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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL GET_PED_LAST_WEAPON_IMPACT_COORD ( Ped ped, Vector3* coords )  //0x6C4D0409BA1A2BC2

    • 4
    • 1,762
    • 1207
  2. PED

    void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle )  //0xC52E0F855C58FC2E

    • 4
    • 1,344
    • 1207
  3. int ADD_ROPE ( float x, float y, float p10, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr, BOOL p17 )  //0xE832D760399EB220

    • 3
    • 1,717
    • 1207
  4. PAD

    BOOL IS_CONTROL_JUST_PRESSED ( int padIndex, Hash control )  //0x580417101DDB492F

    • 3
    • 3,695
    • 1207
  5. PED

    BOOL IS_PED_INJURED ( Ped ped )  //0x84A2DD9AC37C35C1

    • 2
    • 876
    • 1207
  6. BOOL _IS_PED_CURRENT_WEAPON_HOLSTERED ( Ped ped )  //0xBDD9C235D8D1052E

    • 2
    • 656
    • 1207
  7. void _SET_ENTITY_CLEANUP_BY_ENGINE ( Entity entity, BOOL toggle )  //0x740CB4F3F602C9F4

    • 2
    • 764
    • 1207
  8. HUD

    int SET_TEXT_SCALE ( float scale, float size )  //0x4170B650590B3B00

    • 2
    • 1,532
    • 1207
  9. void TASK_MOUNT_ANIMAL ( Ped ped, Ped mount, int p2, int seatIndex, float pedSpeed, int seatIndex, Any p6, Any p7 )  //0x92DB0739813C5186

    • 2
    • 1,212
    • 1207
  10. void _TASK_START_SCENARIO_IN_PLACE ( Ped ped, Hash scenarioHash, int duration, BOOL p3, BOOL p4, BOOL p5, float p6, BOOL p7 )  //0x524B54361229154F

    • 2
    • 2,084
    • 1207
  11. void NETWORK_SET_FRIENDLY_FIRE_OPTION ( BOOL toggle )  //0xF808475FA571D823

    • 1
    • 1,350
    • 1207
  12. void TASK_SMART_FLEE_PED ( Ped ped, Ped fleeFromTarget, float fleeDistance, int fleeTime, int fleeType, float fleeSpeed, Ped targetPed )  //0x22B0D0E37CCB840D

    • 1
    • 545
    • 1207
  13. CAM

    BOOL _IS_IN_FULL_FIRST_PERSON_MODE ()  //0xD1BA66940E94C547

    • 1
    • 386
    • 1207
  14. BOOL GIVE_WEAPON_TO_PED_WITH_OPTIONS ( Ped ped, Any* data, Any* outData )  //0xBE7E42B07FD317AC

    • 1
    • 1,366
    • 1207
  15. void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 )  //0xBFCB17895BB99E4E

    • 1
    • 557
    • 1207
  16. int GIVE_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL equipNow, BOOL p4, int group, BOOL p6, int p7, int p8, BOOL leftHanded )  //0x5E3BDDBCB83F3D84

    • 1
    • 3,138
    • 1207
  17. CAM

    void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 )  //0xE0DE43D290FB65F9

    • 1
    • 696
    • 1207
  18. PED

    void SET_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 )  //0xBF25EB89375A37AD

    • 1
    • 2,012
    • 1207
  19. BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2, int attachPoint, BOOL p4 )  //0x3A87E44BB9A01D54

    • 1
    • 1,688
    • 1207
  20. void _SET_MOUSE_CURSOR_SPRITE ( int spriteId )  //0x7F5858AAB5A58CCE

    • 1
    • 702
    • 1207
  21. BOOL _IS_LEFT_MOUSE_BUTTON_HELD ()  //0x61CAE9D1FD055E44

    • 1
    • 527
    • 1207
  22. BOOL _IS_LEFT_MOUSE_BUTTON_RELEASED ()  //0xF7F51A57349739F2

    • 1
    • 562
    • 1207
  23. PED

    void SET_PED_CAN_TORSO_IK ( Ped ped, BOOL toggle )  //0xF2B7106D37947CE0

    • 1
    • 392
    • 1207
  24. CAM

    void _SET_GAMEPLAY_CAM_INITIAL_HEADING ( float camInitialHeading )  //0x6C1053C433A573CF

    • 1
    • 363
    • 1207
  25. BOOL HAS_PED_GOT_WEAPON ( Ped ped, Hash weaponHash, int p2, BOOL p3 )  //0x8DECB02F88F428BC

