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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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641 natives in namespace TASK

  1. void _TASK_START_SCENARIO_IN_PLACE ( Ped ped, Hash scenarioHash, int duration, BOOL p3, BOOL p4, BOOL p5, float p6, BOOL p7 )  //0x524B54361229154F

    • 2
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  2. BOOL TASK_GRAPPLE ( Ped attacker, Ped target, Hash p2, BOOL unk1, float speed, BOOL p5, Hash p6 )  //0x779A2FFACEFAEA7B

    • 0
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  3. int TASK_WALK_AWAY ( Ped ped, Ped run from )  //0x04ACFAC71E6858F9

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  4. int _TASK_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps )  //0xB31A277C1AC7B7FF

    • 0
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  5. void TASK_WHISTLE_ANIM ( Ped ped, Any p1, Hash p2 )  //0xD6401A1B2F63BED6

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  6. BOOL GET_IS_TASK_ACTIVE ( Ped ped, int taskIndex )  //0xB0760331C7AA4155

    • 0
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  7. int TASK_SHOOT_AT_COORD ( Ped ped, float x, float y, float z, int duration, Hash firingPattern, Any p6 )  //0x46A6CC01E0826106

    • 0
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  8. TASK_KNOCKED_OUT_AND_HOGTIED ( Ped ped, float duration, BOOL isPermanent )  //0x42AC6401ABB8C7E5

    • 0
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  9. _SET_ENABLE_HANDCUFFS_2 ( Ped ped )  //0x7981037A96E7D174

    • 0
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  10. void SCRIPT_TASK_CARRIABLE ( Entity entity, Hash carryConfig, Ped carrier, int carriableSlot, int flags )  //0xF0B4F759F35CC7F5

    • 0
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  11. int TASK_FOLLOW_TO_OFFSET_OF_ENTITY ( Ped ped, Entity entity, BOOL walkOnly, BOOL p11, BOOL p12, BOOL p13, float offsetX, float offsetY, float offsetZ, float movementSpeed )  //0x304AE42E357B8C7E

    • 0
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  12. void TASK_LASSO_PED ( Ped p0, Ped p1 )  //0xC716EB2BD16370A3

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  13. int TASK_HOGTIEABLE ( Ped ped )  //0x6AFD8FE0D723328F

    • 0
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  14. int TASK_LEAD_HORSE ( Ped ped, Ped horse )  //0x9A7A4A54596FE09D

    • 0
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  15. void _TASK_FLEE_FROM_PED ( Ped ped, Ped fleeFromTarget, float x, float y, float z, float distance, int p6, int p7, float p8, Ped targetPed )  //0x7B74D8EEDE9B5727

    • 0
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  16. void TASK_START_SCENARIO_AT_POSITION ( Ped ped, Hash scenarioHash, float p10, BOOL p11, float x, float y, float z, float heading, int duration, BOOL sittingScenario )  //0x4D1F61FC34AF3CD1

    • 0
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  17. void _0xA6A76D666A281F2D ( Any p0, Hash item )  //0xA6A76D666A281F2D

    • 0
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  18. void TASK_SMART_FLEE_COORD ( Ped ped, float x, float y, float z, float distance, int time, int fleeType, float fleeSpeed )  //0x94587F17E9C365D5

    • 0
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  19. Any _0xF97F462779B31786 ( Any p0 )  //0xF97F462779B31786

    • 0
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  20. void _0xA21AA2F0C2180125 ( Any p0, Any p1 )  //0xA21AA2F0C2180125

    • 0
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  21. void TASK_SMART_FLEE_PED ( Ped ped, Ped fleeFromTarget, float fleeDistance, int fleeTime, int fleeType, float fleeSpeed, Ped targetPed )  //0x22B0D0E37CCB840D

    • 1
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  22. Any _0x6C269F673C47031E ( Any p0 )  //0x6C269F673C47031E

    • 0
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  23. Any _0xE47DD64B9F02677D ( Any p0 )  //0xE47DD64B9F02677D

    • 0
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  24. void _0x673A8779D229BA5A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x673A8779D229BA5A

    • 0
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  25. void _0x9667CCE29BFA0780 ( Any p0 )  //0x9667CCE29BFA0780

    • 0
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  26. void _0xFF745B0346E19E2C ( Any p0 )  //0xFF745B0346E19E2C

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  27. void _0x2E1D6D87346BB7D2 ( Any p0, Any p1, Any p2, Any p3 )  //0x2E1D6D87346BB7D2

    • 0
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  28. Any _0x00FFE0F85253C572 ( Any p0 )  //0x00FFE0F85253C572

    • 0
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  29. Any _0xB8F52A3F84A7CC59 ( Any p0 )  //0xB8F52A3F84A7CC59

    • 0
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  30. void _0x06ECF3925BC2ABAE ( Any p0, Any p1 )  //0x06ECF3925BC2ABAE

    • 0
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  31. void TASK_FLEE_COORD ( Ped ped, float x, float y, float z, int fleeStyle, int p5, float p6, int duration, int p8 )  //0x58428248BF4B64E4

    • 0
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  32. void _TASK_USE_NEAREST_SCENARIO_TO_COORD ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 )  //0x322BFDEA666E2B0E

    • 0
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  33. void _0x6AFDA2264925BD11 ( Any p0 )  //0x6AFDA2264925BD11

    • 0
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  34. void TASK_FLEE_PED ( Ped ped, Ped fleeFromTarget, int fleeStyle, int flag, float p4, int p5, int p6 )  //0xFD45175A6DFD7CE9

    • 0
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  35. void TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 )  //0x58E2E0F23F6B76C3

    • 0
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  36. void _0x816A3ACD265E2297 ( Any p0, Any p1 )  //0x816A3ACD265E2297

    • 0
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  37. void TASK_FLEE_COORD_VIA ( Any p0, Any p1, Any p10, Any p11, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x390E0B697D25EAF5

    • 0
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  38. void TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance )  //0x3774B03456DD6106

    • 0
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  39. void _0x4E806A395D43A458 ( Any p0 )  //0x4E806A395D43A458

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  40. void TASK_FLEE_PED_VIA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x5802E0F910E4CF1D

    • 0
    • 227
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  41. void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x9FDA1B3D7E7028B3

    • 0
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  42. void SET_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1, Any p2 )  //0x545BF19F86E80F11

    • 0
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  43. void _ADD_FLEE_TARGET_COORDS ( Ped ped, float x, float y, float z, float p4 )  //0xE8F1A5B4CED3725A

    • 0
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  44. void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x97A28E63F0BA5631

    • 0
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  45. BOOL IS_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1 )  //0x559A6F8C5133B4EE

    • 0
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  46. Any _0xD0ABC4EA3B5E21A0 ( Any p0, Any p1 )  //0xD0ABC4EA3B5E21A0

    • 0
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  47. void ADD_FLEE_TARGET_PED ( Ped ped, Ped targetPed, float p2 )  //0x3923EC958249657D

    • 0
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  48. Any _0xFDECCA06E8B81346 ( Any p0 )  //0xFDECCA06E8B81346

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  49. BOOL _IS_HAT_BEING_PICKED_UP ( Object hatObject )  //0x11CD066F54DA0133

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  50. BOOL IS_EMOTE_TASK_RUNNING ( Ped ped, Any p1 )  //0xCF9B71C0AF824036

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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