Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

115 natives in namespace STREAMING

  1. void REMOVE_NAMED_PTFX_ASSET ( Hash fxNameHash )  //0xF20866829E1C81A2

    • 0
    • 186
    • 1207
  2. void SET_POPULATION_BUDGET_MULTIPLIER ( float fBudgetMultiplier )  //0x2F9AC754FE179D58

    • 0
    • 317
    • 1207
  3. float GET_POPULATION_BUDGET_MULTIPLIER ()  //0x8A3945405B31048F

    • 0
    • 289
    • 1207
  4. Any _0x071769BCB24379E5 ()  //0x071769BCB24379E5

    • 0
    • 187
    • 1207
  5. void CLEAR_FOCUS ()  //0x86CCAF7CE493EFBE

    • 0
    • 219
    • 1207
  6. void SET_FOCUS_POS_AND_VEL ( float x, float y, float z, float offsetX, float offsetY, float offsetZ )  //0x25F6EF88664540E2

    • 0
    • 255
    • 1207
  7. void SET_FOCUS_ENTITY ( Entity entity )  //0x955AEDD58F4BD309

    • 0
    • 227
    • 1207
  8. BOOL IS_ENTITY_FOCUS ( Entity entity )  //0xF87DE697E9A06EC6

    • 0
    • 196
    • 1207
  9. void SET_MAPDATACULLBOX_ENABLED ( const char* name, BOOL toggle )  //0x3CACC83F6FED837C

    • 0
    • 252
    • 1207
  10. void _0x19ABCC581D28E6F9 ( Any p0 )  //0x19ABCC581D28E6F9

    • 0
    • 183
    • 1207
  11. void _0xF01D21DF39554115 ( Any p0 )  //0xF01D21DF39554115

    • 0
    • 184
    • 1207
  12. BOOL LOAD_SCENE_START ( float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7 )  //0x387AD749E3B69B70

    • 0
    • 224
    • 1207
  13. BOOL LOAD_SCENE_START_SPHERE ( float x, float y, float z, float radius, Any p4 )  //0x513F8AA5BF2F17CF

    • 0
    • 233
    • 1207
  14. void LOAD_SCENE_STOP ()  //0x5A8B01199C3E79C3

    • 0
    • 214
    • 1207
  15. BOOL _0xCF45DF50C7775F2A ()  //0xCF45DF50C7775F2A

    • 0
    • 203
    • 1207
  16. BOOL IS_LOAD_SCENE_LOADED ()  //0x0909F71B5C070797

    • 0
    • 197
    • 1207
  17. BOOL IS_RENDERED_SCENE_LOADED ()  //0x45BF3A6239A576B7

    • 0
    • 190
    • 1207
  18. BOOL IS_PLAYER_SWITCH_IN_PROGRESS ()  //0xED20CB1F5297791D

    • 0
    • 197
    • 1207
  19. void _0xA03A6812529AD9C8 ()  //0xA03A6812529AD9C8

    • 0
    • 166
    • 1207
  20. void IPL_GROUP_SWAP_START ( const char* iplName1, const char* iplName2 )  //0x20D504994FDC4412

    • 0
    • 168
    • 1207
  21. void IPL_GROUP_SWAP_CANCEL ()  //0x31108BB5715D035F

    • 0
    • 166
    • 1207
  22. BOOL IPL_GROUP_SWAP_IS_READY ()  //0xC2C05DEFE85A0B64

    • 0
    • 190
    • 1207
  23. void IPL_GROUP_SWAP_FINISH ()  //0x040EE319EFD1D3B5

    • 0
    • 187
    • 1207
  24. BOOL IPL_GROUP_SWAP_IS_ACTIVE ()  //0xFC464598F6EE97B0

    • 0
    • 178
    • 1207
  25. void PREFETCH_SRL ( const char* srl )  //0x354837E5A5BAA5AF

    • 0
    • 208
    • 1207
  26. void _0xAE00387E53B1E9FC ()  //0xAE00387E53B1E9FC

    • 0
    • 185
    • 1207
  27. void _0xEF1A8A484118735E ()  //0xEF1A8A484118735E

    • 0
    • 179
    • 1207
  28. void _0xD9F2FF4AF394D926 ()  //0xD9F2FF4AF394D926

    • 0
    • 209
    • 1207
  29. BOOL IS_SRL_LOADED ()  //0x5C2C88512CF6DAFB

    • 0
    • 187
    • 1207
  30. void BEGIN_SRL ()  //0x0360710033BE60D9

    • 0
    • 315
    • 1207
  31. void END_SRL ()  //0x1CE71FB33CA079FE

    • 0
    • 203
    • 1207
  32. void SET_SRL_TIME ( float p0 )  //0x18231AEF458BCFF2

    • 0
    • 203
    • 1207
  33. void _0xD346248C1DCE0D76 ( Any p0, Any p1, Any p2, Any p3 )  //0xD346248C1DCE0D76

    • 0
    • 217
    • 1207
  34. void _0x7C907E8A725E5FD2 ( BOOL p0 )  //0x7C907E8A725E5FD2

    • 0
    • 165
    • 1207
  35. void SET_HD_AREA ( float x, float y, float z, float radius )  //0xB88B905AFA35CB4D

    • 0
    • 202
    • 1207
  36. void CLEAR_HD_AREA ()  //0xD83B22434E52728D

    • 0
    • 199
    • 1207
  37. void _0x09FBF15D73EFC900 ()  //0x09FBF15D73EFC900

    • 0
    • 195
    • 1207
  38. void _0xF11D7CB962FCD747 ( Any p0 )  //0xF11D7CB962FCD747

    • 0
    • 191
    • 1207
  39. void _0xB9B9E47EDB9D63DB ()  //0xB9B9E47EDB9D63DB

    • 0
    • 214
    • 1207
  40. void _0xBE8DAA9D8D01DA6A ( Any p0, Any p1, Any p2 )  //0xBE8DAA9D8D01DA6A

    • 0
    • 199
    • 1207
  41. Any _0x53764309C4618087 ( Any p0 )  //0x53764309C4618087

    • 0
    • 192
    • 1207
  42. void _0x032A14D082A9B269 ( Hash p0 )  //0x032A14D082A9B269

    • 0
    • 192
    • 1207
  43. void _0xAFA87A7D41EE346A ( Any p0 )  //0xAFA87A7D41EE346A

    • 0
    • 200
    • 1207
  44. void _0x6A6E79FBE8678C98 ()  //0x6A6E79FBE8678C98

    • 0
    • 154
    • 1207
  45. void _0xCC61D8D6C19D9F14 ( Any p0 )  //0xCC61D8D6C19D9F14

    • 0
    • 201
    • 1207
  46. Any _0xDA7FDEFF4DE86839 ()  //0xDA7FDEFF4DE86839

    • 0
    • 192
    • 1207
  47. Any _0x5D5E2102B174B8D2 ()  //0x5D5E2102B174B8D2

    • 0
    • 182
    • 1207
  48. Any _0x7B8C2B846C05E5AD ()  //0x7B8C2B846C05E5AD

    • 0
    • 219
    • 1207
  49. void _0x62D5F0588915B277 ()  //0x62D5F0588915B277

    • 0
    • 200
    • 1207
  50. Any _0x2F4D53023F826FF0 ()  //0x2F4D53023F826FF0

    • 0
    • 191
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...