RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
115 natives in namespace STREAMING
-
void REQUEST_ADDITIONAL_COLLISION_AT_COORD ( float x, float y, float z ) //0x83A8D71650D1894F
- 0
- 155
- 1311
-
void _0xDEEE1F265B7ECEF5 () //0xDEEE1F265B7ECEF5
- 0
- 141
- 1311
-
void REQUEST_MODEL ( Hash model, BOOL p1 ) //0xFA28FE3A6246FC30
- 0
- 1,076
- 1207
-
void SET_MODEL_AS_NO_LONGER_NEEDED ( Hash model ) //0x4AD96EF928BD4F9A
- 0
- 393
- 1207
-
void _0x80B3E0597366ADF1 () //0x80B3E0597366ADF1
- 0
- 289
- 1207
-
void REQUEST_COLLISION_AT_COORD ( float x, float y, float z ) //0x0A3720F162A033C9
- 0
- 510
- 1207
-
void _REQUEST_METADATA_AT_COORD ( float x, float y, float z ) //0xA8432A14D4DC2101
- 0
- 289
- 1207
-
void REQUEST_COLLISION_FOR_MODEL ( Hash model ) //0xF1767BE37F661551
- 0
- 322
- 1207
-
void REQUEST_ANIM_DICT ( const char* animDict ) //0xA862A2AD321F94B4
- 0
- 516
- 1207
-
void REMOVE_ANIM_DICT ( const char* animDict ) //0x4763145053A33D46
- 0
- 311
- 1207
-
void REQUEST_MOVE_NETWORK_DEF ( const char* name ) //0x2B6529C54D29037A
- 0
- 303
- 1207
-
void REMOVE_MOVE_NETWORK_DEF ( const char* name ) //0x57A197AD83F66BBF
- 0
- 261
- 1207
-
void REQUEST_CLIP_SET ( const char* clipSet ) //0xEF7611B57A820126
- 0
- 290
- 1207
-
void REMOVE_CLIP_SET ( const char* clipSet ) //0x817FA1B1EE7CD6F0
- 0
- 302
- 1207
-
void _REQUEST_CLIP_SET_BY_HASH ( Hash clipSetHash ) //0xAC37644A538F7524
- 0
- 274
- 1207
-
void _0x03DDBF2D73799F9E ( Any p0 ) //0x03DDBF2D73799F9E
- 0
- 283
- 1207
-
void _0x9F348DE670423460 ( Any p0 ) //0x9F348DE670423460
- 0
- 292
- 1207
-
void REQUEST_IPL_HASH ( Hash iplHash ) //0x59767C5A7A9AE6DA
- 0
- 485
- 1207
-
void REQUEST_IPL_BY_HASH ( Hash iplHash ) //0x9E211A378F95C97C
- 0
- 270
- 1207
-
void REMOVE_IPL_HASH ( Hash iplHash ) //0x5A3E5CF7B4014B96
- 0
- 334
- 1207
-
void REMOVE_IPL_BY_HASH ( Hash iplHash ) //0x431E3AB760629B34
- 0
- 299
- 1207
-
void SET_GAME_PAUSES_FOR_STREAMING ( BOOL toggle ) //0xB3BC8250F4FE8B63
- 0
- 275
- 1207
-
void REQUEST_PTFX_ASSET () //0x001FF43843028E0C
- 0
- 429
- 1207
-
void REMOVE_PTFX_ASSET () //0x042F9049EA419E86
- 0
- 256
- 1207
-
void REQUEST_NAMED_PTFX_ASSET ( Hash fxNameHash ) //0xF2B2353BBC0D4E8F
- 0
- 533
- 1207
-
void _0x2E24C27B112B5B12 ( Any p0 ) //0x2E24C27B112B5B12
- 0
- 138
- 1311
-
void REMOVE_NAMED_PTFX_ASSET ( Hash fxNameHash ) //0xF20866829E1C81A2
- 0
- 196
- 1207
-
void SET_POPULATION_BUDGET_MULTIPLIER ( float fBudgetMultiplier ) //0x2F9AC754FE179D58
- 0
- 332
- 1207
-
void CLEAR_FOCUS () //0x86CCAF7CE493EFBE
- 0
- 228
- 1207
-
void SET_FOCUS_POS_AND_VEL ( float x, float y, float z, float offsetX, float offsetY, float offsetZ ) //0x25F6EF88664540E2
- 0
- 264
- 1207
-
void SET_FOCUS_ENTITY ( Entity entity ) //0x955AEDD58F4BD309
- 0
- 237
- 1207
-
void SET_MAPDATACULLBOX_ENABLED ( const char* name, BOOL toggle ) //0x3CACC83F6FED837C
- 0
- 265
- 1207
-
void _0x19ABCC581D28E6F9 ( Any p0 ) //0x19ABCC581D28E6F9
- 0
- 195
- 1207
-
void _0xF01D21DF39554115 ( Any p0 ) //0xF01D21DF39554115
- 0
- 196
- 1207
-
void LOAD_SCENE_STOP () //0x5A8B01199C3E79C3
- 0
- 225
- 1207
-
void _0xA03A6812529AD9C8 () //0xA03A6812529AD9C8
- 0
- 176
- 1207
-
void IPL_GROUP_SWAP_START ( const char* iplName1, const char* iplName2 ) //0x20D504994FDC4412
- 0
- 178
- 1207
-
void IPL_GROUP_SWAP_CANCEL () //0x31108BB5715D035F
- 0
- 178
- 1207
-
void IPL_GROUP_SWAP_FINISH () //0x040EE319EFD1D3B5
- 0
- 196
- 1207
-
void PREFETCH_SRL ( const char* srl ) //0x354837E5A5BAA5AF
- 0
- 217
- 1207
-
void _0xAE00387E53B1E9FC () //0xAE00387E53B1E9FC
- 0
- 196
- 1207
-
void _0xEF1A8A484118735E () //0xEF1A8A484118735E
- 0
- 189
- 1207
-
void _0xD9F2FF4AF394D926 () //0xD9F2FF4AF394D926
- 0
- 222
- 1207
-
void BEGIN_SRL () //0x0360710033BE60D9
- 0
- 327
- 1207
-
void END_SRL () //0x1CE71FB33CA079FE
- 0
- 213
- 1207
-
void SET_SRL_TIME ( float p0 ) //0x18231AEF458BCFF2
- 0
- 214
- 1207
-
void _0xD346248C1DCE0D76 ( Any p0, Any p1, Any p2, Any p3 ) //0xD346248C1DCE0D76
- 0
- 229
- 1207
-
void _0x7C907E8A725E5FD2 ( BOOL p0 ) //0x7C907E8A725E5FD2
- 0
- 176
- 1207
-
void SET_HD_AREA ( float x, float y, float z, float radius ) //0xB88B905AFA35CB4D
- 0
- 213
- 1207
-
void CLEAR_HD_AREA () //0xD83B22434E52728D
- 0
- 210
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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