RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
115 natives in namespace STREAMING
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void REQUEST_ADDITIONAL_COLLISION_AT_COORD ( float x, float y, float z ) //0x83A8D71650D1894F
- 0
- 161
- 1311
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void REMOVE_CLIP_SET ( const char* clipSet ) //0x817FA1B1EE7CD6F0
- 0
- 306
- 1207
-
void _0x80B3E0597366ADF1 () //0x80B3E0597366ADF1
- 0
- 293
- 1207
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void _0x7C907E8A725E5FD2 ( BOOL p0 ) //0x7C907E8A725E5FD2
- 0
- 181
- 1207
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Any _0x7B8C2B846C05E5AD () //0x7B8C2B846C05E5AD
- 0
- 234
- 1207
-
void _SET_GUARMA_WORLDHORIZON_ACTIVE ( BOOL toggle ) //0x74E2261D2A66849A
- 0
- 348
- 1207
-
BOOL _IS_POSITION_INSIDE_IPL_STREAMING_EXTENTS ( Hash iplHash, float x, float y, float z ) //0x73B40D97D7BAAD77
- 0
- 277
- 1207
-
void _0x6A6E79FBE8678C98 () //0x6A6E79FBE8678C98
- 0
- 168
- 1207
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Any _0x66BC28E50E85270E ( Any p0 ) //0x66BC28E50E85270E
- 0
- 283
- 1207
-
BOOL HAS_NAMED_PTFX_ASSET_LOADED ( Hash fxNameHash ) //0x65BB72F29138F5D6
- 0
- 458
- 1207
-
void _0x62D5F0588915B277 () //0x62D5F0588915B277
- 0
- 215
- 1207
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Any _0x5D5E2102B174B8D2 () //0x5D5E2102B174B8D2
- 0
- 196
- 1207
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BOOL IS_SRL_LOADED () //0x5C2C88512CF6DAFB
- 0
- 202
- 1207
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void LOAD_SCENE_STOP () //0x5A8B01199C3E79C3
- 0
- 228
- 1207
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void REMOVE_IPL_HASH ( Hash iplHash ) //0x5A3E5CF7B4014B96
- 0
- 338
- 1207
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void REQUEST_IPL_HASH ( Hash iplHash ) //0x59767C5A7A9AE6DA
- 0
- 492
- 1207
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void REMOVE_MOVE_NETWORK_DEF ( const char* name ) //0x57A197AD83F66BBF
- 0
- 263
- 1207
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BOOL DOES_ANIM_DICT_EXIST ( const char* animDict ) //0x537F44CB0D7F150D
- 0
- 296
- 1207
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Any _0x53764309C4618087 ( Any p0 ) //0x53764309C4618087
- 0
- 207
- 1207
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Any _0x5288B7F0690F7C1F ( Any p0 ) //0x5288B7F0690F7C1F
- 0
- 270
- 1207
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BOOL LOAD_SCENE_START_SPHERE ( float x, float y, float z, float radius, Any p4 ) //0x513F8AA5BF2F17CF
- 0
- 250
- 1207
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Any _REMOVE_SCENARIO_ASSET ( Hash scenarioType ) //0x4EDDD9E9CA5AF985
- 0
- 229
- 1207
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void SET_MODEL_AS_NO_LONGER_NEEDED ( Hash model ) //0x4AD96EF928BD4F9A
- 0
- 395
- 1207
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void REMOVE_ANIM_DICT ( const char* animDict ) //0x4763145053A33D46
- 0
- 314
- 1207
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BOOL IS_RENDERED_SCENE_LOADED () //0x45BF3A6239A576B7
- 0
- 204
- 1207
-
void REMOVE_IPL_BY_HASH ( Hash iplHash ) //0x431E3AB760629B34
- 0
- 302
- 1207
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void SET_MAPDATACULLBOX_ENABLED ( const char* name, BOOL toggle ) //0x3CACC83F6FED837C
- 0
- 270
- 1207
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BOOL IS_MODEL_VALID ( Hash model ) //0x392C8D8E07B70EFC
- 0
- 353
- 1207
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BOOL LOAD_SCENE_START ( float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7 ) //0x387AD749E3B69B70
- 0
- 240
- 1207
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BOOL IS_MODEL_A_VEHICLE ( Hash model ) //0x354F62672DE7DB0A
- 0
- 359
- 1207
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void PREFETCH_SRL ( const char* srl ) //0x354837E5A5BAA5AF
- 0
- 221
- 1207
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void IPL_GROUP_SWAP_CANCEL () //0x31108BB5715D035F
- 0
- 183
- 1207
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int GET_NUMBER_OF_STREAMING_REQUESTS () //0x30CCCC4D88E654CA
- 0
- 302
- 1207
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void SET_POPULATION_BUDGET_MULTIPLIER ( float fBudgetMultiplier ) //0x2F9AC754FE179D58
- 0
- 335
- 1207
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Any _0x2F4D53023F826FF0 () //0x2F4D53023F826FF0
- 0
- 205
- 1207
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void _0x2E24C27B112B5B12 ( Any p0 ) //0x2E24C27B112B5B12
- 0
- 140
- 1311
-
BOOL HAS_MOVE_NETWORK_DEF_LOADED ( const char* name ) //0x2C04D89A0FB4E244
- 0
- 323
- 1207
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void REQUEST_MOVE_NETWORK_DEF ( const char* name ) //0x2B6529C54D29037A
- 0
- 307
- 1207
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Any _0x2A6D1DAAB9EBB262 ( Any p0 ) //0x2A6D1DAAB9EBB262
- 0
- 186
- 1207
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BOOL HAS_ANIM_DICT_LOADED ( const char* animDict ) //0x27FF6FE8009B40CA
- 0
- 308
- 1207
-
Any _0x27AF48C62B281341 () //0x27AF48C62B281341
- 0
- 190
- 1207
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BOOL _IS_MODEL_AN_OBJECT ( Hash model ) //0x274EE1B90CFA669E
- 0
- 321
- 1207
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void SET_FOCUS_POS_AND_VEL ( float x, float y, float z, float offsetX, float offsetY, float offsetZ ) //0x25F6EF88664540E2
- 0
- 268
- 1207
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BOOL HAS_COLLISION_FOR_MODEL_LOADED ( Hash model ) //0x210A79C9EC89778F
- 0
- 283
- 1207
-
void IPL_GROUP_SWAP_START ( const char* iplName1, const char* iplName2 ) //0x20D504994FDC4412
- 0
- 182
- 1207
-
BOOL HAS_CLIP_SET_LOADED ( const char* clipSet ) //0x1F23D6B6DA1CC3B2
- 0
- 282
- 1207
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void END_SRL () //0x1CE71FB33CA079FE
- 0
- 216
- 1207
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void _0x19ABCC581D28E6F9 ( Any p0 ) //0x19ABCC581D28E6F9
- 0
- 197
- 1207
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int _REQUEST_SCENARIO_TYPE ( Hash scenarioType, int p1, Any p2, Any p3 ) //0x19A6BE7D9C6884D3
- 0
- 292
- 1207
-
Any _0x198B85CC3C7A4593 ( Any p0, Any p1 ) //0x198B85CC3C7A4593
- 0
- 201
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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