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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _0x0000A8ACDC2E1B6A ( Any p0, Any p1 )  //0x0000A8ACDC2E1B6A

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  2. void _0x000FA7A4A8443AF7 ( Any p0 )  //0x000FA7A4A8443AF7

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  3. void _0x002AAC783ED323ED ( Any p0, Any p1 )  //0x002AAC783ED323ED

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  4. CAM

    BOOL _0x0060B31968E60E41 ( const char* shakeName )  //0x0060B31968E60E41

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  5. void _0x007AAC783ED323ED ( Any p0, Any p1, Any p2 )  //0x007AAC783ED323ED

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  6. void _0x00B156AFEBCC5AE0 ( Any p0 )  //0x00B156AFEBCC5AE0

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  7. PED

    void _0x00B380FF2DF6AB7A ( Any p0, Any p1 )  //0x00B380FF2DF6AB7A

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  8. void _0x00BA333DA05ADC23 ( Any p0, Any p1 )  //0x00BA333DA05ADC23

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  9. LAW

    void _0x00DB0BC05E3FAA4E ( Ped ped, int bitset )  //0x00DB0BC05E3FAA4E

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  10. void _0x00EB5A760638DB55 ( Any p0, Any p1, Any p2 )  //0x00EB5A760638DB55

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  11. void _0x00F611A794A3C36E ( Any p0 )  //0x00F611A794A3C36E

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  12. Any _0x00FFE0F85253C572 ( Any p0 )  //0x00FFE0F85253C572

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  13. PED

    Any _0x0105FEE8F9091255 ( Any p0, Any p1 )  //0x0105FEE8F9091255

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  14. Any _0x012027C28F421F46 ( Any p0, Any p1 )  //0x012027C28F421F46

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  15. void _0x012701ED938B85DE ( float p0, float p1 )  //0x012701ED938B85DE

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  16. void _0x017492B2201E3428 ( Any p0, Any p1, Any p2, Any p3 )  //0x017492B2201E3428

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  17. void _0x018ABE833CA64D2A ( Any p0, Any p1 )  //0x018ABE833CA64D2A

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  18. LAW

    Any _0x018F30D762E62DF8 ( Ped ped, Any* p1 )  //0x018F30D762E62DF8

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  19. Any _0x01AF8A3729231A43 ( Any p0 )  //0x01AF8A3729231A43

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  20. MAP

    Any _0x01B928CA2E198B01 ( Any p0 )  //0x01B928CA2E198B01

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  21. PED

    void _0x024EC9B649111915 ( Any p0, Any p1 )  //0x024EC9B649111915

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  22. void _0x025E98E317652CDD ( Any p0 )  //0x025E98E317652CDD

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  23. void _0x0286617C8FC50A53 ( Any p0, Any p1, Any p2, Any p3 )  //0x0286617C8FC50A53

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  24. PED

    void _0x028E7B3BBA0BD2FC ( Any p0 )  //0x028E7B3BBA0BD2FC

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  25. Any _0x02B21B6BEEDD83CC ( Hash entryId, int p1 )  //0x02B21B6BEEDD83CC

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  26. int _0x02B3CDD652B3CDD6 ()  //0x02B3CDD652B3CDD6

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  27. void _0x02C4C6C2900D84DF ( Player player, Any p1 )  //0x02C4C6C2900D84DF

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  28. PED

    void _0x02E741E19E39628C ( Any p0, Any p1 )  //0x02E741E19E39628C

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  29. void _0x032A14D082A9B269 ( Hash p0 )  //0x032A14D082A9B269

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  30. void _0x0349404A22736740 ( BOOL p0, int inventoryId, Any* guid )  //0x0349404A22736740

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  31. void _0x0355FE37240E2C77 ( Any p0, Any p1 )  //0x0355FE37240E2C77

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  32. Any _0x0358B8A41916C613 ( Any p0, Any p1, Any p2, Any p3 )  //0x0358B8A41916C613

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  33. Any _0x0365000D8BF86531 ( Any p0 )  //0x0365000D8BF86531

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  34. int _0x039AD6B57D5179FF ()  //0x039AD6B57D5179FF

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  35. int _0x039B692B3318FAB6 ( BOOL p0 )  //0x039B692B3318FAB6

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  36. Any _0x03B4B759A8990505 ( Any p0 )  //0x03B4B759A8990505

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  37. int _0x03C03ABBABBEF752 ( const char* p0 )  //0x03C03ABBABBEF752

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  38. Any _0x03D741CB4052E26C ( Any p0 )  //0x03D741CB4052E26C

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  39. void _0x03DDBF2D73799F9E ( Any p0 )  //0x03DDBF2D73799F9E

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  40. CAM

    void _0x04084490CC302CFB ()  //0x04084490CC302CFB

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  41. PED

    Any _0x0455546F23FF08E4 ( Any p0 )  //0x0455546F23FF08E4

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  42. BOOL _0x049D2196D9D11184 ( int p0, const char* p1, char* p2 )  //0x049D2196D9D11184

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  43. Any _0x04AA59CA40571C2E ( Any p0, Any p1 )  //0x04AA59CA40571C2E

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  44. void _0x04F0579DBDD32F34 ( Vehicle vehicle )  //0x04F0579DBDD32F34

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  45. HUD

    Any _0x0501D52D24EA8934 ( Any p0 )  //0x0501D52D24EA8934

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  46. BOOL _0x0516FAE561276EFC ( int trackIndex )  //0x0516FAE561276EFC

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  47. HUD

    void _0x052D4AC0922AF91A ( Any p0, Any p1 )  //0x052D4AC0922AF91A

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  48. int _0x054473164C012699 ( Player player )  //0x054473164C012699

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  49. _0x0546B117BB17548B ()  //0x0546B117BB17548B

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  50. void _0x05AC9E1E02975AFB ( Any p0, const char* p1, float p2 )  //0x05AC9E1E02975AFB

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