    • 1
    • 747
    • 1207
  26. PED

    Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 )  //0xD49F9B0955C367DE

    • 1
    • 3,412
    • 1207
  27. CAM

    void _FORCE_THIRD_PERSON_CAM_THIS_FRAME ()  //0x8370D34BD2E60B73

    • 1
    • 395
    • 1207
  28. void REMOVE_WEAPON_FROM_PED ( Ped ped, Hash weaponHash, BOOL p2, Hash removeReason )  //0x4899CB088EDF59B8

    • 1
    • 646
    • 1207
  29. CAM

    void _0x632BE8D84846FA56 ()  //0x632BE8D84846FA56

    • 1
    • 357
    • 1207
  30. void DOOR_SYSTEM_SET_DOOR_STATE ( Hash doorHash, int state )  //0x6BAB9442830C7F53

    • 1
    • 1,215
    • 1207
  31. CAM

    void _0x71D71E08A7ED5BD7 ( Any p0 )  //0x71D71E08A7ED5BD7

    • 1
    • 331
    • 1207
  32. PED

    void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value )  //0x5653AB26C82938CF

    • 1
    • 694
    • 1207
  33. CAM

    BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 )  //0xA24C1D341C6E0D53

    • 1
    • 351
    • 1207
  34. Any _MAKE_PED_RELOAD ( Ped ped )  //0x79E1E511FF7EFB13

    • 1
    • 507
    • 1207
  35. Any _REFILL_AMMO_IN_CURRENT_PED_WEAPON ( Ped ped )  //0x0A2AB7B7ABC055F4

    • 1
    • 466
    • 1207
  36. PED

    BOOL _0x09D7AFD3716DA8E1 ( Ped ped, int p1 )  //0x09D7AFD3716DA8E1

    • 1
    • 438
    • 1207
  37. Any _0x3799EFCC3C8CD5E1 ( Any p0 )  //0x3799EFCC3C8CD5E1

    • 1
    • 432
    • 1207
  38. void TASK_PLAY_ANIM ( Ped ped, const char* animDict, BOOL p10, const char* taskFilter, BOOL p12, const char* animName, float speed, float speedMultiplier, int duration, int flags )  //0xEA47FE3719165B94

    • 1
    • 4,037
    • 1207
  39. float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player )  //0x22CD23BB0C45E0CD

    • 1
    • 647
    • 1207
  40. int GET_CURRENT_LANGUAGE ()  //0xDB917DA5C6835FCC

    • 1
    • 649
    • 1207
  41. CAM

    void _0x1F6EBD94680252CE ( Any p0, Any p1 )  //0x1F6EBD94680252CE

    • 1
    • 376
    • 1207
  42. int NETWORK_OVERRIDE_CLOCK_TIME ( int hour, int minute, int second, int transitionTime (in ms), BOOL Freeze time )  //0x669E223E64B1903C

    • 1
    • 839
    • 1207
  43. void TASK_WHISTLE_ANIM ( Ped ped, Any p1, Hash p2 )  //0xD6401A1B2F63BED6

    • 1
    • 715
    • 1207
  44. Any ADD_LIGHT_PROPSET_TO_VEHICLE ( Vehicle vehicle, Hash lightPropset )  //0xC0F0417A90402742

    • 1
    • 696
    • 1207
  45. CAM

    void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 )  //0x702B75DC9D3EDE56

    • 1
    • 403
    • 1207
  46. CAM

    void _0x6519238858AF5479 ( Any p0 )  //0x6519238858AF5479

    • 1
    • 334
    • 1207
  47. Pickup CREATE_PICKUP ( Hash pickupHash, float x, Any p10, float y, float z, int flags, int value, BOOL p6, Hash modelHash, int p8 )  //0xFBA08C503DD5FA58

    • 1
    • 1,106
    • 1207
  48. CAM

    void _TRIGGER_MISSION_FAILED_CAM ()  //0x9A92C06ACBAF9731

    • 1
    • 394
    • 1207
  49. PED

    void SET_PED_ONTO_MOUNT ( Ped ped, Ped mount, int seatIndex, BOOL p3 )  //0x028F76B6E78246EB

    • 1
    • 770
    • 1207
  50. void SET_ENTITY_PROOFS ( Entity entity, int proofsBitset, BOOL specialFlag )  //0xFAEE099C6F890BB8

    • 1
    • 369
    • 1207