Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

94 natives in namespace SCRIPTS

  1. void _SET_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex )  //0x31010318BA9897AC

    • 0
    • 418
    • 1207
  2. void _CLEAR_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex )  //0xD426E2E3288469D6

    • 0
    • 311
    • 1207
  3. void _0xE4ABE20DCE7C7CFE ( Any p0, Any p1, Any p2 )  //0xE4ABE20DCE7C7CFE

    • 0
    • 284
    • 1207
  4. void _0xFFDDF802279BE128 ( Any p0, Any p1, Any p2 )  //0xFFDDF802279BE128

    • 0
    • 260
    • 1207
  5. void _0x64F765D9A1F8F02C ( Any p0, Any p1, Any p2 )  //0x64F765D9A1F8F02C

    • 0
    • 317
    • 1207
  6. void _SET_ALL_PLAYER_BITS ( Any* value )  //0x20F4CB76689ACDBC

    • 0
    • 275
    • 1207
  7. void _CLEAR_ALL_PLAYER_BITS ( Any* value )  //0xDE544B7EC0C187CC

    • 0
    • 285
    • 1207
  8. void SET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1, int p2 )  //0xC6DFB8C04C86D5A5

    • 0
    • 262
    • 1207
  9. void _0x1BDB5A07307F6929 ( Any p0, Any p1 )  //0x1BDB5A07307F6929

    • 0
    • 359
    • 1207
  10. void _0x1C5EB3C27F7508CB ( Any p0, Any p1 )  //0x1C5EB3C27F7508CB

    • 0
    • 285
    • 1207
  11. void _0x42A429CDFED6D99D ( Any p0, Any p1, Any p2 )  //0x42A429CDFED6D99D

    • 0
    • 243
    • 1207
  12. void _0x5827BE85A87B073D ( Any p0 )  //0x5827BE85A87B073D

    • 0
    • 277
    • 1207
  13. void REQUEST_SCRIPT ( const char* scriptName )  //0x46ED607DDD40D7FE

    • 0
    • 401
    • 1207
  14. void SET_SCRIPT_AS_NO_LONGER_NEEDED ( const char* scriptName )  //0x0086D3067E1CFD1C

    • 0
    • 372
    • 1207
  15. void REQUEST_SCRIPT_WITH_NAME_HASH ( Hash scriptHash )  //0xF6B9CE3F8D5B9B74

    • 0
    • 267
    • 1207
  16. void SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED ( Hash scriptHash )  //0x50723A1567C8361E

    • 0
    • 334
    • 1207
  17. void TERMINATE_THREAD ( int threadId )  //0x87ED52AE40EA1A52

    • 0
    • 294
    • 1207
  18. void GET_THREAD_EXISTENCE_DETAILS ( int threadId, BOOL* threadExists, BOOL* hasScriptHandler )  //0xD92FA81B64920E85

    • 0
    • 282
    • 1207
  19. void SCRIPT_THREAD_ITERATOR_RESET ()  //0x39382EB8DCD8684D

    • 0
    • 303
    • 1207
  20. void TERMINATE_THIS_THREAD ()  //0x5E8B6D17FF91CD59

    • 0
    • 329
    • 1207
  21. void _REQUEST_THREAD_EXIT ( int threadId )  //0x7DE4643157AD646C

    • 0
    • 314
    • 1207
  22. void _REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME ( Hash nameHash )  //0x7423F7835770F619

    • 0
    • 341
    • 1207
  23. void SET_EVENT_FLAG_FOR_DELETION ( int eventGroup, int eventIndex, BOOL p2 )  //0x4768D5252EAEB76F

    • 0
    • 255
    • 1207
  24. void TRIGGER_SCRIPT_EVENT ( int eventGroup, Any* eventData, int eventDataSize, int scriptMetadataIndex, int* playerBits )  //0x5AE99C571D5BBE5D

    • 0
    • 602
    • 1207
  25. void _TRIGGER_SCRIPT_EVENT_2 ( Any* eventData, int eventDataSize, int scriptMetadataIndex, int threadId )  //0x8B61C950A148FFA2

