RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void _0xFFB520A3E16F7B7B ( Ped ped, float p1 ) //0xFFB520A3E16F7B7B
- 0
- 343
- 1207
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void _0xFF8AFCA532B500D4 ( Any p0, Any p1 ) //0xFF8AFCA532B500D4
- 0
- 183
- 1207
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void _0xFF745B0346E19E2C ( Any p0 ) //0xFF745B0346E19E2C
- 0
- 205
- 1207
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void REMOVE_WAYPOINT_RECORDING ( const char* waypointRecording ) //0xFF1B8B4AA1C25DC8
- 0
- 223
- 1207
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Any _0xFE5D28B9B7837CC1 ( Any p0, Any p1, Any p2, Any p3 ) //0xFE5D28B9B7837CC1
- 0
- 196
- 1207
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Any _0xFDECCA06E8B81346 ( Any p0 ) //0xFDECCA06E8B81346
- 0
- 176
- 1207
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void TASK_FLEE_PED ( Ped ped, Ped fleeFromTarget, int fleeStyle, int flag, float p4, int p5, int p6 ) //0xFD45175A6DFD7CE9
- 0
- 244
- 1207
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void _0xFC7F71CF49F70B6B ( Any p0 ) //0xFC7F71CF49F70B6B
- 0
- 176
- 1207
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void TASK_GOTO_ENTITY_OFFSET_XYZ ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xFA6DA9D151769392
- 0
- 154
- 1311
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void _0xFA30E2254461ADEB ( Any p0, Any p1 ) //0xFA30E2254461ADEB
- 0
- 202
- 1207
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Any _0xF97F462779B31786 ( Any p0 ) //0xF97F462779B31786
- 0
- 226
- 1207
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void TASK_COMBAT_ANIMAL_WARN ( Ped ped, Any p1, Any p2 ) //0xF960F3D57B660E96
- 0
- 251
- 1207
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void _0xF948F4356F010F11 ( Any p0, Any p1, Any p2 ) //0xF948F4356F010F11
- 0
- 211
- 1207
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void TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 ) //0xF92171093BCABED4
- 0
- 293
- 1207
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void TASK_KNOCKED_OUT ( Ped ped, float duration, BOOL isPermanent ) //0xF90427F00A495A28
- 0
- 479
- 1207
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BOOL DOES_SCENARIO_GROUP_EXIST ( const char* scenarioGroup ) //0xF9034C136C9E00D3
- 0
- 240
- 1207
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void _0xF718931A82EEB898 () //0xF718931A82EEB898
- 0
- 167
- 1207
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int FIND_SCENARIO_OF_TYPE_HASH ( float xPos, float yPos, float zPos, Hash scenarioType, float distance, Any p5, BOOL p6 ) //0xF533D68FF970D190
- 0
- 203
- 1207
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BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE ( Any p0, Any p1 ) //0xF5134943EA29868C
- 0
- 204
- 1207
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void _0xF40A109B4B79A848 ( Any p0, Any p1, Any p2 ) //0xF40A109B4B79A848
- 0
- 192
- 1207
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void _0xF3C3503276F4A034 ( Entity entity, Any p1 ) //0xF3C3503276F4A034
- 0
- 144
- 1436
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void TASK_ARREST_PED ( Ped ped, Ped target ) //0xF3B9A78A178572B1
- 0
- 327
- 1207
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BOOL _SET_TASK_FISHING ( Ped ped, Any* p1 ) //0xF3735ACD11ACD501
- 0
- 240
- 1207
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BOOL _GET_TASK_FISHING ( Ped ped, Any* p1 ) //0xF3735ACD11ACD500
- 0
- 252
- 1207
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void SET_PED_PATH_MAY_ENTER_WATER ( Ped ped, BOOL mayEnterWater ) //0xF35425A4204367EC
- 0
- 189
- 1207
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BOOL IS_PED_IN_HIT_REACT ( Ped ped ) //0xF330A5C062B29BED
- 0
- 188
- 1207
