RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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int SET_BLIP_SPRITE ( Blip blip, Hash hash, BOOL p2 ) //0x74F74D3207ED525C
- 0
- 6,197
- 1207
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void _SET_PED_COMPONENT_ENABLED ( Ped ped, Hash componentHash, Any updatePed, Any isMpComponent, BOOL p4 ) //0xD3A7B003ED343FD9
- 1
- 4,092
- 1207
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void TASK_PLAY_ANIM ( Ped ped, const char* animDict, BOOL p10, const char* taskFilter, BOOL p12, const char* animName, float speed, float speedMultiplier, int duration, int flags ) //0xEA47FE3719165B94
- 1
- 4,022
- 1207
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BOOL IS_CONTROL_JUST_PRESSED ( int padIndex, Hash control ) //0x580417101DDB492F
- 3
- 3,689
- 1207
-
Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 ) //0xD49F9B0955C367DE
- 1
- 3,411
- 1207
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void SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL bCanBeDamaged, int relGroup ) //0x0EF1AFB18649E015
- 0
- 3,398
- 1207
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int GIVE_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL equipNow, BOOL p4, int group, BOOL p6, int p7, int p8, BOOL leftHanded ) //0x5E3BDDBCB83F3D84
- 1
- 3,136
- 1207
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void ADD_EXPLOSION ( float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake ) //0x7D6F58F69DA92530
- 1
- 2,478
- 1207
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void _SET_ATTRIBUTE_CORE_VALUE ( Ped Ped, int CoreToChange, int Value ) //0xC6258F41D86676E0
- 0
- 2,412
- 1207
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Hash _GET_MAP_ZONE_AT_COORDS ( float x, float y, float z, int type ) //0x43AD8FC02B429D33
- 1
- 2,324
- 1207
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void _GOOGLE_ANALYTICS_PUSH_PAGE ( const char* pageName ) //0xD43A616AE3AC4EF6
- 0
- 2,150
- 1207
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void _TASK_START_SCENARIO_IN_PLACE ( Ped ped, Hash scenarioHash, int duration, BOOL p3, BOOL p4, BOOL p5, float p6, BOOL p7 ) //0x524B54361229154F
- 2
- 2,079
- 1207
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void SET_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 ) //0xBF25EB89375A37AD
- 1
- 2,011
- 1207
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int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 ) //0xED40380076A31506
- 0
- 1,986
- 1207
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Blip BLIP_ADD_FOR_COORDS ( Hash blipHash, float x, float y, float z ) //0x554D9D53F696D002
- 0
- 1,975
- 1207
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int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 ) //0x23F8F5FC7E8C4A6B
- 0
- 1,904
- 1207
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void _DRAW_MARKER ( Hash type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown ) //0x2A32FAA57B937173
- 0
- 1,874
- 1207
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BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 ) //0xAE99FB955581844A
- 1
- 1,872
- 1207
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WAIT ( int ms ) //0x4EDE34FBADD967A6
- 0
- 1,870
- 1207
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BOOL GET_PED_LAST_WEAPON_IMPACT_COORD ( Ped ped, Vector3* coords ) //0x6C4D0409BA1A2BC2
- 4
- 1,759
- 1207
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Ped GET_PLAYER_PED ( Player playerIndex ) //0x275F255ED201B937
- 0
- 1,733
- 1207
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int ADD_ROPE ( float x, float y, float p10, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr, BOOL p17 ) //0xE832D760399EB220
- 3
- 1,716
- 1207
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BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2, int attachPoint, BOOL p4 ) //0x3A87E44BB9A01D54
- 1
- 1,686
- 1207
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int _SET_PED_DEFAULT_OUTFIT ( Ped ped, BOOL p1 ) //0x283978A15512B2FE
- 0
- 1,675
- 1207
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void _DISPLAY_TEXT ( const char* text, float xPos, float yPos ) //0xD79334A4BB99BAD1
- 0
- 1,604
