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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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94 natives in namespace SCRIPTS

  1. void _SET_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex )  //0x31010318BA9897AC

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  2. void _CLEAR_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex )  //0xD426E2E3288469D6

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  3. void _0xE4ABE20DCE7C7CFE ( Any p0, Any p1, Any p2 )  //0xE4ABE20DCE7C7CFE

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  4. void _0xFFDDF802279BE128 ( Any p0, Any p1, Any p2 )  //0xFFDDF802279BE128

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  5. void _0x64F765D9A1F8F02C ( Any p0, Any p1, Any p2 )  //0x64F765D9A1F8F02C

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  6. void _SET_ALL_PLAYER_BITS ( Any* value )  //0x20F4CB76689ACDBC

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  7. void _CLEAR_ALL_PLAYER_BITS ( Any* value )  //0xDE544B7EC0C187CC

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  8. void SET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1, int p2 )  //0xC6DFB8C04C86D5A5

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  9. void _0x1BDB5A07307F6929 ( Any p0, Any p1 )  //0x1BDB5A07307F6929

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  10. void _0x1C5EB3C27F7508CB ( Any p0, Any p1 )  //0x1C5EB3C27F7508CB

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  11. void _0x42A429CDFED6D99D ( Any p0, Any p1, Any p2 )  //0x42A429CDFED6D99D

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  12. void _0x5827BE85A87B073D ( Any p0 )  //0x5827BE85A87B073D

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  13. void REQUEST_SCRIPT ( const char* scriptName )  //0x46ED607DDD40D7FE

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  14. void SET_SCRIPT_AS_NO_LONGER_NEEDED ( const char* scriptName )  //0x0086D3067E1CFD1C

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  15. void REQUEST_SCRIPT_WITH_NAME_HASH ( Hash scriptHash )  //0xF6B9CE3F8D5B9B74

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  16. void SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED ( Hash scriptHash )  //0x50723A1567C8361E

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  17. void TERMINATE_THREAD ( int threadId )  //0x87ED52AE40EA1A52

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  18. void GET_THREAD_EXISTENCE_DETAILS ( int threadId, BOOL* threadExists, BOOL* hasScriptHandler )  //0xD92FA81B64920E85

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  19. void SCRIPT_THREAD_ITERATOR_RESET ()  //0x39382EB8DCD8684D

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  20. void TERMINATE_THIS_THREAD ()  //0x5E8B6D17FF91CD59

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  21. void _REQUEST_THREAD_EXIT ( int threadId )  //0x7DE4643157AD646C

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  22. void _REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME ( Hash nameHash )  //0x7423F7835770F619

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  23. void SET_EVENT_FLAG_FOR_DELETION ( int eventGroup, int eventIndex, BOOL p2 )  //0x4768D5252EAEB76F

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  24. void TRIGGER_SCRIPT_EVENT ( int eventGroup, Any* eventData, int eventDataSize, int scriptMetadataIndex, int* playerBits )  //0x5AE99C571D5BBE5D

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  25. void _TRIGGER_SCRIPT_EVENT_2 ( Any* eventData, int eventDataSize, int scriptMetadataIndex, int threadId )  //0x8B61C950A148FFA2

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  26. void _0x11B0A0B282FA9B10 ( BOOL p0 )  //0x11B0A0B282FA9B10

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  27. void _0x6F700A4BF7C3331B ( BOOL p0 )  //0x6F700A4BF7C3331B

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  28. void _0xF9E951A1E5517C06 ()  //0xF9E951A1E5517C06

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  29. void _0x76CBCD9EADC00955 ()  //0x76CBCD9EADC00955

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  30. void SHUTDOWN_LOADING_SCREEN ()  //0xFC179D7E8886DADF

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  31. void SET_NO_LOADING_SCREEN ( BOOL toggle )  //0x5CB83156AA038F95

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  32. void _DISPLAY_LOADING_SCREENS ( Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle )  //0x1E5B70E53DB661E5

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  33. void _0x29FB4CE89472C3CB ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x29FB4CE89472C3CB

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  34. void STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS ( Any p0 )  //0x778D4733E0F2F265

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  35. void BAIL_TO_LANDING_PAGE ( int bailCode )  //0xBC2C927F5C264243

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  36. void BAIL_WITH_PASS_THROUGH_PARAMS ( const char* params )  //0xE98204D3C25AE14C

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  37. void _0x4858148E3B8A75D0 ()  //0x4858148E3B8A75D0

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  38. void BG_START_CONTEXT_HASH ( Hash contextHash )  //0x2EB67D564DCC09D5

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  39. void BG_END_CONTEXT_HASH ( Hash contextHash )  //0x6D1431744182CDE8

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  40. void BG_START_CONTEXT ( const char* contextName )  //0x49BA5678BA040CA7

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  41. void BG_END_CONTEXT ( const char* contextName )  //0x3ABF7BA1C3E2C8CF

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  42. void _BG_RELOAD_ALL_BACKGROUND_SCRIPTS ()  //0xBE7D814CFA181B56

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  43. void _ACTIVATE_GOAL_CONTEXT ( Hash goalContext )  //0x7D654266025E921B

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  44. void _DEACTIVATE_GOAL_CONTEXT ( Hash goalContext )  //0x50B72A754EE64A71

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  45. void _SET_GLOBAL_BLOCK_CAN_BE_ACCESSED ( int index, BOOL toggle )  //0xE66F392BFCE734AF

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  46. void _SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED ( BOOL toggle )  //0x11986B05885564D2

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  47. int START_NEW_SCRIPT ( const char* scriptName, int stackSize )  //0xE81651AD79516E48

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  48. int START_NEW_SCRIPT_WITH_ARGS ( const char* scriptName, Any* args, int argCount, int stackSize )  //0xB8BA7F44DF1575E1

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  49. int START_NEW_SCRIPT_WITH_NAME_HASH ( Hash scriptHash, int stackSize )  //0xEB1C67C3A5333A92

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  50. int START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS ( Hash scriptHash, Any* args, int argCount, int stackSize )  //0xC4BB298BD441BE78

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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