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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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115 natives in namespace STREAMING

  1. void _0x032A14D082A9B269 ( Hash p0 )  //0x032A14D082A9B269

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  2. void _0x03DDBF2D73799F9E ( Any p0 )  //0x03DDBF2D73799F9E

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  3. Any _0x05DD384F39DE1C8C ( Any p0, Any p1 )  //0x05DD384F39DE1C8C

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  4. Any _0x071769BCB24379E5 ()  //0x071769BCB24379E5

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  5. void _0x07559B29950301FF ( Any p0, Any p1 )  //0x07559B29950301FF

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  6. void _0x09FBF15D73EFC900 ()  //0x09FBF15D73EFC900

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  7. Any _0x198B85CC3C7A4593 ( Any p0, Any p1 )  //0x198B85CC3C7A4593

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  8. void _0x19ABCC581D28E6F9 ( Any p0 )  //0x19ABCC581D28E6F9

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  9. Any _0x27AF48C62B281341 ()  //0x27AF48C62B281341

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  10. Any _0x2A6D1DAAB9EBB262 ( Any p0 )  //0x2A6D1DAAB9EBB262

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  11. void _0x2E24C27B112B5B12 ( Any p0 )  //0x2E24C27B112B5B12

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  12. Any _0x2F4D53023F826FF0 ()  //0x2F4D53023F826FF0

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  13. Any _0x5288B7F0690F7C1F ( Any p0 )  //0x5288B7F0690F7C1F

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  14. Any _0x53764309C4618087 ( Any p0 )  //0x53764309C4618087

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  15. Any _0x5D5E2102B174B8D2 ()  //0x5D5E2102B174B8D2

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  16. void _0x62D5F0588915B277 ()  //0x62D5F0588915B277

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  17. Any _0x66BC28E50E85270E ( Any p0 )  //0x66BC28E50E85270E

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  18. void _0x6A6E79FBE8678C98 ()  //0x6A6E79FBE8678C98

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  19. Any _0x7B8C2B846C05E5AD ()  //0x7B8C2B846C05E5AD

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  20. void _0x7C907E8A725E5FD2 ( BOOL p0 )  //0x7C907E8A725E5FD2

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  21. void _0x80B3E0597366ADF1 ()  //0x80B3E0597366ADF1

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  22. Any _0x85B8F04555AB49B8 ( Any p0 )  //0x85B8F04555AB49B8

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  23. Any _0x8D56BDA343D9519F ( Any p0 )  //0x8D56BDA343D9519F

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  24. Any _0x99F92061EFE908BA ()  //0x99F92061EFE908BA

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  25. void _0x9F348DE670423460 ( Any p0 )  //0x9F348DE670423460

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  26. void _0xA03A6812529AD9C8 ()  //0xA03A6812529AD9C8

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  27. Any _0xA0AE7653E8181725 ( Any p0 )  //0xA0AE7653E8181725

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  28. void _0xAE00387E53B1E9FC ()  //0xAE00387E53B1E9FC

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  29. void _0xAFA87A7D41EE346A ( Any p0 )  //0xAFA87A7D41EE346A

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  30. Any _0xB223249B7798EEED ( Any p0, Any p1, Any p2, Any p3 )  //0xB223249B7798EEED

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  31. void _0xB9B9E47EDB9D63DB ()  //0xB9B9E47EDB9D63DB

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  32. void _0xBE8DAA9D8D01DA6A ( Any p0, Any p1, Any p2 )  //0xBE8DAA9D8D01DA6A

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  33. void _0xCC61D8D6C19D9F14 ( Any p0 )  //0xCC61D8D6C19D9F14

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  34. BOOL _0xCF45DF50C7775F2A ()  //0xCF45DF50C7775F2A

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  35. void _0xD346248C1DCE0D76 ( Any p0, Any p1, Any p2, Any p3 )  //0xD346248C1DCE0D76

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  36. Any _0xD6E39DC5D46DF4AB ( Any p0 )  //0xD6E39DC5D46DF4AB

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  37. void _0xD840C130D7AACFA5 ( Any p0, Any p1, Any p2 )  //0xD840C130D7AACFA5

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  38. void _0xD9F2FF4AF394D926 ()  //0xD9F2FF4AF394D926

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  39. Any _0xDA7FDEFF4DE86839 ()  //0xDA7FDEFF4DE86839

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  40. Any _0xDABFE48BA0D457AA ()  //0xDABFE48BA0D457AA

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  41. void _0xDEEE1F265B7ECEF5 ()  //0xDEEE1F265B7ECEF5

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  42. Any _0xE5B76E5B56CD77DD ()  //0xE5B76E5B56CD77DD

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  43. void _0xEF1A8A484118735E ()  //0xEF1A8A484118735E

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  44. void _0xF01D21DF39554115 ( Any p0 )  //0xF01D21DF39554115

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  45. void _0xF11D7CB962FCD747 ( Any p0 )  //0xF11D7CB962FCD747

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  46. BOOL _GET_IPL_BOUNDING_SPHERE ( Hash iplHash, Vector3* position, float* radius )  //0x9C77964B0E07B633

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  47. BOOL _HAS_COLLISION_LOADED_AT_COORD ( float x, float y, float z )  //0xDA8B2EAF29E872E2

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  48. BOOL _HAS_SCENARIO_TYPE_LOADED ( Hash scenarioType, BOOL p1 )  //0x9427C94D2E4094A4

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  49. BOOL _IS_MODEL_AN_OBJECT ( Hash model )  //0x274EE1B90CFA669E

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  50. BOOL _IS_POSITION_INSIDE_IPL_STREAMING_EXTENTS ( Hash iplHash, float x, float y, float z )  //0x73B40D97D7BAAD77

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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