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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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115 natives in namespace STREAMING

  1. void REQUEST_ADDITIONAL_COLLISION_AT_COORD ( float x, float y, float z )  //0x83A8D71650D1894F

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  2. void _0xDEEE1F265B7ECEF5 ()  //0xDEEE1F265B7ECEF5

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  3. void REQUEST_MODEL ( Hash model, BOOL p1 )  //0xFA28FE3A6246FC30

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  4. void SET_MODEL_AS_NO_LONGER_NEEDED ( Hash model )  //0x4AD96EF928BD4F9A

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  5. void _0x80B3E0597366ADF1 ()  //0x80B3E0597366ADF1

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  6. void REQUEST_COLLISION_AT_COORD ( float x, float y, float z )  //0x0A3720F162A033C9

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  7. void _REQUEST_METADATA_AT_COORD ( float x, float y, float z )  //0xA8432A14D4DC2101

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  8. void REQUEST_COLLISION_FOR_MODEL ( Hash model )  //0xF1767BE37F661551

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  9. void REQUEST_ANIM_DICT ( const char* animDict )  //0xA862A2AD321F94B4

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  10. void REMOVE_ANIM_DICT ( const char* animDict )  //0x4763145053A33D46

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  11. void REQUEST_MOVE_NETWORK_DEF ( const char* name )  //0x2B6529C54D29037A

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  12. void REMOVE_MOVE_NETWORK_DEF ( const char* name )  //0x57A197AD83F66BBF

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  13. void REQUEST_CLIP_SET ( const char* clipSet )  //0xEF7611B57A820126

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  14. void REMOVE_CLIP_SET ( const char* clipSet )  //0x817FA1B1EE7CD6F0

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  15. void _REQUEST_CLIP_SET_BY_HASH ( Hash clipSetHash )  //0xAC37644A538F7524

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  16. void _0x03DDBF2D73799F9E ( Any p0 )  //0x03DDBF2D73799F9E

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  17. void _0x9F348DE670423460 ( Any p0 )  //0x9F348DE670423460

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  18. void REQUEST_IPL_HASH ( Hash iplHash )  //0x59767C5A7A9AE6DA

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  19. void REQUEST_IPL_BY_HASH ( Hash iplHash )  //0x9E211A378F95C97C

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  20. void REMOVE_IPL_HASH ( Hash iplHash )  //0x5A3E5CF7B4014B96

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  21. void REMOVE_IPL_BY_HASH ( Hash iplHash )  //0x431E3AB760629B34

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  22. void SET_GAME_PAUSES_FOR_STREAMING ( BOOL toggle )  //0xB3BC8250F4FE8B63

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  23. void REQUEST_PTFX_ASSET ()  //0x001FF43843028E0C

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  24. void REMOVE_PTFX_ASSET ()  //0x042F9049EA419E86

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  25. void REQUEST_NAMED_PTFX_ASSET ( Hash fxNameHash )  //0xF2B2353BBC0D4E8F

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  26. void _0x2E24C27B112B5B12 ( Any p0 )  //0x2E24C27B112B5B12

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  27. void REMOVE_NAMED_PTFX_ASSET ( Hash fxNameHash )  //0xF20866829E1C81A2

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  28. void SET_POPULATION_BUDGET_MULTIPLIER ( float fBudgetMultiplier )  //0x2F9AC754FE179D58

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  29. void CLEAR_FOCUS ()  //0x86CCAF7CE493EFBE

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  30. void SET_FOCUS_POS_AND_VEL ( float x, float y, float z, float offsetX, float offsetY, float offsetZ )  //0x25F6EF88664540E2

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  31. void SET_FOCUS_ENTITY ( Entity entity )  //0x955AEDD58F4BD309

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  32. void SET_MAPDATACULLBOX_ENABLED ( const char* name, BOOL toggle )  //0x3CACC83F6FED837C

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  33. void _0x19ABCC581D28E6F9 ( Any p0 )  //0x19ABCC581D28E6F9

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  34. void _0xF01D21DF39554115 ( Any p0 )  //0xF01D21DF39554115

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  35. void LOAD_SCENE_STOP ()  //0x5A8B01199C3E79C3

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  36. void _0xA03A6812529AD9C8 ()  //0xA03A6812529AD9C8

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  37. void IPL_GROUP_SWAP_START ( const char* iplName1, const char* iplName2 )  //0x20D504994FDC4412

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  38. void IPL_GROUP_SWAP_CANCEL ()  //0x31108BB5715D035F

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  39. void IPL_GROUP_SWAP_FINISH ()  //0x040EE319EFD1D3B5

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  40. void PREFETCH_SRL ( const char* srl )  //0x354837E5A5BAA5AF

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  41. void _0xAE00387E53B1E9FC ()  //0xAE00387E53B1E9FC

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  42. void _0xEF1A8A484118735E ()  //0xEF1A8A484118735E

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  43. void _0xD9F2FF4AF394D926 ()  //0xD9F2FF4AF394D926

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  44. void BEGIN_SRL ()  //0x0360710033BE60D9

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  45. void END_SRL ()  //0x1CE71FB33CA079FE

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  46. void SET_SRL_TIME ( float p0 )  //0x18231AEF458BCFF2

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  47. void _0xD346248C1DCE0D76 ( Any p0, Any p1, Any p2, Any p3 )  //0xD346248C1DCE0D76

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  48. void _0x7C907E8A725E5FD2 ( BOOL p0 )  //0x7C907E8A725E5FD2

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  49. void SET_HD_AREA ( float x, float y, float z, float radius )  //0xB88B905AFA35CB4D

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  50. void CLEAR_HD_AREA ()  //0xD83B22434E52728D

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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