RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void _TASK_FLEE_FROM_PED ( Ped ped, Ped fleeFromTarget, float x, float y, float z, float distance, int p6, int p7, float p8, Ped targetPed ) //0x7B74D8EEDE9B5727
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void TASK_START_SCENARIO_AT_POSITION ( Ped ped, Hash scenarioHash, float p10, BOOL p11, float x, float y, float z, float heading, int duration, BOOL sittingScenario ) //0x4D1F61FC34AF3CD1
- 0
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void _0xA6A76D666A281F2D ( Any p0, Hash item ) //0xA6A76D666A281F2D
- 0
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void TASK_SMART_FLEE_COORD ( Ped ped, float x, float y, float z, float distance, int time, int fleeType, float fleeSpeed ) //0x94587F17E9C365D5
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- 294
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Any _0xF97F462779B31786 ( Any p0 ) //0xF97F462779B31786
- 0
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void _0xA21AA2F0C2180125 ( Any p0, Any p1 ) //0xA21AA2F0C2180125
- 0
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void TASK_SMART_FLEE_PED ( Ped ped, Ped fleeFromTarget, float fleeDistance, int fleeTime, int fleeType, float fleeSpeed, Ped targetPed ) //0x22B0D0E37CCB840D
- 1
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Any _0x6C269F673C47031E ( Any p0 ) //0x6C269F673C47031E
- 0
- 196
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Any _0xE47DD64B9F02677D ( Any p0 ) //0xE47DD64B9F02677D
- 0
- 213
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void _0x673A8779D229BA5A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x673A8779D229BA5A
- 0
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void _0x9667CCE29BFA0780 ( Any p0 ) //0x9667CCE29BFA0780
- 0
- 196
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void _0xFF745B0346E19E2C ( Any p0 ) //0xFF745B0346E19E2C
- 0
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void _0x2E1D6D87346BB7D2 ( Any p0, Any p1, Any p2, Any p3 ) //0x2E1D6D87346BB7D2
- 0
- 296
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Any _0x00FFE0F85253C572 ( Any p0 ) //0x00FFE0F85253C572
- 0
- 184
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Any _0xB8F52A3F84A7CC59 ( Any p0 ) //0xB8F52A3F84A7CC59
- 0
- 226
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void _0x06ECF3925BC2ABAE ( Any p0, Any p1 ) //0x06ECF3925BC2ABAE
- 0
- 115
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void TASK_FLEE_COORD ( Ped ped, float x, float y, float z, int fleeStyle, int p5, float p6, int duration, int p8 ) //0x58428248BF4B64E4
- 0
- 234
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void _TASK_USE_NEAREST_SCENARIO_TO_COORD ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 ) //0x322BFDEA666E2B0E
- 0
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void _0x6AFDA2264925BD11 ( Any p0 ) //0x6AFDA2264925BD11
- 0
- 202
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void TASK_FLEE_PED ( Ped ped, Ped fleeFromTarget, int fleeStyle, int flag, float p4, int p5, int p6 ) //0xFD45175A6DFD7CE9
- 0
- 244
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void TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 ) //0x58E2E0F23F6B76C3
- 0
- 290
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void _0x816A3ACD265E2297 ( Any p0, Any p1 ) //0x816A3ACD265E2297
- 0
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void TASK_FLEE_COORD_VIA ( Any p0, Any p1, Any p10, Any p11, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x390E0B697D25EAF5
- 0
- 231
- 1207
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void TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance ) //0x3774B03456DD6106
- 0
- 299
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void _0x4E806A395D43A458 ( Any p0 ) //0x4E806A395D43A458
- 0
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void TASK_FLEE_PED_VIA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x5802E0F910E4CF1D
- 0
- 227
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void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x9FDA1B3D7E7028B3
- 0
- 274
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void SET_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1, Any p2 ) //0x545BF19F86E80F11
- 0
- 199
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void _ADD_FLEE_TARGET_COORDS ( Ped ped, float x, float y, float z, float p4 ) //0xE8F1A5B4CED3725A
- 0
- 216
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void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x97A28E63F0BA5631
- 0
- 269
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BOOL IS_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1 ) //0x559A6F8C5133B4EE
- 0
- 190
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Any _0xD0ABC4EA3B5E21A0 ( Any p0, Any p1 ) //0xD0ABC4EA3B5E21A0
- 0
- 140
- 1311
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void ADD_FLEE_TARGET_PED ( Ped ped, Ped targetPed, float p2 ) //0x3923EC958249657D
- 0
- 241
- 1207
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Any _0xFDECCA06E8B81346 ( Any p0 ) //0xFDECCA06E8B81346
- 0
- 176
- 1207
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BOOL _IS_HAT_BEING_PICKED_UP ( Object hatObject ) //0x11CD066F54DA0133
- 0
- 202
- 1207
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BOOL IS_EMOTE_TASK_RUNNING ( Ped ped, Any p1 ) //0xCF9B71C0AF824036
- 0
- 345
- 1355
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void _0xA42DC7919159CCCF ( Any p0 ) //0xA42DC7919159CCCF
- 0
- 208
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Any _0x2D657B10F211C572 ( Ped ped, float p1 ) //0x2D657B10F211C572
- 0
- 176
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void _0x9ADDBB9242179D56 ( Object object, Ped ped ) //0x9ADDBB9242179D56
- 0
- 221
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void TASK_FLY_AWAY ( Ped ped, Any p1 ) //0xE86A537B5A3C297C
- 0
- 309
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void TASK_RIDE_TRAIN ( Ped ped, Vehicle train, int scenarioPoint, Hash scenarioHash ) //0x37FB1C870E2EC2C6
- 0
- 219
- 1207
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BOOL _IS_HAT_BEING_PICKED_UP_2 ( Object hatObject ) //0x4ECCC2815CA79AE2
- 0
- 181
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void TASK_FLY_TO_COORD ( Ped ped, float speed, float x, float y, float z, Any p5, Any p6 ) //0xD6CFC2D59DA72042
- 0
- 395
- 1207
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Any _0x79197F7D2BB5E73A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x79197F7D2BB5E73A
- 0
- 176
- 1207
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void _TASK_EQUIP_HAT ( Object hatObject, Ped ped ) //0xAA0AF6025160243A
- 0
- 240
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void TASK_FLYING_CIRCLE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x72997893BFB8ECCC
- 0
- 305
- 1207
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BOOL DOES_SCENARIO_EXIST_IN_AREA ( float x, float y, float z, float radius, BOOL p4, Any p5, BOOL p6 ) //0x5A59271FFADD33C1
- 0
- 272
- 1207
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BOOL SET_ENHANCED_BREAK_FREE ( Ped ped, BOOL p1, const char* p2 ) //0x1BF9D36A5EAFFBAE
- 0
- 298
- 1207
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BOOL DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA_HASH ( float x, float y, float z, Hash typeHash, float radius, BOOL p5 ) //0x6EEAD6AF637DA752
- 0
- 196
- 1207
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Any _0x6AFD84AEAA3EA538 ( Any p0 ) //0x6AFD84AEAA3EA538
- 0
- 230
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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