- 1207
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BOOL IS_CONTROL_PRESSED ( int padIndex, Hash control ) //0xF3A21BCD95725A4A
- 0
- 1,590
- 1207
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int SET_TEXT_SCALE ( float scale, float size ) //0x4170B650590B3B00
- 2
- 1,530
- 1207
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void _SET_BLIP_NAME_FROM_PLAYER_STRING ( Blip blip, const char* playerString ) //0x9CB1A1623062F402
- 0
- 1,526
- 1207
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BOOL _INVENTORY_ADD_ITEM_WITH_GUID ( int inventoryId, Any* guid1, Any* guid2, Hash item, Hash inventoryItemSlot, int p5, Hash addReason ) //0xCB5D11F9508A928D
- 0
- 1,489
- 1207
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Object CREATE_OBJECT ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8 ) //0x509D5878EB39E842
- 0
- 1,450
- 1207
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int SET_WEATHER_TYPE ( Hash weatherHash, BOOL p1, BOOL p2, BOOL overrideNetwork, float transitionTime, BOOL p5 ) //0x59174F1AFE095B5A
- 0
- 1,425
- 1207
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int _TASK_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps ) //0xB31A277C1AC7B7FF
- 0
- 1,381
- 1207
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const char* VAR_STRING ( int flags, const char* textTemplate, ... ) //0xFA925AC00EB830B9
- 0
- 1,376
- 1207
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BOOL GIVE_WEAPON_TO_PED_WITH_OPTIONS ( Ped ped, Any* data, Any* outData ) //0xBE7E42B07FD317AC
- 1
- 1,366
- 1207
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void NETWORK_SET_FRIENDLY_FIRE_OPTION ( BOOL toggle ) //0xF808475FA571D823
- 1
- 1,350
- 1207
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void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle ) //0xC52E0F855C58FC2E
- 4
- 1,344
- 1207
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void DRAW_RECT ( float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8, BOOL p9 ) //0x405224591DF02025
- 0
- 1,337
- 1207
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void SET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL value ) //0x1913FE4CBF41C463
- 0
- 1,332
- 1207
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void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 ) //0xFA3E3CA8A1DE6D5D
- 0
- 1,320
- 1207
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Blip BLIP_ADD_FOR_ENTITY ( Hash blipHash, Entity entity ) //0x23F74C2FDA6E7C61
- 0
- 1,309
- 1207
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int _GET_ATTRIBUTE_CORE_VALUE ( Ped ped, int CoreToChange ) //0x36731AC041289BB1
- 0
- 1,273
- 1207
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BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName ) //0x4A123E85D7C4CA0B
- 0
- 1,270
- 1207
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void DOOR_SYSTEM_SET_DOOR_STATE ( Hash doorHash, int state ) //0x6BAB9442830C7F53
- 1
- 1,215
- 1207
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void TASK_MOUNT_ANIMAL ( Ped ped, Ped mount, int p2, int seatIndex, float pedSpeed, int seatIndex, Any p6, Any p7 ) //0x92DB0739813C5186
- 2
- 1,211
- 1207
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BOOL GET_GROUND_Z_FOR_3D_COORD ( float x, float y, float z, Any groundZ, BOOL considerWaterAsGround ) //0x24FA4267BB8D2431
- 0
- 1,210
- 1207
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void _SET_PED_COMPONENT_VARIATION ( Ped ped, Hash componentHash, Hash variationHash, BOOL updatePed, BOOL isMpComponent, int p5 ) //0x66B957AAC2EAAEAB
- 0
- 1,206
- 1207
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BOOL _MONEY_INCREMENT_CASH_BALANCE ( int amount, Hash p1 ) //0xBC3422DC91667621
- 0
- 1,200
- 1207
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AnimScene _CREATE_ANIM_SCENE ( const char* animDict, int flags, const char* playbackListName, BOOL p3, BOOL p4 ) //0x1FCA98E33C1437B3
- 0
- 1,196
- 1207
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int START_NEW_SCRIPT ( const char* scriptName, int stackSize ) //0xE81651AD79516E48
- 0
- 1,192
- 1207
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void _HIDE_HUD_COMPONENT ( Hash component ) //0x4CC5F2FC1332577F
- 0
- 1,186
- 1207