RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void SET_PED_PATH_FOLIAGE_COST_MODIFIER ( Ped ped, float modifier ) //0x3AD8EFF9703BE657
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void _0x8798CF6815B8FE0F ( Any p0, Any p1 ) //0x8798CF6815B8FE0F
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void _0x5B68D0007D9C92EB ( Any p0, Any p1 ) //0x5B68D0007D9C92EB
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void _0x82ED59F095056550 ( Any p0, Any p1 ) //0x82ED59F095056550
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void _0xE01C8DC8EDD28D31 ( Any p0, Any p1 ) //0xE01C8DC8EDD28D31
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void _0x098CAA6DBE7D8D82 ( Any p0, Any p1 ) //0x098CAA6DBE7D8D82
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BOOL _GET_PED_IS_IGNORING_DEAD_BODIES ( Ped ped ) //0x1948BBE561A2375A
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void _SET_PED_IGNORE_DEAD_BODIES ( Ped ped, BOOL toggle ) //0x013A7BA5015C1372
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void SET_PED_PATH_MAY_ENTER_WATER ( Ped ped, BOOL mayEnterWater ) //0xF35425A4204367EC
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void _SET_PED_PATH_MAY_ENTER_DEEP_WATER ( Ped ped, BOOL mayEnterDeepWater ) //0x9DE63896B176EA94
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void _0xC6170856E54557B2 ( Any p0, Any p1, Any p2 ) //0xC6170856E54557B2
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void _0xF948F4356F010F11 ( Any p0, Any p1, Any p2 ) //0xF948F4356F010F11
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void SET_PED_PATH_PREFER_TO_AVOID_WATER ( Ped ped, BOOL avoidWater, float p2 ) //0x38FE1EC73743793C
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void _0x8BB283A7888AD1AD ( Any p0, Any p1, Any p2 ) //0x8BB283A7888AD1AD
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void _0x12990818C1D35886 ( Any p0, Any p1, Any p2 ) //0x12990818C1D35886
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void _0x7C015D8BCEC72CF4 ( Any p0, Any p1 ) //0x7C015D8BCEC72CF4
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void SET_PED_PATH_AVOID_FIRE ( Ped ped, BOOL avoidFire ) //0x4455517B28441E60
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void _0x42CFD8FD8CC8DC69 ( Any p0, Any p1 ) //0x42CFD8FD8CC8DC69
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void _0x216343750545A486 ( Any p0, Any p1, Any p2 ) //0x216343750545A486
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void _0xFA30E2254461ADEB ( Any p0, Any p1 ) //0xFA30E2254461ADEB
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void TASK_GO_TO_COORD_ANY_MEANS ( Ped ped, float x, float y, float z, float speed, Entity entity, BOOL p6, int walkingStyle, float p8 ) //0x5BC448CB78FA3E88
- 0
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void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS ( Ped ped, float x, Any p10, Any p11, Any p12, float y, float z, float speed, Any p5, BOOL p6 ) //0x1DD45F9ECFDB1BC9
- 0
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void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0xB8ECD61F531A7B02
- 0
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void TASK_PLAY_ANIM ( Ped ped, const char* animDict, BOOL p10, const char* taskFilter, BOOL p12, const char* animName, float speed, float speedMultiplier, int duration, int flags ) //0xEA47FE3719165B94
- 1
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void TASK_PLAY_ANIM_ADVANCED ( Ped ped, const char* animDict, float speedMultiplier, int duration, int flags, float p13, int p14, int p15, int p16, const char* animName ) //0x83CDB10EA29B370B
- 0
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void TASK_PLAY_UPPER_ANIM_FACING_ENTITY ( Ped ped, const char* animDict, BOOL p10, float p11, const char* p12, int p13, float p14, const char* animName, Entity entity, int p4 ) //0xAD67214236AB1CFE
- 0
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void STOP_ANIM_TASK ( Ped ped, const char* animDictionary, const char* animationName, float p3 ) //0x97FF36A1D40EA00A
- 0
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void TASK_SCRIPTED_ANIMATION ( Ped ped, Any* args ) //0x126EF75F1E17ABE5
- 0
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void PLAY_ENTITY_SCRIPTED_ANIM ( Entity entity, Any* args ) //0x77A1EEC547E7FCF1
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void STOP_ANIM_PLAYBACK ( Ped ped, int p1, BOOL p2 ) //0xEE08C992D238C5D1
- 0
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void SET_ANIM_FILTER ( Any p0, Any p1, Any p2, Any p3 ) //0x87B66D77D545DB66
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void SET_ANIM_RATE ( Any p0, float p1, Any p2, BOOL p3 ) //0x032D49C5E359C847
- 0
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BOOL CAN_START_ITEM_INTERACTION ( Ped ped, Hash itemHash, Hash interactionHash, int p3 ) //0x2D19BC4DF626CBE7
- 0
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void START_TASK_ITEM_INTERACTION ( Ped ped, Hash animType, Hash propId, int p3, int flag, float p5 ) //0xAE72E7DF013AAA61
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void _TASK_ITEM_INTERACTION_2 ( Ped ped, Hash propNameGxt, Object prop, Hash propId, Hash itemInteractionState, int p5, Any p6, float p7 ) //0x72F52AA2D2B172CC
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void _TASK_ITEM_INTERACTION_3 ( Ped ped, Hash item, Any* guid, Any p3, Any p4, Any p5, float p6 ) //0xD61D5E1AD9876DEB
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void _0xB35370D5353995CB ( Any p0, Any p1, Any p2 ) //0xB35370D5353995CB
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Hash GET_ITEM_INTERACTION_STATE ( Ped ped ) //0x6AA3DCA2C6F5EB6D
- 0
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Hash GET_ITEM_INTERACTION_ITEM_ID ( Ped ped ) //0x804425C4BBD00883
- 0
- 188
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BOOL IS_PED_RUNNING_INSPECTION_TASK ( Ped ped ) //0x038B1F1674F0E242
- 0
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BOOL IS_PED_RUNNING_TASK_ITEM_INTERACTION ( Ped ped ) //0xEC7E480FF8BD0BED
- 0
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Entity _GET_ITEM_INTERACTION_ENTITY_FROM_PED ( Ped ped, Hash item ) //0x05A0100EA714DB68
- 0
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float GET_ITEM_INTERACTION_PROMPT_PROGRESS ( Ped ped, Hash inputContext ) //0xBC864A70AD55E0C1
- 0
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Any _0x678D3226CF70B9C8 ( Any p0, Any p1 ) //0x678D3226CF70B9C8
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void TASK_EVASIVE_ANIM ( Ped ped, Any p1, Any p2 ) //0x5F22926E1BCE9B08
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void TASK_LOOK_AT_COORD ( Ped ped, float x, float y, float z, Any p4, Any p5, Any p6, Any p7 ) //0x6FA46612594F7973
- 0
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void TASK_LOOK_AT_ENTITY ( Ped ped, Entity lookAtTarget, int duration, int p3, int p4, int p5 ) //0x69F4BE8C8CC4796C
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void TASK_CLEAR_LOOK_AT ( Ped ped ) //0x0F804F1DB19B9689
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Any _0x508F5053E3F6F0C4 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x508F5053E3F6F0C4
- 0
- 217
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void OPEN_SEQUENCE_TASK ( int* taskSequenceId ) //0xE8854A4326B9E12B
- 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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