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void TASK_HANDS_UP ( Ped ped, int duration, Ped facingPed, int p3, BOOL p4 ) //0xF2EAB31979A7F910
- 0
- 488
- 1207
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void TASK_COMBAT_PED ( Ped ped, Ped targetPed, int p2, int p3 ) //0xF166E48407BAC484
- 0
- 594
- 1207
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BOOL IS_MOVE_BLEND_RATIO_WALKING ( Ped ped ) //0xF133BBBE91E1691F
- 0
- 215
- 1207
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void SCRIPT_TASK_CARRIABLE ( Entity entity, Hash carryConfig, Ped carrier, int carriableSlot, int flags ) //0xF0B4F759F35CC7F5
- 0
- 351
- 1207
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void _TASK_VEHICLE_DRIVE_TO_COORD_2 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xF0108F01FB105DA2
- 0
- 319
- 1207
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Any _0xEFD875C2791EBEFD ( Any p0, Any p1, Any p2, Any p3 ) //0xEFD875C2791EBEFD
- 0
- 202
- 1207
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BOOL _IS_PED_LEADING_HORSE ( Ped ped ) //0xEFC4303DDC6E60D3
- 0
- 261
- 1207
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void _SET_SCENARIO_POINT_ACTIVE ( int scenario, BOOL active ) //0xEEE4829304F93EEE
- 0
- 198
- 1207
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void END_DUEL ( Ped ped, BOOL p1, float p2 ) //0xEED08A3A98B847E2
- 0
- 195
- 1207
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void TASK_COMBAT_ANIMAL_CHARGE_PED ( Ped ped, Ped targetPed, BOOL p2, Any p3, Any p4, Any p5, Any p6 ) //0xEE3AA414CF99F368
- 0
- 302
- 1207
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void STOP_ANIM_PLAYBACK ( Ped ped, int p1, BOOL p2 ) //0xEE08C992D238C5D1
- 0
- 279
- 1207
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Any SET_PED_WAYPOINT_ROUTE_OFFSET ( Ped ped, float p1, float p2, float p3 ) //0xED98E10B0AFCE4B4
- 0
- 227
- 1207
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void TASK_STOP_LEADING_HORSE ( Ped ped ) //0xED27560703F37258
- 0
- 179
- 1207
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Ped _GET_LED_HORSE_FROM_PED ( Ped ped ) //0xED1F514AF4732258
- 0
- 237
- 1207
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BOOL IS_PED_RUNNING_TASK_ITEM_INTERACTION ( Ped ped ) //0xEC7E480FF8BD0BED
- 0
- 245
- 1207
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void _0xEC516FE805D2CB2D ( Any p0 ) //0xEC516FE805D2CB2D
- 0
- 183
- 1207
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void _0xEBA2081E0A5F4D17 ( Any p0 ) //0xEBA2081E0A5F4D17
- 0
- 193
- 1207
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Any _0xEB67D4E056C85A81 ( Any p0 ) //0xEB67D4E056C85A81
- 0
- 204
- 1207
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void SET_SCENARIO_TYPE_ENABLED ( const char* scenarioType, BOOL toggle ) //0xEB47EC4E34FB7EE1
- 0
- 199
- 1207
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void _ADD_COVER_BLOCKING_VOLUME ( Volume volume, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0xEB2ED1DC3AEC0654
- 0
- 218
- 1207
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void _0xEAF87DA2BE78A15B ( Any p0, Any p1 ) //0xEAF87DA2BE78A15B
- 0
- 192
- 1207
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void TASK_PLAY_ANIM ( Ped ped, const char* animDict, BOOL p10, const char* taskFilter, BOOL p12, const char* animName, float speed, float speedMultiplier, int duration, int flags ) //0xEA47FE3719165B94
- 1
- 3,688
- 1207
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BOOL _DOES_SCENARIO_POINT_HAVE_PROPS ( int scenario ) //0xEA31F199A73801D3
- 0
- 203
- 1207
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Any _0xE9A6400D1A0E7A55 ( Any p0 ) //0xE9A6400D1A0E7A55
- 0
- 187
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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