Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

7154 natives found

  1. Hash _0x08FF1099ED2E6E21 ( Ped ped )  //0x08FF1099ED2E6E21

    • 0
    • 291
    • 1207
  2. Any _0x6BFFB7C276866996 ( Any p0 )  //0x6BFFB7C276866996

    • 0
    • 236
    • 1207
  3. CAM

    void _0x3C8F74E8FE751614 ()  //0x3C8F74E8FE751614

    • 0
    • 210
    • 1207
  4. Any _DATABINDING_ADD_DATA_HASH_BY_HASH ( Any p0, Hash p1, Hash p2 )  //0x8E173DFB041993C6

    • 0
    • 266
    • 1207
  5. void _0x6C57BEA886A20C6B ( Any p0, Any p1 )  //0x6C57BEA886A20C6B

    • 0
    • 266
    • 1207
  6. void _REMOVE_ENTITY_FROM_ENTITY_MASK ( Entity entity )  //0x56A786E87FF53478

    • 0
    • 211
    • 1207
  7. void FORCE_ROOM_FOR_ENTITY ( Entity entity, Interior interior, Hash roomHashKey )  //0xBC29A9894C976945

    • 0
    • 333
    • 1207
  8. int GET_RANDOM_INT_IN_RANGE ( int startRange, int endRange )  //0xD53343AA4FB7DD28

    • 0
    • 252
    • 1207
  9. BOOL NETWORK_IS_SIGNED_ONLINE ()  //0x1077788E268557C2

    • 0
    • 420
    • 1207
  10. Any _0x54F4D7B6670FBB5A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x54F4D7B6670FBB5A

    • 0
    • 224
    • 1207
  11. Entity _FORCE_SPAWN_PERSCHAR ( PersChar persChar, BOOL p1 )  //0x0CADC3A977997472

    • 0
    • 298
    • 1207
  12. void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable )  //0x95EE1DEE1DCD9070

    • 0
    • 330
    • 1207
  13. void TASK_AMBIENT_ANIMAL_STALK ( Ped ped, Any p1, Any p2 )  //0x37C13863ABA1B4A3

    • 0
    • 239
    • 1207
  14. void _SET_BOAT_FROZEN_WHEN_ANCHORED ( Vehicle vehicle, BOOL p1, BOOL p2 )  //0x286771F3059A37A7

    • 0
    • 371
    • 1207
  15. void _SET_AMMO_IN_TURRET ( Vehicle vehicle, Hash turretHash, int ammo )  //0xBDDA0C290C228159

    • 0
    • 240
    • 1207
  16. BOOL DOES_CONTEXT_EXIST_FOR_THIS_PED ( Ped ped, const char* speechName, BOOL unk )  //0x49B99BF3FDA89A7A

    • 0
    • 267
    • 1207
  17. CAM

    void _0x06557F6D96C86881 ()  //0x06557F6D96C86881

    • 0
    • 194
    • 1207
  18. Any _DATABINDING_ADD_DATA_HASH ( Any p0, const char* p1, Hash p2 )  //0x8538F1205D60ECA6

    • 0
    • 298
    • 1207
  19. BOOL _0x1E804EA9B12030A4 ( Entity entity, Hash* p1 )  //0x1E804EA9B12030A4

    • 0
    • 195
    • 1207
  20. void _0x1520626FFAFFFA8F ( Any p0, Any p1 )  //0x1520626FFAFFFA8F

    • 0
    • 270
    • 1207
  21. Hash GET_ROOM_KEY_FROM_ENTITY ( Entity entity )  //0x076E46E0EB52AFC6

    • 0
    • 414
    • 1207
  22. BOOL IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID ( int netID )  //0x6E192E33AD436366

    • 0
    • 244
    • 1207
  23. void _0x34C9AF25649172D0 ( Any p0 )  //0x34C9AF25649172D0

    • 0
    • 193
    • 1207
  24. Any _0xDE6C85975F9D4894 ( Any p0 )  //0xDE6C85975F9D4894

    • 0
    • 174
    • 1207
  25. Any _0xC086FF658B2E51DB ()  //0xC086FF658B2E51DB

    • 0
    • 297
    • 1207
  26. Any _0x1AC5A8AB50CFAA33 ( Any p0 )  //0x1AC5A8AB50CFAA33

