0x2DF3D457D86F8E57
- 0
- 277
- 1207
-
void FORCE_ROOM_FOR_GAME_VIEWPORT ( int interiorID, Hash roomHashKey ) //0x115B4AA8FB28AB43
- 0
- 283
- 1207
-
float ACOS ( float p0 ) //0x586690F0176DC575
- 0
- 247
- 1207
-
BOOL NETWORK_IS_HOST () //0x8DB296B814EDDA07
- 0
- 364
- 1207
-
void RESERVE_NETWORK_MISSION_OBJECTS ( int amount ) //0x4E5C93BD0C32FBF8
- 0
- 300
- 1207
-
BOOL PLACE_OBJECT_ON_GROUND_PROPERLY ( Object object, BOOL p1 ) //0x58A850EAEE20FAA3
- 0
- 539
- 1207
-
void _0x869A7015BD4606E9 ( Any p0 ) //0x869A7015BD4606E9
- 0
- 198
- 1207
-
void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle ) //0x28A13BF6B05C3D83
- 0
- 218
- 1207
-
Any _0xC089FF658B2E51DA ( Any p0, Any p1 ) //0xC089FF658B2E51DA
- 0
- 279
- 1207
-
Any _0x244430C13BA5258E ( Any p0, Any p1, Any p2, Any p3 ) //0x244430C13BA5258E
- 0
- 239
- 1207
-
void _0x9B6A58FDB0024F12 ( int p0, int p1 ) //0x9B6A58FDB0024F12
- 0
- 169
- 1207
-
Any _0x2387D6E9C6B478AA ( Any p0 ) //0x2387D6E9C6B478AA
- 0
- 235
- 1207
-
void _0x64340DC208D671D5 ( const char* coverLayer ) //0x64340DC208D671D5
- 0
- 298
- 1207
-
BOOL _IS_PED_IN_ANY_CONVERSATION ( Ped ped, BOOL p1 ) //0x54B187F111D9C6F8
- 0
- 187
- 1207
-
void _SET_GAMEPLAY_CAM_INITIAL_PITCH ( float camInitialPitch ) //0x449995EA846D3FC2
- 0
- 194
- 1207
-
Any _DATABINDING_ADD_DATA_POSSE_ID ( Any p0, const char* p1, Any posseId ) //0x7D0F2014DB28DD01
- 0
- 273
- 1207
-
void _0x706B434FEFAD6A24 ( Any p0 ) //0x706B434FEFAD6A24
- 0
- 272
- 1207
-
void _0x1C6306E5BC25C29C () //0x1C6306E5BC25C29C
- 0
- 203
- 1207
-
void CLEAR_ROOM_FOR_GAME_VIEWPORT () //0x951A049765E0D450
- 0
- 313
- 1207
-
float TAN ( float p0 ) //0x8C13DB96497B7ABF
- 0
- 246
- 1207
-
BOOL NETWORK_HAVE_ONLINE_PRIVILEGES () //0x25CB5A9F37BFD063
- 0
- 307
- 1207