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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void SET_ENTITY_PROOFS ( Entity entity, int proofsBitset, BOOL specialFlag )  //0xFAEE099C6F890BB8

    • 1
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  2. void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter )  //0x83FCD6921FC8FD05

    • 1
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  3. BOOL GET_PED_LAST_WEAPON_IMPACT_COORD ( Ped ped, Vector3* coords )  //0x6C4D0409BA1A2BC2

    • 4
    • 1,767
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  4. void NETWORK_SET_FRIENDLY_FIRE_OPTION ( BOOL toggle )  //0xF808475FA571D823

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  5. int ADD_ROPE ( float x, float y, float p10, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr, BOOL p17 )  //0xE832D760399EB220

    • 3
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  6. PED

    int SET_PED_COMBAT_MOVEMENT ( Ped ped, int combatMovement )  //0x4D9CA1009AFBD057

    • 0
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  7. _REQUEST_PHOTO_MODE_DEFREEZE ()  //0x41AFA5F228B0B6B0

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  8. _REQUEST_PHOTO_MODE_FREEZE ()  //0x7C709C01D43D94CD

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  9. int _SET_AI_CAN_USE_TRANSPORT ( Entity transportEntity, BOOL p1 )  //0x67F7CEAC2391E114

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  10. BOOL _IS_TRANSPORT_SEAT_FREE ( Entity transportEntity, int seatIndex )  //0x43FF27FC1829C202

    • 0
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  11. BOOL _ARE_LOAD_COVER_ANIMS_LOADED ( BOOL p0 )  //0x8CBE916CFC64AD5C

    • 0
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  12. int _REQUEST_FLINCH_COVER_ANIM ( Ped ped )  //0x2A31D13C5F021D0D

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  13. float LOG10 ( float value )  //0xE816E655DE37FE20

    • 0
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  14. PropSet _CREATE_PROPSET ( Hash hash, float x, float y, float z, int p4, float heading, float p6, BOOL p7, BOOL p8 )  //0xE65C5CBA95F0E510

    • 0
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  15. PAD

    BOOL IS_CONTROL_JUST_PRESSED ( int padIndex, Hash control )  //0x580417101DDB492F

    • 3
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  16. PED

    void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType )  //0x89F5E7ADECCCB49C

    • 1
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  17. PED

    void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype )  //0x923583741DC87BCE

    • 1
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  18. void _RELEASE_SOUNDSET ( const char* soundsetName )  //0x531A78D6BF27014B

    • 0
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  19. CAM

    float GET_GAMEPLAY_CAM_RELATIVE_PITCH ()  //0x99AADEBBA803F827

    • 0
    • 341
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  20. BOOL NETWORK_CLAN_PLAYER_GET_DESC ( Any* clanDesc, int bufferSize, Any* gamerHandle )  //0xEEE6EACBE8874FBA

    • 0
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  21. BOOL _IS_ENTITY_UNDERWATER ( Entity entity, BOOL p1 )  //0xD4E5C1E93C466127

    • 0
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  22. Any _0xE93415B3307208E5 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xE93415B3307208E5

    • 0
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  23. void _0xC2B8164C3BE871A4 ()  //0xC2B8164C3BE871A4

    • 0
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  24. HUD

    BOOL _IS_MP_GAMER_TAG_ACTIVE_ON_ENTITY ( int gamerTagId, Entity entity )  //0x502E1591A504F843

    • 0
    • 274
    • 1207
  25. LAW

    int _0xE9EB79CBF9C0F58A ( Player player )  //0xE9EB79CBF9C0F58A

    • 0
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  26. void WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE ( float amplitude )  //0x55123D5A7D9D3C42

    • 0
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  27. const char* _0xA46FD001D1BE896C ()  //0xA46FD001D1BE896C

    • 0
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  28. void NETWORK_SET_PLAYER_IS_PASSIVE ( BOOL toggle )  //0x9C25E8EC4C535FBD

    • 0
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  29. void _0x2C4E98DDA475364F ( const char* p0 )  //0x2C4E98DDA475364F

    • 0
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  30. BOOL _NAVMESH_DEACTIVATE_SWAP ( const char* name )  //0x527B97C203BB8606

    • 0
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  31. PED

    Entity _GET_PED_REGISTER_PROP ( Ped ped, const char* p1, BOOL p2 )  //0x4D0D2E3D8BC000EB

    • 0
    • 303
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  32. PED

    BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped )  //0x57AB4A3080F85143

    • 0
    • 360
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  33. PED

    void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION ( Ped ped )  //0x4B9668DB91DC39B8

    • 0
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  34. PersChar _CREATE_PERSISTENT_CHARACTER ( Hash hash )  //0x4F76E3676583D951

    • 0
    • 422
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  35. void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle )  //0xFEBEEBC9CBDF4B12

    • 0
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  36. Hash GET_RANDOM_MODEL_FROM_POPULATION_SET ( Hash popSetHash, int flags, Hash p2, BOOL p3, BOOL p4, float x, float y, float z )  //0x6B12ED8C77E8567B

    • 0
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  37. int _SC_FEED_SUBMIT_PRESET_MESSAGE ( int type, int subType )  //0xEFB64240F6B17817

    • 0
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  38. void _TASK_FLEE_FROM_PED ( Ped ped, Ped fleeFromTarget, float x, float y, float z, float distance, int p6, int p7, float p8, Ped targetPed )  //0x7B74D8EEDE9B5727

    • 0
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  39. void TASK_START_SCENARIO_AT_POSITION ( Ped ped, Hash scenarioHash, float p10, BOOL p11, float x, float y, float z, float heading, int duration, BOOL sittingScenario )  //0x4D1F61FC34AF3CD1

    • 0
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  40. void _0xA6A76D666A281F2D ( Any p0, Hash item )  //0xA6A76D666A281F2D

    • 0
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  41. int GET_VEHICLE_MODEL_NUMBER_OF_SEATS ( Hash modelHash )  //0x9A578736FF3A17C3

    • 0
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  42. void SET_ENABLE_VEHICLE_SLIPSTREAMING ( BOOL p0 )  //0x73F1E4F6DF26FE30

    • 0
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  43. Hash _GET_WEAPONTYPE_MODEL ( Hash weaponHash )  //0xF70825EB340E7D15

    • 0
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  44. BOOL PREPARE_SOUND_WITH_ENTITY ( const char* soundName, Entity entity, const char* soundsetName, int soundId )  //0x4AD019591E94C064

    • 0
    • 256
    • 1207
  45. CAM

    void SET_GAMEPLAY_CAM_RELATIVE_PITCH ( float x, float Value2 )  //0xFB760AF4F537B8BF

    • 0
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  46. int NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT ()  //0x1F471B79ACC90BEF

    • 0
    • 404
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  47. float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity )  //0x4A77C3F73FD9E831

    • 0
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  48. Any _0x19870C40C7EE15BE ( Any p0, Any p1 )  //0x19870C40C7EE15BE

    • 0
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  49. void _0x3E2FDDBE435A8787 ()  //0x3E2FDDBE435A8787

    • 0
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  50. HUD

    void _SET_MP_GAMER_TAG_VISIBILITY ( int gamerTagId, int visibility )  //0x93171DDDAB274EB8

    • 0
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    • 1207