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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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115 natives in namespace STREAMING

  1. void REQUEST_ADDITIONAL_COLLISION_AT_COORD ( float x, float y, float z )  //0x83A8D71650D1894F

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  2. void REMOVE_CLIP_SET ( const char* clipSet )  //0x817FA1B1EE7CD6F0

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  3. void _0x80B3E0597366ADF1 ()  //0x80B3E0597366ADF1

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  4. void _0x7C907E8A725E5FD2 ( BOOL p0 )  //0x7C907E8A725E5FD2

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  5. Any _0x7B8C2B846C05E5AD ()  //0x7B8C2B846C05E5AD

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  6. void _SET_GUARMA_WORLDHORIZON_ACTIVE ( BOOL toggle )  //0x74E2261D2A66849A

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  7. BOOL _IS_POSITION_INSIDE_IPL_STREAMING_EXTENTS ( Hash iplHash, float x, float y, float z )  //0x73B40D97D7BAAD77

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  8. void _0x6A6E79FBE8678C98 ()  //0x6A6E79FBE8678C98

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  9. Any _0x66BC28E50E85270E ( Any p0 )  //0x66BC28E50E85270E

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  10. BOOL HAS_NAMED_PTFX_ASSET_LOADED ( Hash fxNameHash )  //0x65BB72F29138F5D6

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  11. void _0x62D5F0588915B277 ()  //0x62D5F0588915B277

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  12. Any _0x5D5E2102B174B8D2 ()  //0x5D5E2102B174B8D2

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  13. BOOL IS_SRL_LOADED ()  //0x5C2C88512CF6DAFB

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  14. void LOAD_SCENE_STOP ()  //0x5A8B01199C3E79C3

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  15. void REMOVE_IPL_HASH ( Hash iplHash )  //0x5A3E5CF7B4014B96

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  16. void REQUEST_IPL_HASH ( Hash iplHash )  //0x59767C5A7A9AE6DA

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  17. void REMOVE_MOVE_NETWORK_DEF ( const char* name )  //0x57A197AD83F66BBF

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  18. BOOL DOES_ANIM_DICT_EXIST ( const char* animDict )  //0x537F44CB0D7F150D

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  19. Any _0x53764309C4618087 ( Any p0 )  //0x53764309C4618087

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  20. Any _0x5288B7F0690F7C1F ( Any p0 )  //0x5288B7F0690F7C1F

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  21. BOOL LOAD_SCENE_START_SPHERE ( float x, float y, float z, float radius, Any p4 )  //0x513F8AA5BF2F17CF

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  22. Any _REMOVE_SCENARIO_ASSET ( Hash scenarioType )  //0x4EDDD9E9CA5AF985

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  23. void SET_MODEL_AS_NO_LONGER_NEEDED ( Hash model )  //0x4AD96EF928BD4F9A

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  24. void REMOVE_ANIM_DICT ( const char* animDict )  //0x4763145053A33D46

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  25. BOOL IS_RENDERED_SCENE_LOADED ()  //0x45BF3A6239A576B7

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  26. void REMOVE_IPL_BY_HASH ( Hash iplHash )  //0x431E3AB760629B34

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  27. void SET_MAPDATACULLBOX_ENABLED ( const char* name, BOOL toggle )  //0x3CACC83F6FED837C

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  28. BOOL IS_MODEL_VALID ( Hash model )  //0x392C8D8E07B70EFC

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  29. BOOL LOAD_SCENE_START ( float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7 )  //0x387AD749E3B69B70

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  30. BOOL IS_MODEL_A_VEHICLE ( Hash model )  //0x354F62672DE7DB0A

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  31. void PREFETCH_SRL ( const char* srl )  //0x354837E5A5BAA5AF

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  32. void IPL_GROUP_SWAP_CANCEL ()  //0x31108BB5715D035F

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  33. int GET_NUMBER_OF_STREAMING_REQUESTS ()  //0x30CCCC4D88E654CA

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  34. void SET_POPULATION_BUDGET_MULTIPLIER ( float fBudgetMultiplier )  //0x2F9AC754FE179D58

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  35. Any _0x2F4D53023F826FF0 ()  //0x2F4D53023F826FF0

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  36. void _0x2E24C27B112B5B12 ( Any p0 )  //0x2E24C27B112B5B12

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  37. BOOL HAS_MOVE_NETWORK_DEF_LOADED ( const char* name )  //0x2C04D89A0FB4E244

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  38. void REQUEST_MOVE_NETWORK_DEF ( const char* name )  //0x2B6529C54D29037A

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  39. Any _0x2A6D1DAAB9EBB262 ( Any p0 )  //0x2A6D1DAAB9EBB262

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  40. BOOL HAS_ANIM_DICT_LOADED ( const char* animDict )  //0x27FF6FE8009B40CA

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  41. Any _0x27AF48C62B281341 ()  //0x27AF48C62B281341

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  42. BOOL _IS_MODEL_AN_OBJECT ( Hash model )  //0x274EE1B90CFA669E

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  43. void SET_FOCUS_POS_AND_VEL ( float x, float y, float z, float offsetX, float offsetY, float offsetZ )  //0x25F6EF88664540E2

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  44. BOOL HAS_COLLISION_FOR_MODEL_LOADED ( Hash model )  //0x210A79C9EC89778F

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  45. void IPL_GROUP_SWAP_START ( const char* iplName1, const char* iplName2 )  //0x20D504994FDC4412

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  46. BOOL HAS_CLIP_SET_LOADED ( const char* clipSet )  //0x1F23D6B6DA1CC3B2

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  47. void END_SRL ()  //0x1CE71FB33CA079FE

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  48. void _0x19ABCC581D28E6F9 ( Any p0 )  //0x19ABCC581D28E6F9

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  49. int _REQUEST_SCENARIO_TYPE ( Hash scenarioType, int p1, Any p2, Any p3 )  //0x19A6BE7D9C6884D3

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  50. Any _0x198B85CC3C7A4593 ( Any p0, Any p1 )  //0x198B85CC3C7A4593

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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