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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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94 natives in namespace SCRIPTS

  1. void _0xFFDDF802279BE128 ( Any p0, Any p1, Any p2 )  //0xFFDDF802279BE128

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  2. BOOL DOES_THREAD_EXIST ( int threadId )  //0xFF975BC4435A0FA3

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  3. void SHUTDOWN_LOADING_SCREEN ()  //0xFC179D7E8886DADF

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  4. int GET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1 )  //0xFA3B530A5CC693D5

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  5. void _0xF9E951A1E5517C06 ()  //0xF9E951A1E5517C06

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  6. void REQUEST_SCRIPT_WITH_NAME_HASH ( Hash scriptHash )  //0xF6B9CE3F8D5B9B74

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  7. BOOL _LOOT_GET_LOOT_CLAIM_DATA ( Any* rpcGuid, int dataIndex, Any* outLootData )  //0xF1E9045F5AA9E428

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  8. int START_NEW_SCRIPT_WITH_NAME_HASH ( Hash scriptHash, int stackSize )  //0xEB1C67C3A5333A92

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  9. void BAIL_WITH_PASS_THROUGH_PARAMS ( const char* params )  //0xE98204D3C25AE14C

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  10. BOOL HAS_SCRIPT_LOADED ( const char* scriptName )  //0xE97BD36574F8B0A6

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  11. int START_NEW_SCRIPT ( const char* scriptName, int stackSize )  //0xE81651AD79516E48

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  12. Any _0xE7282390542F570D ( Any p0 )  //0xE7282390542F570D

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  13. void _SET_GLOBAL_BLOCK_CAN_BE_ACCESSED ( int index, BOOL toggle )  //0xE66F392BFCE734AF

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  14. void _0xE4ABE20DCE7C7CFE ( Any p0, Any p1, Any p2 )  //0xE4ABE20DCE7C7CFE

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  15. void _CLEAR_ALL_PLAYER_BITS ( Any* value )  //0xDE544B7EC0C187CC

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  16. BOOL _RESTORE_GLOBAL_BLOCK ( int index )  //0xDC3914A99B4A5FDF

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  17. void GET_THREAD_EXISTENCE_DETAILS ( int threadId, BOOL* threadExists, BOOL* hasScriptHandler )  //0xD92FA81B64920E85

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  18. void _CLEAR_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex )  //0xD426E2E3288469D6

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  19. BOOL GET_EVENT_EXISTS ( int eventGroup, int eventIndex )  //0xC9F59C0A710ECD34

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  20. void SET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1, int p2 )  //0xC6DFB8C04C86D5A5

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  21. int START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS ( Hash scriptHash, Any* args, int argCount, int stackSize )  //0xC4BB298BD441BE78

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  22. void _BG_RELOAD_ALL_BACKGROUND_SCRIPTS ()  //0xBE7D814CFA181B56

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  23. Hash GET_HASH_OF_THIS_SCRIPT_NAME ()  //0xBC2C927F5C264960

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  24. void BAIL_TO_LANDING_PAGE ( int bailCode )  //0xBC2C927F5C264243

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  25. BOOL _STORE_GLOBAL_BLOCK ( int index )  //0xB952A3AC41D58F2F

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  26. BOOL _AWARDS_GET_UNLOCK_CLAIM_DATA ( Any* rpcGuid, Hash awardHash, int dataIndex, Any* outUnlockData )  //0xB9467E41DAB1CF2C

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  27. int START_NEW_SCRIPT_WITH_ARGS ( const char* scriptName, Any* args, int argCount, int stackSize )  //0xB8BA7F44DF1575E1

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  28. BOOL IS_LOADING_SCREEN_VISIBLE ()  //0xB54ADBE65D528FCB

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  29. const char* _NET_RPC_GUID_TO_STRING ( Any* netRpcGuid )  //0xAC9FF854BD4BA9B5

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  30. BOOL AWARDS_GET_RESULT_ITEM ( Any* rpcGuid, Hash awardHash, int itemIndex, Any* outResultItem )  //0xAC8FAB22A914AE34

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  31. Any _0xA88E1D7FA1E20080 ( Any p0 )  //0xA88E1D7FA1E20080

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  32. Hash GET_EVENT_AT_INDEX ( int eventGroup, int eventIndex )  //0xA85E614430EFF816

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  33. BOOL HAS_SCRIPT_WITH_NAME_HASH_LOADED ( Hash scriptHash )  //0xA5D8E0C2F3C7EEBC

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  34. BOOL DOES_SCRIPT_WITH_NAME_HASH_EXIST ( Hash scriptHash )  //0xA34E89749F628284

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  35. BOOL IS_THREAD_EXIT_REQUESTED ()  //0x9E4EF615E307FBBE

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  36. int _GET_NUMBER_OF_REFERENCES_OF_SCRIPT_WITH_NAME_HASH ( Hash scriptHash )  //0x8E34C953364A76DD

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  37. void _TRIGGER_SCRIPT_EVENT_2 ( Any* eventData, int eventDataSize, int scriptMetadataIndex, int threadId )  //0x8B61C950A148FFA2

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  38. void TERMINATE_THREAD ( int threadId )  //0x87ED52AE40EA1A52

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  39. int _0x829CD22E043A2577 ( Hash p0 )  //0x829CD22E043A2577

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  40. void _REQUEST_THREAD_EXIT ( int threadId )  //0x7DE4643157AD646C

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  41. void _ACTIVATE_GOAL_CONTEXT ( Hash goalContext )  //0x7D654266025E921B

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  42. void STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS ( Any p0 )  //0x778D4733E0F2F265

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  43. void _0x76CBCD9EADC00955 ()  //0x76CBCD9EADC00955

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  44. void _REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME ( Hash nameHash )  //0x7423F7835770F619

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  45. BOOL _IS_GOAL_CONTEXT_ACTIVE ( Hash goalContext )  //0x7409669C5ED50144

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  46. Any _0x72B2E00C9BAC6789 ( Any p0, Any p1 )  //0x72B2E00C9BAC6789

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  47. Hash _GET_HASH_OF_THREAD ( int threadId )  //0x724CB89D35B283D0

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  48. void _0x6F700A4BF7C3331B ( BOOL p0 )  //0x6F700A4BF7C3331B

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  49. void BG_END_CONTEXT_HASH ( Hash contextHash )  //0x6D1431744182CDE8

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  50. BOOL _DOES_COMPRESSED_GLOBAL_BLOCK_BUFFER_EXIST ( int index )  //0x66EE5B93C308F734

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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