RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Hash _0x08FF1099ED2E6E21 ( Ped ped ) //0x08FF1099ED2E6E21
- 0
- 291
- 1207
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Any _0x6BFFB7C276866996 ( Any p0 ) //0x6BFFB7C276866996
- 0
- 236
- 1207
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void _0x3C8F74E8FE751614 () //0x3C8F74E8FE751614
- 0
- 210
- 1207
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Any _DATABINDING_ADD_DATA_HASH_BY_HASH ( Any p0, Hash p1, Hash p2 ) //0x8E173DFB041993C6
- 0
- 266
- 1207
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void _0x6C57BEA886A20C6B ( Any p0, Any p1 ) //0x6C57BEA886A20C6B
- 0
- 266
- 1207
-
void _REMOVE_ENTITY_FROM_ENTITY_MASK ( Entity entity ) //0x56A786E87FF53478
- 0
- 211
- 1207
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void FORCE_ROOM_FOR_ENTITY ( Entity entity, Interior interior, Hash roomHashKey ) //0xBC29A9894C976945
- 0
- 333
- 1207
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int GET_RANDOM_INT_IN_RANGE ( int startRange, int endRange ) //0xD53343AA4FB7DD28
- 0
- 252
- 1207
-
BOOL NETWORK_IS_SIGNED_ONLINE () //0x1077788E268557C2
- 0
- 420
- 1207
-
Any _0x54F4D7B6670FBB5A ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x54F4D7B6670FBB5A
- 0
- 224
- 1207
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Entity _FORCE_SPAWN_PERSCHAR ( PersChar persChar, BOOL p1 ) //0x0CADC3A977997472
- 0
- 298
- 1207
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void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable ) //0x95EE1DEE1DCD9070
- 0
- 330
- 1207
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void TASK_AMBIENT_ANIMAL_STALK ( Ped ped, Any p1, Any p2 ) //0x37C13863ABA1B4A3
- 0
- 239
- 1207
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void _SET_BOAT_FROZEN_WHEN_ANCHORED ( Vehicle vehicle, BOOL p1, BOOL p2 ) //0x286771F3059A37A7
- 0
- 371
- 1207
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void _SET_AMMO_IN_TURRET ( Vehicle vehicle, Hash turretHash, int ammo ) //0xBDDA0C290C228159
- 0
- 240
- 1207
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BOOL DOES_CONTEXT_EXIST_FOR_THIS_PED ( Ped ped, const char* speechName, BOOL unk ) //0x49B99BF3FDA89A7A
- 0
- 267
- 1207
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void _0x06557F6D96C86881 () //0x06557F6D96C86881
- 0
- 194
- 1207
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Any _DATABINDING_ADD_DATA_HASH ( Any p0, const char* p1, Hash p2 ) //0x8538F1205D60ECA6
- 0
- 298
- 1207
-
BOOL _0x1E804EA9B12030A4 ( Entity entity, Hash* p1 ) //0x1E804EA9B12030A4
- 0
- 195
- 1207
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void _0x1520626FFAFFFA8F ( Any p0, Any p1 ) //0x1520626FFAFFFA8F
- 0
- 270
- 1207
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Hash GET_ROOM_KEY_FROM_ENTITY ( Entity entity ) //0x076E46E0EB52AFC6
- 0
- 414
- 1207
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BOOL IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID ( int netID ) //0x6E192E33AD436366
- 0
- 244
- 1207
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void _0x34C9AF25649172D0 ( Any p0 ) //0x34C9AF25649172D0
- 0
- 193
- 1207
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Any _0xDE6C85975F9D4894 ( Any p0 ) //0xDE6C85975F9D4894
- 0
- 174
- 1207
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Any _0xC086FF658B2E51DB () //0xC086FF658B2E51DB
- 0
- 297
- 1207
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Any _0x1AC5A8AB50CFAA33 ( Any p0 ) //0x1AC5A8AB50CFAA33
- 0
- 170
- 1207
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BOOL _TASK_INTIMIDATED_2 ( Ped victim, Ped attacker, int p2, BOOL p3, BOOL p4, BOOL everyFrame, BOOL p6, BOOL p7, int flag ) //0x933ACC1A1771A288
- 0
- 204
- 1207
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void _0x0F7F603BDE08C4D3 ( Any p0 ) //0x0F7F603BDE08C4D3
- 0
- 234
- 1207
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BOOL SET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash weaponHash ) //0x75C55983C2C39DAA
- 0
- 283
- 1207
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void TASK_ENTER_COVER ( Ped ped ) //0x4972A022AE6DAFA1
- 0
- 343
- 1207
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Any _0xF0EE69F500952FA5 ( Any p0 ) //0xF0EE69F500952FA5
- 0
- 217
- 1207
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BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius ) //0x2E941B5FFA2989C6
- 0
- 218
- 1207
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Any _DATABINDING_ADD_DATA_STRING_FROM_PATH ( const char* p0, const char* p1, const char* p2 ) //0xA381DE86EE170C4A
- 0
- 281
- 1207
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void _0xFA821997794F48E7 ( Any p0, Any p1, Any p2 ) //0xFA821997794F48E7
- 0
- 238
- 1207
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Hash GET_KEY_FOR_ENTITY_IN_ROOM ( Entity entity ) //0x27D7B6F79E1F4603
- 0
- 293
- 1207
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BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD ( float x, float y, float z, float* groundZ, Vector3* normal ) //0x2A29CA9A6319E6AB
- 0
- 394
- 1207
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BOOL NETWORK_HAS_VALID_ROS_CREDENTIALS () //0x85443FF4C328F53B
- 0
- 275
- 1207
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void ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID ( int netID, BOOL toggle ) //0xD45B1FFCCD52FF19
- 0
- 245
- 1207
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Object CREATE_OBJECT ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8 ) //0x509D5878EB39E842
- 0
- 1,350
- 1207
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void _0xF2A2177AC848B3A8 ( Volume volume, int p1, int p2 ) //0xF2A2177AC848B3A8
- 0
- 244
- 1207
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Any _0xC086FF658B2E51DA ( Any p0 ) //0xC086FF658B2E51DA
- 0
- 272
- 1207
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void TASK_ANIMAL_UNALERTED ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x21FDF9A25CFE1CE5
- 0
- 240
- 1207
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void _0x2948235DB2058E99 ( Any p0, Any p1 ) //0x2948235DB2058E99
- 0
- 184
- 1207
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void _SET_BOAT_MOVEMENT_RESISTANCE ( Vehicle vehicle, float value ) //0xE3261532550D6A9F
- 0
- 283
- 1207
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BOOL GET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash* weaponHash ) //0x1017582BCD3832DC
- 0
- 369
- 1207
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void TASK_EXIT_COVER ( Ped ped ) //0x2BC4A6D92D140112
- 0
- 432
- 1207
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Any _0x9D6DEC9791A4E501 ( Any p0, Any p1, Any p2, Any p3 ) //0x9D6DEC9791A4E501
- 0
- 197
- 1207
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Any _0x190F7DA1AC09A8EF () //0x190F7DA1AC09A8EF
- 0
- 206
- 1207
-
Any _DATABINDING_ADD_DATA_STRING_BY_HASH ( Any p0, Hash p1, const char* p2 ) //0xEAD09E76E22630C3
- 0
- 279
- 1207
-
void _0xCC6B5AAFC87BFC7B ( Any p0, Any p1, Any p2 ) //0xCC6B5AAFC87BFC7B
- 0
- 256
- 1207