RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
-
void _0x0FE797DD9F70DFA6 ( Any p0, Any p1, Any p2, Any p3 ) //0x0FE797DD9F70DFA6
- 0
- 202
- 1207
-
void TASK_PERSISTENT_CHARACTER ( Ped ped ) //0x4391700CBD89C3D8
- 0
- 258
- 1207
-
void _0xFC7F71CF49F70B6B ( Any p0 ) //0xFC7F71CF49F70B6B
- 0
- 176
- 1207
-
void _0xE01F55B2896F6B37 ( Any p0, Any p1 ) //0xE01F55B2896F6B37
- 0
- 213
- 1207
-
Any _0xE62754D09354F6CF ( Any p0 ) //0xE62754D09354F6CF
- 0
- 220
- 1207
-
void _0x4BA972D0E5AD8122 ( Any p0, Any p1 ) //0x4BA972D0E5AD8122
- 0
- 204
- 1207
-
BOOL _GET_TASK_FISHING ( Ped ped, Any* p1 ) //0xF3735ACD11ACD500
- 0
- 252
- 1207
-
BOOL _SET_TASK_FISHING ( Ped ped, Any* p1 ) //0xF3735ACD11ACD501
- 0
- 240
- 1207
-
void TASK_SWAP_FISHING_BAIT ( Ped ped, const char* bait, BOOL withoutBuoy ) //0x2C28AC30A72722DA
- 0
- 260
- 1207
-
void _SET_FISHING_BAIT ( Ped ped, const char* bait, BOOL withoutBuoy, BOOL instantly ) //0x9B0C7FA063E67629
- 0
- 248
- 1207
-
void _0x1F298C7BD30D1240 ( Ped ped ) //0x1F298C7BD30D1240
- 0
- 189
- 1207
-
void _PED_FISHINGROD_HOOK_ENTITY ( Ped ped, Entity entity ) //0x1A52076D26E09004
- 0
- 213
- 1207
-
void _0xCE71C2F9BAA3F975 ( Ped ped, Entity entity ) //0xCE71C2F9BAA3F975
- 0
- 191
- 1207
-
BOOL _0xB520DBDA7FCF573F ( Ped ped ) //0xB520DBDA7FCF573F
- 0
- 214
- 1207
-
void _0x31BB338F64D5C861 ( Ped ped, BOOL p1 ) //0x31BB338F64D5C861
- 0
- 212
- 1207
-
void _0x517D01BF27B682D1 ( Ped ped, Entity entity, float p2, float p3, float p4, float p5, int p6 ) //0x517D01BF27B682D1
- 0
- 207
- 1207
-
void _0x88FD60D846D9CD63 ( Ped ped ) //0x88FD60D846D9CD63
- 0
- 209
- 1207
-
void _0x9050DF2C53801208 ( Ped ped, float p1 ) //0x9050DF2C53801208
- 0
- 209
- 1207
-
void _0x22CDBF317C40A122 ( Ped ped ) //0x22CDBF317C40A122
- 0
- 200
- 1207
-
int _TASK_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps ) //0xB31A277C1AC7B7FF
- 0
- 1,250
- 1207
-
void _TASK_PLAY_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps ) //0x884E3436CC1F41DD
- 0
- 436
- 1207
-
void _0x6A1AF481407BF6E9 ( Any p0 ) //0x6A1AF481407BF6E9
- 0
- 178
- 1207
-
void _TASK_EMOTE_OUTRO ( Ped ped ) //0xBDFEEB7600BCD938
- 0
- 189
- 1207
-
void _0xEC516FE805D2CB2D ( Any p0 ) //0xEC516FE805D2CB2D
- 0
- 183
- 1207
-
void _0x59AEA4DC640814B9 ( Any p0, Any p1 ) //0x59AEA4DC640814B9
- 0
- 174
- 1207
-
Any _0x11C7CE1AE38911B5 ( Any p0 ) //0x11C7CE1AE38911B5
- 0
- 178
- 1207
-
void _SET_PED_PATH_LADDER_COST_MODIFIER ( Ped ped, float modifier ) //0x70F7A1EAB1AE3AA8
- 0
- 183
- 1232
-
Any _0x03D741CB4052E26C ( Any p0 ) //0x03D741CB4052E26C
- 0
- 192
- 1232
-
Any _0x5952DFA38FA529FE () //0x5952DFA38FA529FE
- 0
- 169
- 1232
-
Any _0x76610D12A838EBDE ( Any p0 ) //0x76610D12A838EBDE
- 0
- 138
- 1311
-
void _0x06ECF3925BC2ABAE ( Any p0, Any p1 ) //0x06ECF3925BC2ABAE
- 0
- 115
- 1311
-
void _0x23767D80C7EED7C6 ( Any p0, Any p1 ) //0x23767D80C7EED7C6
- 0
- 134
- 1311
-
void _0xB2D15D3551FE4FAE ( Any p0 ) //0xB2D15D3551FE4FAE
- 0
- 138
- 1311
-
void TASK_GOTO_ENTITY_OFFSET_XYZ ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xFA6DA9D151769392
- 0
- 154
- 1311
-
Any _0x1ACBC313966C21F3 ( int scenario ) //0x1ACBC313966C21F3
- 0
- 137
- 1436
-
Any _0x7CB99FADDE73CD1B ( Any p0 ) //0x7CB99FADDE73CD1B
- 0
- 135
- 1311
-
void _0xF3C3503276F4A034 ( Entity entity, Any p1 ) //0xF3C3503276F4A034
- 0
- 144
- 1436
-
Any _0x6DAC799857EF3F11 ( Any p0, Any p1 ) //0x6DAC799857EF3F11
- 0
- 142
- 1311
-
Any _0x920684BE432875B1 ( Any p0 ) //0x920684BE432875B1
- 0
- 148
- 1311
-
Any _0xD0ABC4EA3B5E21A0 ( Any p0, Any p1 ) //0xD0ABC4EA3B5E21A0
- 0
- 140
- 1311
-
BOOL IS_EMOTE_TASK_RUNNING ( Ped ped, Any p1 ) //0xCF9B71C0AF824036
- 0
- 345
- 1355
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.