RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
94 natives in namespace SCRIPTS
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void _0x64F765D9A1F8F02C ( Any p0, Any p1, Any p2 ) //0x64F765D9A1F8F02C
- 0
- 330
- 1207
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void TERMINATE_THIS_THREAD () //0x5E8B6D17FF91CD59
- 0
- 341
- 1207
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int GET_NUMBER_OF_EVENTS ( int eventGroup ) //0x5CE8DE5909565748
- 0
- 337
- 1207
-
void SET_NO_LOADING_SCREEN ( BOOL toggle ) //0x5CB83156AA038F95
- 0
- 260
- 1207
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void TRIGGER_SCRIPT_EVENT ( int eventGroup, Any* eventData, int eventDataSize, int scriptMetadataIndex, int* playerBits ) //0x5AE99C571D5BBE5D
- 0
- 626
- 1207
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void _0x5827BE85A87B073D ( Any p0 ) //0x5827BE85A87B073D
- 0
- 290
- 1207
-
BOOL GET_EVENT_DATA ( int eventGroup, int eventIndex, Any* eventData, int eventDataSize ) //0x57EC5FA4D4D6AFCA
- 0
- 710
- 1207
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int _0x55C40B7592BAD213 ( int scriptIndex, const char* p1 ) //0x55C40B7592BAD213
- 0
- 223
- 1207
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int GET_ID_OF_THIS_THREAD () //0x55525C346BEF6960
- 0
- 355
- 1207
-
BOOL DOES_SCRIPT_EXIST ( const char* scriptName ) //0x552B171E3F69E5AE
- 0
- 353
- 1207
-
int _GET_THREAD_EXIT_REASON () //0x54AE4FDEEFEAB77E
- 1
- 457
- 1207
-
void _DEACTIVATE_GOAL_CONTEXT ( Hash goalContext ) //0x50B72A754EE64A71
- 0
- 225
- 1207
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void SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED ( Hash scriptHash ) //0x50723A1567C8361E
- 0
- 348
- 1207
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BOOL _0x4AE1DFF337A86FDE ( int scriptIndex, const char* p1 ) //0x4AE1DFF337A86FDE
- 0
- 190
- 1207
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void BG_START_CONTEXT ( const char* contextName ) //0x49BA5678BA040CA7
- 0
- 269
- 1207
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void _0x4858148E3B8A75D0 () //0x4858148E3B8A75D0
- 0
- 228
- 1207
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void SET_EVENT_FLAG_FOR_DELETION ( int eventGroup, int eventIndex, BOOL p2 ) //0x4768D5252EAEB76F
- 0
- 269
- 1207
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void REQUEST_SCRIPT ( const char* scriptName ) //0x46ED607DDD40D7FE
- 0
- 419
- 1207
-
BOOL IS_THREAD_ACTIVE ( int threadId, BOOL ignoreKilledState ) //0x46E9AE36D8FA6417
- 0
- 369
- 1207
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int COUNT_PLAYER_BITS ( Any* value ) //0x462C687BEA254BD9
- 0
- 319
- 1207
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BOOL _GET_GLOBAL_BLOCK_CAN_BE_ACCESSED ( int index ) //0x42A7EB5C814C2DE0
- 0
- 197
- 1207
-
void _0x42A429CDFED6D99D ( Any p0, Any p1, Any p2 ) //0x42A429CDFED6D99D
- 0
- 256
- 1207
-
BOOL _LOOT_GET_RESULT_ITEM ( Any* rpcGuid, int itemIndex, Any* outResultItem ) //0x4293B44A855F82CC
- 0
- 232
- 1207
-
int SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID () //0x3CE3FB167E837D7C
- 0
- 371
- 1207
-
void BG_END_CONTEXT ( const char* contextName ) //0x3ABF7BA1C3E2C8CF
- 0
- 274
- 1207
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void SCRIPT_THREAD_ITERATOR_RESET () //0x39382EB8DCD8684D
- 0
- 322
- 1207
-
BOOL HAVE_ALL_CHILD_SCRIPTS_TERMINATED ( int p0 ) //0x380FFA15B72408FB
- 0
- 197
- 1207
-
BOOL GET_NO_LOADING_SCREEN () //0x323DAF00687E0F28
- 0
- 304
- 1207
-
void _SET_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex ) //0x31010318BA9897AC
- 0
- 431
- 1207
-
BOOL _IS_THREAD_EXIT_REQUESTED_FOR_THREAD_WITH_THIS_ID ( int threadId ) //0x30BED53646C86D11
- 0
- 292
- 1207
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int COUNT_PARTICIPANT_BITS ( Any* value ) //0x2F050A3FF8738245
- 0
- 289
- 1207
-
void BG_START_CONTEXT_HASH ( Hash contextHash ) //0x2EB67D564DCC09D5
- 0
- 250
- 1207
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void _0x29FB4CE89472C3CB ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x29FB4CE89472C3CB
- 0
- 207
- 1207
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BOOL _BG_EXITED_BECAUSE_BACKGROUND_THREAD_STOPPED () //0x2238EC3EC631AB1F
- 0
- 196
- 1207
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void _SET_ALL_PLAYER_BITS ( Any* value ) //0x20F4CB76689ACDBC
- 0
- 287
- 1207
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BOOL _IS_BACKGROUND_SCRIPT ( int threadId ) //0x20B7F69B40C6B755
- 0
- 285
- 1207
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void _DISPLAY_LOADING_SCREENS ( Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle ) //0x1E5B70E53DB661E5
- 0
- 412
- 1207
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void _0x1C5EB3C27F7508CB ( Any p0, Any p1 ) //0x1C5EB3C27F7508CB
- 0
- 298
- 1207
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void _0x1BDB5A07307F6929 ( Any p0, Any p1 ) //0x1BDB5A07307F6929
- 0
- 373
- 1207
-
BOOL _IS_ANY_PLAYER_BIT_SET ( int* playerBits ) //0x179A6F0EE2E79026
- 0
- 295
- 1207
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void _0x11B0A0B282FA9B10 ( BOOL p0 ) //0x11B0A0B282FA9B10
- 0
- 199
- 1207
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void _SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED ( BOOL toggle ) //0x11986B05885564D2
- 0
- 181
- 1207
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Any _0x0A79C81C418F5D38 ( Any p0, Any p1 ) //0x0A79C81C418F5D38
- 0
- 327
- 1207
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void SET_SCRIPT_AS_NO_LONGER_NEEDED ( const char* scriptName ) //0x0086D3067E1CFD1C
- 0
- 384
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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