RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
8 natives in namespace UISTICKYFEED
-
int _UI_STICKY_FEED_CREATE_ERROR_MESSAGE ( Any* p0, Any* p1, BOOL p2 ) //0x9F2CC2439A04E7BA
- 0
- 312
- 1207
-
int _UI_STICKY_FEED_CREATE_DEATH_FAIL_MESSAGE ( Any* p0, Any* p1, BOOL p2 ) //0x815C4065AE6E6071
- 0
- 364
- 1207
-
int _UI_STICKY_FEED_CREATE_WARNING_MESSAGE ( Any* p0, Any* p1, BOOL p2 ) //0x339E16B41780FC35
- 0
- 338
- 1207
-
void _UI_STICKY_FEED_UPDATE_MESSAGE ( int msgId, Any* p1, BOOL p2 ) //0xBC6F454E310124DA
- 0
- 325
- 1207
-
void _UI_STICKY_FEED_CLEAR_MESSAGE ( int msgId ) //0x00A15B94CBA4F76F
- 0
- 286
- 1207
-
BOOL _UI_STICKY_FEED_IS_CHANNEL_ACTIVE ( int p0 ) //0xC5C395C60B542A3C
- 0
- 320
- 1207
-
BOOL _UI_STICKY_FEED_IS_ALERT_SCREEN_ACTIVE () //0xF8806EC3FF840FDC
- 0
- 320
- 1207
-
int _UI_STICKY_FEED_GET_MESSAGE_STATE ( int msgId ) //0x07954320D77F6A3D
- 0
- 308
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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