    • 0
    • 170
    • 1207
  27. BOOL _TASK_INTIMIDATED_2 ( Ped victim, Ped attacker, int p2, BOOL p3, BOOL p4, BOOL everyFrame, BOOL p6, BOOL p7, int flag )  //0x933ACC1A1771A288

    • 0
    • 204
    • 1207
  28. void _0x0F7F603BDE08C4D3 ( Any p0 )  //0x0F7F603BDE08C4D3

    • 0
    • 234
    • 1207
  29. BOOL SET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash weaponHash )  //0x75C55983C2C39DAA

    • 0
    • 283
    • 1207
  30. void TASK_ENTER_COVER ( Ped ped )  //0x4972A022AE6DAFA1

    • 0
    • 343
    • 1207
  31. Any _0xF0EE69F500952FA5 ( Any p0 )  //0xF0EE69F500952FA5

    • 0
    • 217
    • 1207
  32. CAM

    BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius )  //0x2E941B5FFA2989C6

    • 0
    • 218
    • 1207
  33. Any _DATABINDING_ADD_DATA_STRING_FROM_PATH ( const char* p0, const char* p1, const char* p2 )  //0xA381DE86EE170C4A

    • 0
    • 281
    • 1207
  34. void _0xFA821997794F48E7 ( Any p0, Any p1, Any p2 )  //0xFA821997794F48E7

    • 0
    • 238
    • 1207
  35. Hash GET_KEY_FOR_ENTITY_IN_ROOM ( Entity entity )  //0x27D7B6F79E1F4603

    • 0
    • 293
    • 1207
  36. BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD ( float x, float y, float z, float* groundZ, Vector3* normal )  //0x2A29CA9A6319E6AB

    • 0
    • 394
    • 1207
  37. BOOL NETWORK_HAS_VALID_ROS_CREDENTIALS ()  //0x85443FF4C328F53B

    • 0
    • 275
    • 1207
  38. void ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID ( int netID, BOOL toggle )  //0xD45B1FFCCD52FF19

    • 0
    • 245
    • 1207
  39. Object CREATE_OBJECT ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8 )  //0x509D5878EB39E842

    • 0
    • 1,350
    • 1207
  40. void _0xF2A2177AC848B3A8 ( Volume volume, int p1, int p2 )  //0xF2A2177AC848B3A8

    • 0
    • 244
    • 1207
  41. Any _0xC086FF658B2E51DA ( Any p0 )  //0xC086FF658B2E51DA

    • 0
    • 272
    • 1207
  42. void TASK_ANIMAL_UNALERTED ( Ped ped, Any p1, Any p2, Any p3, Any p4 )  //0x21FDF9A25CFE1CE5

    • 0
    • 240
    • 1207
  43. void _0x2948235DB2058E99 ( Any p0, Any p1 )  //0x2948235DB2058E99

    • 0
    • 184
    • 1207
  44. void _SET_BOAT_MOVEMENT_RESISTANCE ( Vehicle vehicle, float value )  //0xE3261532550D6A9F

    • 0
    • 283
    • 1207
  45. BOOL GET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash* weaponHash )  //0x1017582BCD3832DC

    • 0
    • 369
    • 1207
  46. void TASK_EXIT_COVER ( Ped ped )  //0x2BC4A6D92D140112

    • 0
    • 432
    • 1207
  47. Any _0x9D6DEC9791A4E501 ( Any p0, Any p1, Any p2, Any p3 )  //0x9D6DEC9791A4E501

    • 0
    • 197
    • 1207
  48. CAM

    Any _0x190F7DA1AC09A8EF ()  //0x190F7DA1AC09A8EF

    • 0
    • 206
    • 1207
  49. Any _DATABINDING_ADD_DATA_STRING_BY_HASH ( Any p0, Hash p1, const char* p2 )  //0xEAD09E76E22630C3

    • 0
    • 279
    • 1207
  50. void _0xCC6B5AAFC87BFC7B ( Any p0, Any p1, Any p2 )  //0xCC6B5AAFC87BFC7B

    • 0
    • 256
    • 1207
×
×
  • Create New...