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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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641 natives in namespace TASK

  1. void CLOSE_SEQUENCE_TASK ( int taskSequenceId )  //0x39E72BC99E6360CB

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  2. void TASK_PERFORM_SEQUENCE ( Ped ped, int taskSequenceId )  //0x5ABA3986D90D8A3B

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  3. void _TASK_PERFORM_SEQUENCE_2 ( Any p0, Any p1, Any p2, Any p3 )  //0x4FC0AF869D6E309D

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  4. void CLEAR_SEQUENCE_TASK ( int* taskSequenceId )  //0x3841422E9C488D8C

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  5. void SET_SEQUENCE_TO_REPEAT ( int taskSequenceId, BOOL repeat )  //0x58C70CF3A41E4AE7

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  6. int GET_SEQUENCE_PROGRESS ( Ped ped )  //0x00A9010CFE1E3533

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  7. BOOL GET_IS_TASK_ACTIVE ( Ped ped, int taskIndex )  //0xB0760331C7AA4155

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  8. int GET_SCRIPT_TASK_STATUS ( Ped ped, Hash taskHash, BOOL p2 )  //0x77F1BEB8863288D5

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  9. Any _0x9FF5F9B24E870748 ( Any p0 )  //0x9FF5F9B24E870748

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  10. float _GET_SCRIPT_TASK_ACTION_TIME ( Ped ped, Hash task )  //0xA710DC5D25F8B942

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  11. void REACT_LOOK_AT ( Ped ped, Ped targetPed, int lookIntensity, int exitAnimation, float duration, int p5, Ped targetPed2, Any p7, Any p8 )  //0xE7FA07624574B79A

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  12. void REACT_LOOK_AT_END ( Ped ped, int exitAnimation, BOOL p2 )  //0x541E5B41DCA45828

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  13. BOOL IS_PED_SCENARIO_REACT_LOOKING ( Ped ped, BOOL p1 )  //0x916B8E075ABC8B4E

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  14. int GET_ACTIVE_VEHICLE_MISSION_TYPE ( Vehicle vehicle )  //0x534AEBA6E5ED4CAB

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  15. void TASK_LEAVE_ANY_VEHICLE ( Ped ped, int p1, int taskFlag )  //0x504D54DF3F6F2247

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  16. Any _0xBD70108D01875299 ( Any p0 )  //0xBD70108D01875299

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  17. void TASK_USE_RANDOM_SCENARIO_IN_GROUP ( Ped ped, Any p1, Any p2, Any p3, Any p4 )  //0x14747F4A5971DE4E

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  18. void TASK_AIM_GUN_AT_ENTITY ( Ped ped, Entity targetEntity, int duration, BOOL p3, int p4 )  //0x9B53BB6E8943AF53

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  19. void TASK_TURN_PED_TO_FACE_ENTITY ( Ped ped, Entity targetEntity, int duration, float p3, float p4, float p5 )  //0x5AD23D40115353AC

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  20. void TASK_AIM_GUN_AT_COORD ( Ped ped, float x, float y, float z, int time, BOOL p5, BOOL p6 )  //0x6671F3EEC681BDA1

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  21. void TASK_AIM_AT_COORD ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x4AF1D73861212F52

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  22. void TASK_AIM_AT_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4 )  //0xCF7569BD0FB480A0

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  23. int TASK_SHOOT_AT_COORD ( Ped ped, float x, float y, float z, int duration, Hash firingPattern, Any p6 )  //0x46A6CC01E0826106

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  24. void TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT ( Ped ped, Vehicle vehicle )  //0x7AA80209BDA643EB

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  25. void CLEAR_PED_TASKS ( Ped ped, BOOL p1, BOOL p2 )  //0xE1EF3C1216AFF2CD

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  26. void _0x1A7D63CB1B0BB223 ( Any p0 )  //0x1A7D63CB1B0BB223

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  27. void _0xDF94844D474F31E5 ( Ped ped )  //0xDF94844D474F31E5

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  28. void _0xEBA2081E0A5F4D17 ( Any p0 )  //0xEBA2081E0A5F4D17

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  29. void _0x141BC64C8D7C5529 ( Vehicle vehicle )  //0x141BC64C8D7C5529

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  30. void CLEAR_PED_SECONDARY_TASK ( Ped ped )  //0x176CECF6F920D707

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  31. void TASK_EVERYONE_LEAVE_VEHICLE ( Any p0, Any p1 )  //0x7F93691AB4B92272

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  32. void TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER ( Vehicle vehicle, BOOL p1 )  //0x6F1C49F275BD25B3

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  33. void TASK_INVESTIGATE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x5C8514540D27FBFB

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  34. void TASK_GOTO_ENTITY_OFFSET ( Ped ped, Entity entity, Any p2, float x, float y, float z, int duration )  //0xE39B4FF4FDEBDE27

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  35. void TASK_GOTO_ENTITY_OFFSET_XY ( Ped ped, Entity entity, int duration, float p3, float p4, float p5, float p6, BOOL p7 )  //0x338E7EF52B6095A9

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  36. void TASK_GOTO_ENTITY_OFFSET_XY_AIMING ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x901BD69984400F62

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  37. void TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x41B0832CA96B5351

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  38. void TASK_FOLLOW_ENTITY_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x2D532EAA142CF83F

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  39. void TASK_TURN_PED_TO_FACE_COORD ( Ped ped, float x, float y, float z, int duration )  //0x1DDA930A0AC38571

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  40. void TASK_VEHICLE_TEMP_ACTION ( Ped driver, Vehicle vehicle, int action, int time )  //0xC429DCEEB339E129

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  41. void TASK_VEHICLE_MISSION ( Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float p4, Any p5, float p6, float p7, BOOL DriveAgainstTraffic )  //0x659427E0EF36BCDE

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  42. void TASK_VEHICLE_DRIVE_TO_DESTINATION ( Ped driver, Vehicle vehicle, BOOL p10, float x, float y, float z, float speed, int drivingFlags, int p7, float stoppingRange1 )  //0x7F241A0D14354583

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  43. void _TASK_VEHICLE_DRIVE_TO_DESTINATION_2 ( Vehicle vehicle, float x, float y, float z, float speed, int p5, int p6, float p7, float p8 )  //0x391073B9D3CCE2BA

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  44. void _TASK_VEHICLE_FLEE_ON_CLEANUP ( Vehicle vehicle, float p1, float p2, float p3, float speed, Hash type )  //0x55CD5FDDD4335C1E

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  45. void TASK_VEHICLE_DRIVE_STRAIGHT_TO_POINT ( Ped driver, Vehicle vehicle, float x, float y, float z, float p5, float p6, int flag )  //0x089FF2FB965F0A29

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  46. void _TASK_VEHICLE_DRIVE_TO_POINT_2 ( Vehicle vehicle, float x, float y, float z, float p4, float p5, Any p6 )  //0x6524A8981E8BE7C9

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  47. void _0x1D125814EBC517EB ( Any p0, Any p1, Any p2, Any p3 )  //0x1D125814EBC517EB

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  48. BOOL _0x583AE9AF9CEE0958 ( Vehicle vehicle, float x, float y, float z )  //0x583AE9AF9CEE0958

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  49. void TASK_VEHICLE_MISSION_PED_TARGET ( Ped ped, Vehicle vehicle, Ped pedTarget, int mode, float maxSpeed, int drivingStyle, float minDistance, float p7, BOOL DriveAgainstTraffic )  //0x9454528DF15D657A

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  50. void _0xA263ADBBC8056214 ( Any p0, Any p1 )  //0xA263ADBBC8056214

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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