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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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115 natives in namespace STREAMING

  1. void REQUEST_MODEL ( Hash model, BOOL p1 )  //0xFA28FE3A6246FC30

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  2. BOOL HAS_MODEL_LOADED ( Hash model )  //0x1283B8B89DD5D1B6

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  3. void SET_MODEL_AS_NO_LONGER_NEEDED ( Hash model )  //0x4AD96EF928BD4F9A

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  4. BOOL IS_MODEL_IN_CDIMAGE ( Hash model )  //0xD6F3B6D7716CFF8E

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  5. BOOL IS_MODEL_VALID ( Hash model )  //0x392C8D8E07B70EFC

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  6. BOOL IS_MODEL_A_PED ( Hash model )  //0xC3F09DE9D6D17DDA

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  7. BOOL IS_MODEL_A_VEHICLE ( Hash model )  //0x354F62672DE7DB0A

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  8. BOOL _IS_MODEL_AN_OBJECT ( Hash model )  //0x274EE1B90CFA669E

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  9. BOOL _HAS_COLLISION_LOADED_AT_COORD ( float x, float y, float z )  //0xDA8B2EAF29E872E2

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  10. void _0x80B3E0597366ADF1 ()  //0x80B3E0597366ADF1

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  11. void REQUEST_COLLISION_AT_COORD ( float x, float y, float z )  //0x0A3720F162A033C9

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  12. void _REQUEST_METADATA_AT_COORD ( float x, float y, float z )  //0xA8432A14D4DC2101

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  13. void REQUEST_COLLISION_FOR_MODEL ( Hash model )  //0xF1767BE37F661551

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  14. BOOL HAS_COLLISION_FOR_MODEL_LOADED ( Hash model )  //0x210A79C9EC89778F

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  15. BOOL DOES_ANIM_DICT_EXIST ( const char* animDict )  //0x537F44CB0D7F150D

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  16. void REQUEST_ANIM_DICT ( const char* animDict )  //0xA862A2AD321F94B4

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  17. BOOL HAS_ANIM_DICT_LOADED ( const char* animDict )  //0x27FF6FE8009B40CA

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  18. void REMOVE_ANIM_DICT ( const char* animDict )  //0x4763145053A33D46

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  19. void REQUEST_MOVE_NETWORK_DEF ( const char* name )  //0x2B6529C54D29037A

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  20. BOOL HAS_MOVE_NETWORK_DEF_LOADED ( const char* name )  //0x2C04D89A0FB4E244

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  21. void REMOVE_MOVE_NETWORK_DEF ( const char* name )  //0x57A197AD83F66BBF

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  22. void REQUEST_CLIP_SET ( const char* clipSet )  //0xEF7611B57A820126

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  23. BOOL HAS_CLIP_SET_LOADED ( const char* clipSet )  //0x1F23D6B6DA1CC3B2

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  24. void REMOVE_CLIP_SET ( const char* clipSet )  //0x817FA1B1EE7CD6F0

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  25. void _REQUEST_CLIP_SET_BY_HASH ( Hash clipSetHash )  //0xAC37644A538F7524

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  26. void _0x03DDBF2D73799F9E ( Any p0 )  //0x03DDBF2D73799F9E

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  27. Any _0x85B8F04555AB49B8 ( Any p0 )  //0x85B8F04555AB49B8

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  28. void _0x9F348DE670423460 ( Any p0 )  //0x9F348DE670423460

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  29. Any _0x5288B7F0690F7C1F ( Any p0 )  //0x5288B7F0690F7C1F

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  30. int _REQUEST_SCENARIO_TYPE ( Hash scenarioType, int p1, Any p2, Any p3 )  //0x19A6BE7D9C6884D3

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  31. BOOL _HAS_SCENARIO_TYPE_LOADED ( Hash scenarioType, BOOL p1 )  //0x9427C94D2E4094A4

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  32. Any _REMOVE_SCENARIO_ASSET ( Hash scenarioType )  //0x4EDDD9E9CA5AF985

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  33. Any _0xB223249B7798EEED ( Any p0, Any p1, Any p2, Any p3 )  //0xB223249B7798EEED

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  34. Any _0xA0AE7653E8181725 ( Any p0 )  //0xA0AE7653E8181725

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  35. Any _0x66BC28E50E85270E ( Any p0 )  //0x66BC28E50E85270E

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  36. BOOL _GET_IPL_BOUNDING_SPHERE ( Hash iplHash, Vector3* position, float* radius )  //0x9C77964B0E07B633

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  37. void REQUEST_IPL_HASH ( Hash iplHash )  //0x59767C5A7A9AE6DA

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  38. void REQUEST_IPL_BY_HASH ( Hash iplHash )  //0x9E211A378F95C97C

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  39. void REMOVE_IPL_HASH ( Hash iplHash )  //0x5A3E5CF7B4014B96

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  40. void REMOVE_IPL_BY_HASH ( Hash iplHash )  //0x431E3AB760629B34

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  41. BOOL IS_IPL_ACTIVE_HASH ( Hash iplHash )  //0xD779B9B910BD3B7C

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  42. BOOL IS_IPL_ACTIVE_BY_HASH ( Hash iplHash )  //0x93AC1B91CB6D9913

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  43. BOOL _IS_POSITION_INSIDE_IPL_STREAMING_EXTENTS ( Hash iplHash, float x, float y, float z )  //0x73B40D97D7BAAD77

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  44. void SET_GAME_PAUSES_FOR_STREAMING ( BOOL toggle )  //0xB3BC8250F4FE8B63

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  45. int GET_NUMBER_OF_STREAMING_REQUESTS ()  //0x30CCCC4D88E654CA

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  46. void REQUEST_PTFX_ASSET ()  //0x001FF43843028E0C

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  47. BOOL HAS_PTFX_ASSET_LOADED ()  //0x13A3F30A9ED0BC31

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  48. void REMOVE_PTFX_ASSET ()  //0x042F9049EA419E86

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  49. void REQUEST_NAMED_PTFX_ASSET ( Hash fxNameHash )  //0xF2B2353BBC0D4E8F

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  50. BOOL HAS_NAMED_PTFX_ASSET_LOADED ( Hash fxNameHash )  //0x65BB72F29138F5D6

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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