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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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94 natives in namespace SCRIPTS

  1. void _0x64F765D9A1F8F02C ( Any p0, Any p1, Any p2 )  //0x64F765D9A1F8F02C

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  2. void TERMINATE_THIS_THREAD ()  //0x5E8B6D17FF91CD59

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  3. int GET_NUMBER_OF_EVENTS ( int eventGroup )  //0x5CE8DE5909565748

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  4. void SET_NO_LOADING_SCREEN ( BOOL toggle )  //0x5CB83156AA038F95

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  5. void TRIGGER_SCRIPT_EVENT ( int eventGroup, Any* eventData, int eventDataSize, int scriptMetadataIndex, int* playerBits )  //0x5AE99C571D5BBE5D

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  6. void _0x5827BE85A87B073D ( Any p0 )  //0x5827BE85A87B073D

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  7. BOOL GET_EVENT_DATA ( int eventGroup, int eventIndex, Any* eventData, int eventDataSize )  //0x57EC5FA4D4D6AFCA

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  8. int _0x55C40B7592BAD213 ( int scriptIndex, const char* p1 )  //0x55C40B7592BAD213

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  9. int GET_ID_OF_THIS_THREAD ()  //0x55525C346BEF6960

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  10. BOOL DOES_SCRIPT_EXIST ( const char* scriptName )  //0x552B171E3F69E5AE

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  11. int _GET_THREAD_EXIT_REASON ()  //0x54AE4FDEEFEAB77E

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  12. void _DEACTIVATE_GOAL_CONTEXT ( Hash goalContext )  //0x50B72A754EE64A71

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  13. void SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED ( Hash scriptHash )  //0x50723A1567C8361E

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  14. BOOL _0x4AE1DFF337A86FDE ( int scriptIndex, const char* p1 )  //0x4AE1DFF337A86FDE

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  15. void BG_START_CONTEXT ( const char* contextName )  //0x49BA5678BA040CA7

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  16. void _0x4858148E3B8A75D0 ()  //0x4858148E3B8A75D0

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  17. void SET_EVENT_FLAG_FOR_DELETION ( int eventGroup, int eventIndex, BOOL p2 )  //0x4768D5252EAEB76F

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  18. void REQUEST_SCRIPT ( const char* scriptName )  //0x46ED607DDD40D7FE

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  19. BOOL IS_THREAD_ACTIVE ( int threadId, BOOL ignoreKilledState )  //0x46E9AE36D8FA6417

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  20. int COUNT_PLAYER_BITS ( Any* value )  //0x462C687BEA254BD9

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  21. BOOL _GET_GLOBAL_BLOCK_CAN_BE_ACCESSED ( int index )  //0x42A7EB5C814C2DE0

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  22. void _0x42A429CDFED6D99D ( Any p0, Any p1, Any p2 )  //0x42A429CDFED6D99D

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  23. BOOL _LOOT_GET_RESULT_ITEM ( Any* rpcGuid, int itemIndex, Any* outResultItem )  //0x4293B44A855F82CC

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  24. int SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID ()  //0x3CE3FB167E837D7C

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  25. void BG_END_CONTEXT ( const char* contextName )  //0x3ABF7BA1C3E2C8CF

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  26. void SCRIPT_THREAD_ITERATOR_RESET ()  //0x39382EB8DCD8684D

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  27. BOOL HAVE_ALL_CHILD_SCRIPTS_TERMINATED ( int p0 )  //0x380FFA15B72408FB

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  28. BOOL GET_NO_LOADING_SCREEN ()  //0x323DAF00687E0F28

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  29. void _SET_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex )  //0x31010318BA9897AC

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  30. BOOL _IS_THREAD_EXIT_REQUESTED_FOR_THREAD_WITH_THIS_ID ( int threadId )  //0x30BED53646C86D11

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  31. int COUNT_PARTICIPANT_BITS ( Any* value )  //0x2F050A3FF8738245

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  32. void BG_START_CONTEXT_HASH ( Hash contextHash )  //0x2EB67D564DCC09D5

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  33. void _0x29FB4CE89472C3CB ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x29FB4CE89472C3CB

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  34. BOOL _BG_EXITED_BECAUSE_BACKGROUND_THREAD_STOPPED ()  //0x2238EC3EC631AB1F

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  35. void _SET_ALL_PLAYER_BITS ( Any* value )  //0x20F4CB76689ACDBC

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  36. BOOL _IS_BACKGROUND_SCRIPT ( int threadId )  //0x20B7F69B40C6B755

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  37. void _DISPLAY_LOADING_SCREENS ( Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle )  //0x1E5B70E53DB661E5

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  38. void _0x1C5EB3C27F7508CB ( Any p0, Any p1 )  //0x1C5EB3C27F7508CB

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  39. void _0x1BDB5A07307F6929 ( Any p0, Any p1 )  //0x1BDB5A07307F6929

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  40. BOOL _IS_ANY_PLAYER_BIT_SET ( int* playerBits )  //0x179A6F0EE2E79026

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  41. void _0x11B0A0B282FA9B10 ( BOOL p0 )  //0x11B0A0B282FA9B10

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  42. void _SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED ( BOOL toggle )  //0x11986B05885564D2

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  43. Any _0x0A79C81C418F5D38 ( Any p0, Any p1 )  //0x0A79C81C418F5D38

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  44. void SET_SCRIPT_AS_NO_LONGER_NEEDED ( const char* scriptName )  //0x0086D3067E1CFD1C

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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