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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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33 natives in namespace SOCIALCLUB

  1. int SC_INBOX_GET_TOTAL_NUM_MESSAGES ()  //0x8EF0F633280C0663

    • 0
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  2. Hash SC_INBOX_GET_MESSAGE_TYPE_AT_INDEX ( int msgIndex )  //0xFF92537C4DDC1241

    • 0
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  3. BOOL SC_INBOX_GET_MESSAGE_IS_READ_AT_INDEX ( int msgIndex )  //0x74CF39E030A382C4

    • 0
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  4. BOOL SC_INBOX_SET_MESSAGE_AS_READ_AT_INDEX ( int msgIndex )  //0x63CAC501FFF66DC4

    • 0
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  5. BOOL SC_INBOX_MESSAGE_GET_DATA_INT ( int p0, const char* context, int* out )  //0x95BB39C4DA99F348

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  6. BOOL SC_INBOX_MESSAGE_GET_DATA_STRING ( int p0, const char* context, char* out )  //0x66F77FD58506FF6B

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  7. const char* SC_INBOX_MESSAGE_GET_RAW_TYPE_AT_INDEX ( int p0 )  //0x176D077685CD83E4

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  8. BOOL SC_PRESENCE_ATTR_SET_FLOAT ( Hash attrHash, float value )  //0xA31DAFCDC33775E9

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  9. BOOL SC_PRESENCE_ATTR_SET_INT_EX ( const char* attrName, int value, BOOL p2 )  //0x0000000085488C49

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  10. BOOL SC_PRESENCE_ATTR_SET_FLOAT_EX ( const char* attrName, float value, BOOL p2 )  //0x00000000467F4CAA

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  11. BOOL SC_PRESENCE_ATTR_SET_STRING_EX ( const char* attrName, const char* value, BOOL p2 )  //0x00000000EB2D93B3

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  12. BOOL SC_PROFANITY_CHECK_STRING ( const char* string, int* token )  //0x9C74AC9D87B3FFF4

    • 0
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  13. BOOL SC_PROFANITY_GET_CHECK_IS_VALID ( int token )  //0x08C8052AF40C4247

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  14. BOOL SC_PROFANITY_GET_CHECK_IS_PENDING ( int token )  //0x3A10BCD0C8AA0B82

    • 0
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  15. BOOL SC_PROFANITY_GET_STRING_PASSED ( int token )  //0xF302973BB8BE70E6

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  16. int SC_PROFANITY_GET_STRING_STATUS ( int token )  //0x0CF3BFB99EBBE5B1

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  17. BOOL _0xCBF743C984695CF3 ()  //0xCBF743C984695CF3

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  18. int _0xD635DF6BAA5A6017 ()  //0xD635DF6BAA5A6017

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  19. BOOL _0xB4411D4D6B81438E ( const char* p0, int* p1 )  //0xB4411D4D6B81438E

    • 0
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  20. BOOL _0x060BBAD634C2B44B ( const char* p0, float* p1 )  //0x060BBAD634C2B44B

    • 0
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  21. BOOL _0x9F6DCD0C939C71E9 ( const char* p0, char* p1 )  //0x9F6DCD0C939C71E9

    • 0
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  22. BOOL _0x89D9BDE7334B110F ( char* p0 )  //0x89D9BDE7334B110F

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  23. BOOL _0x09937EB0CEBC2F9F ( const char* p0 )  //0x09937EB0CEBC2F9F

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  24. int _0x03C03ABBABBEF752 ( const char* p0 )  //0x03C03ABBABBEF752

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  25. BOOL _0x3519CC3525319A96 ( const char* p0, int* p1, const char* p2 )  //0x3519CC3525319A96

    • 0
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  26. BOOL _0x1BDB56DB258F052D ( const char* p0, float* p1, const char* p2 )  //0x1BDB56DB258F052D

    • 0
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  27. BOOL _0xC8FC3B2432E8229D ( const char* p0, char* p1, const char* p2 )  //0xC8FC3B2432E8229D

    • 0
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  28. BOOL _0x85EA0BEC7B1F7622 ( char* p0, const char* p1 )  //0x85EA0BEC7B1F7622

    • 0
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  29. BOOL _0x62B384FEFDE06817 ( int p0 )  //0x62B384FEFDE06817

    • 0
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  30. BOOL _0x7C981DE05A7403A0 ( int p0, const char* p1, int* p2 )  //0x7C981DE05A7403A0

    • 0
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  31. BOOL _0x91C9E2A0F9DD6DD4 ( int p0, const char* p1, float* p2 )  //0x91C9E2A0F9DD6DD4

    • 0
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  32. BOOL _0x049D2196D9D11184 ( int p0, const char* p1, char* p2 )  //0x049D2196D9D11184

    • 0
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  33. BOOL _0x11EA52CAD1B55910 ( int p0, char* p1 )  //0x11EA52CAD1B55910

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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