    • 0
    • 197
    • 1207
  26. void _0x11B0A0B282FA9B10 ( BOOL p0 )  //0x11B0A0B282FA9B10

    • 0
    • 189
    • 1207
  27. void _0x6F700A4BF7C3331B ( BOOL p0 )  //0x6F700A4BF7C3331B

    • 0
    • 179
    • 1207
  28. void _0xF9E951A1E5517C06 ()  //0xF9E951A1E5517C06

    • 0
    • 163
    • 1207
  29. void _0x76CBCD9EADC00955 ()  //0x76CBCD9EADC00955

    • 0
    • 159
    • 1207
  30. void SHUTDOWN_LOADING_SCREEN ()  //0xFC179D7E8886DADF

    • 0
    • 279
    • 1207
  31. void SET_NO_LOADING_SCREEN ( BOOL toggle )  //0x5CB83156AA038F95

    • 0
    • 247
    • 1207
  32. void _DISPLAY_LOADING_SCREENS ( Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle )  //0x1E5B70E53DB661E5

    • 0
    • 393
    • 1207
  33. void _0x29FB4CE89472C3CB ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x29FB4CE89472C3CB

    • 0
    • 194
    • 1207
  34. void STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS ( Any p0 )  //0x778D4733E0F2F265

    • 0
    • 204
    • 1207
  35. void BAIL_TO_LANDING_PAGE ( int bailCode )  //0xBC2C927F5C264243

    • 0
    • 192
    • 1207
  36. void BAIL_WITH_PASS_THROUGH_PARAMS ( const char* params )  //0xE98204D3C25AE14C

    • 0
    • 191
    • 1207
  37. void _0x4858148E3B8A75D0 ()  //0x4858148E3B8A75D0

    • 0
    • 216
    • 1207
  38. void BG_START_CONTEXT_HASH ( Hash contextHash )  //0x2EB67D564DCC09D5

    • 0
    • 236
    • 1207
  39. void BG_END_CONTEXT_HASH ( Hash contextHash )  //0x6D1431744182CDE8

    • 0
    • 199
    • 1207
  40. void BG_START_CONTEXT ( const char* contextName )  //0x49BA5678BA040CA7

    • 0
    • 256
    • 1207
  41. void BG_END_CONTEXT ( const char* contextName )  //0x3ABF7BA1C3E2C8CF

    • 0
    • 241
    • 1207
  42. void _BG_RELOAD_ALL_BACKGROUND_SCRIPTS ()  //0xBE7D814CFA181B56

    • 0
    • 170
    • 1207
  43. void _ACTIVATE_GOAL_CONTEXT ( Hash goalContext )  //0x7D654266025E921B

    • 0
    • 194
    • 1207
  44. void _DEACTIVATE_GOAL_CONTEXT ( Hash goalContext )  //0x50B72A754EE64A71

    • 0
    • 215
    • 1207
  45. void _SET_GLOBAL_BLOCK_CAN_BE_ACCESSED ( int index, BOOL toggle )  //0xE66F392BFCE734AF

    • 0
    • 194
    • 1207
  46. void _SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED ( BOOL toggle )  //0x11986B05885564D2

    • 0
    • 170
    • 1207
  47. int START_NEW_SCRIPT ( const char* scriptName, int stackSize )  //0xE81651AD79516E48

    • 0
    • 1,107
    • 1207
  48. int START_NEW_SCRIPT_WITH_ARGS ( const char* scriptName, Any* args, int argCount, int stackSize )  //0xB8BA7F44DF1575E1

    • 0
    • 815
    • 1207
  49. int START_NEW_SCRIPT_WITH_NAME_HASH ( Hash scriptHash, int stackSize )  //0xEB1C67C3A5333A92

    • 0
    • 549
    • 1207
  50. int START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS ( Hash scriptHash, Any* args, int argCount, int stackSize )  //0xC4BB298BD441BE78

    • 0
    • 494
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...