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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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641 natives in namespace TASK

  1. void _0xF3C3503276F4A034 ( Entity entity, Any p1 )  //0xF3C3503276F4A034

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  2. Any _0x1ACBC313966C21F3 ( int scenario )  //0x1ACBC313966C21F3

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  3. BOOL IS_EMOTE_TASK_RUNNING ( Ped ped, Any p1 )  //0xCF9B71C0AF824036

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  4. void _0x06ECF3925BC2ABAE ( Any p0, Any p1 )  //0x06ECF3925BC2ABAE

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  5. Any _0xD0ABC4EA3B5E21A0 ( Any p0, Any p1 )  //0xD0ABC4EA3B5E21A0

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  6. void _0x23767D80C7EED7C6 ( Any p0, Any p1 )  //0x23767D80C7EED7C6

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  7. void _0xB2D15D3551FE4FAE ( Any p0 )  //0xB2D15D3551FE4FAE

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  8. void TASK_GOTO_ENTITY_OFFSET_XYZ ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xFA6DA9D151769392

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  9. Any _0x7CB99FADDE73CD1B ( Any p0 )  //0x7CB99FADDE73CD1B

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  10. Any _0x6DAC799857EF3F11 ( Any p0, Any p1 )  //0x6DAC799857EF3F11

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  11. Any _0x920684BE432875B1 ( Any p0 )  //0x920684BE432875B1

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  12. Any _0x76610D12A838EBDE ( Any p0 )  //0x76610D12A838EBDE

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  13. Any _0x03D741CB4052E26C ( Any p0 )  //0x03D741CB4052E26C

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  14. void _SET_PED_PATH_LADDER_COST_MODIFIER ( Ped ped, float modifier )  //0x70F7A1EAB1AE3AA8

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  15. Any _0x5952DFA38FA529FE ()  //0x5952DFA38FA529FE

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  16. void _TASK_FLEE_FROM_PED ( Ped ped, Ped fleeFromTarget, float x, float y, float z, float distance, int p6, int p7, float p8, Ped targetPed )  //0x7B74D8EEDE9B5727

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  17. void TASK_START_SCENARIO_AT_POSITION ( Ped ped, Hash scenarioHash, float p10, BOOL p11, float x, float y, float z, float heading, int duration, BOOL sittingScenario )  //0x4D1F61FC34AF3CD1

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  18. void _0xA6A76D666A281F2D ( Any p0, Hash item )  //0xA6A76D666A281F2D

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  19. void TASK_SMART_FLEE_COORD ( Ped ped, float x, float y, float z, float distance, int time, int fleeType, float fleeSpeed )  //0x94587F17E9C365D5

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  20. Any _0xF97F462779B31786 ( Any p0 )  //0xF97F462779B31786

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  21. void _0xA21AA2F0C2180125 ( Any p0, Any p1 )  //0xA21AA2F0C2180125

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  22. void TASK_SMART_FLEE_PED ( Ped ped, Ped fleeFromTarget, float fleeDistance, int fleeTime, int fleeType, float fleeSpeed, Ped targetPed )  //0x22B0D0E37CCB840D

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  23. Any _0x6C269F673C47031E ( Any p0 )  //0x6C269F673C47031E

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  24. Any _0xE47DD64B9F02677D ( Any p0 )  //0xE47DD64B9F02677D

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  25. void _0x673A8779D229BA5A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x673A8779D229BA5A

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  26. void _0x9667CCE29BFA0780 ( Any p0 )  //0x9667CCE29BFA0780

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  27. void _0xFF745B0346E19E2C ( Any p0 )  //0xFF745B0346E19E2C

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  28. void _0x2E1D6D87346BB7D2 ( Any p0, Any p1, Any p2, Any p3 )  //0x2E1D6D87346BB7D2

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  29. Any _0x00FFE0F85253C572 ( Any p0 )  //0x00FFE0F85253C572

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  30. Any _0xB8F52A3F84A7CC59 ( Any p0 )  //0xB8F52A3F84A7CC59

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  31. void TASK_FLEE_COORD ( Ped ped, float x, float y, float z, int fleeStyle, int p5, float p6, int duration, int p8 )  //0x58428248BF4B64E4

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  32. void _TASK_USE_NEAREST_SCENARIO_TO_COORD ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 )  //0x322BFDEA666E2B0E

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  33. void _0x6AFDA2264925BD11 ( Any p0 )  //0x6AFDA2264925BD11

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  34. void TASK_FLEE_PED ( Ped ped, Ped fleeFromTarget, int fleeStyle, int flag, float p4, int p5, int p6 )  //0xFD45175A6DFD7CE9

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  35. void TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 )  //0x58E2E0F23F6B76C3

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  36. void _0x816A3ACD265E2297 ( Any p0, Any p1 )  //0x816A3ACD265E2297

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  37. void TASK_FLEE_COORD_VIA ( Any p0, Any p1, Any p10, Any p11, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x390E0B697D25EAF5

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  38. void TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance )  //0x3774B03456DD6106

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  39. void _0x4E806A395D43A458 ( Any p0 )  //0x4E806A395D43A458

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  40. void TASK_FLEE_PED_VIA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x5802E0F910E4CF1D

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  41. void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x9FDA1B3D7E7028B3

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  42. void SET_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1, Any p2 )  //0x545BF19F86E80F11

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  43. void _ADD_FLEE_TARGET_COORDS ( Ped ped, float x, float y, float z, float p4 )  //0xE8F1A5B4CED3725A

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  44. void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x97A28E63F0BA5631

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  45. BOOL IS_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1 )  //0x559A6F8C5133B4EE

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  46. void ADD_FLEE_TARGET_PED ( Ped ped, Ped targetPed, float p2 )  //0x3923EC958249657D

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  47. Any _0xFDECCA06E8B81346 ( Any p0 )  //0xFDECCA06E8B81346

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  48. BOOL _IS_HAT_BEING_PICKED_UP ( Object hatObject )  //0x11CD066F54DA0133

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  49. void _0xA42DC7919159CCCF ( Any p0 )  //0xA42DC7919159CCCF

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  50. Any _0x2D657B10F211C572 ( Ped ped, float p1 )  //0x2D657B10F211C572

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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