RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
94 natives in namespace SCRIPTS
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void _SET_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex ) //0x31010318BA9897AC
- 0
- 431
- 1207
-
void _CLEAR_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex ) //0xD426E2E3288469D6
- 0
- 324
- 1207
-
void _0xE4ABE20DCE7C7CFE ( Any p0, Any p1, Any p2 ) //0xE4ABE20DCE7C7CFE
- 0
- 296
- 1207
-
void _0xFFDDF802279BE128 ( Any p0, Any p1, Any p2 ) //0xFFDDF802279BE128
- 0
- 273
- 1207
-
void _0x64F765D9A1F8F02C ( Any p0, Any p1, Any p2 ) //0x64F765D9A1F8F02C
- 0
- 330
- 1207
-
void _SET_ALL_PLAYER_BITS ( Any* value ) //0x20F4CB76689ACDBC
- 0
- 287
- 1207
-
void _CLEAR_ALL_PLAYER_BITS ( Any* value ) //0xDE544B7EC0C187CC
- 0
- 298
- 1207
-
void SET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1, int p2 ) //0xC6DFB8C04C86D5A5
- 0
- 274
- 1207
-
void _0x1BDB5A07307F6929 ( Any p0, Any p1 ) //0x1BDB5A07307F6929
- 0
- 373
- 1207
-
void _0x1C5EB3C27F7508CB ( Any p0, Any p1 ) //0x1C5EB3C27F7508CB
- 0
- 298
- 1207
-
void _0x42A429CDFED6D99D ( Any p0, Any p1, Any p2 ) //0x42A429CDFED6D99D
- 0
- 256
- 1207
-
void _0x5827BE85A87B073D ( Any p0 ) //0x5827BE85A87B073D
- 0
- 290
- 1207
-
void REQUEST_SCRIPT ( const char* scriptName ) //0x46ED607DDD40D7FE
- 0
- 419
- 1207
-
void SET_SCRIPT_AS_NO_LONGER_NEEDED ( const char* scriptName ) //0x0086D3067E1CFD1C
- 0
- 384
- 1207
-
void REQUEST_SCRIPT_WITH_NAME_HASH ( Hash scriptHash ) //0xF6B9CE3F8D5B9B74
- 0
- 280
- 1207
-
void SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED ( Hash scriptHash ) //0x50723A1567C8361E
- 0
- 348
- 1207
-
void TERMINATE_THREAD ( int threadId ) //0x87ED52AE40EA1A52
- 0
- 307
- 1207
-
void GET_THREAD_EXISTENCE_DETAILS ( int threadId, BOOL* threadExists, BOOL* hasScriptHandler ) //0xD92FA81B64920E85
- 0
- 292
- 1207
-
void SCRIPT_THREAD_ITERATOR_RESET () //0x39382EB8DCD8684D
- 0
- 322
- 1207
-
void TERMINATE_THIS_THREAD () //0x5E8B6D17FF91CD59
- 0
- 341
- 1207
-
void _REQUEST_THREAD_EXIT ( int threadId ) //0x7DE4643157AD646C
- 0
- 325
- 1207
-
void _REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME ( Hash nameHash ) //0x7423F7835770F619
- 0
- 356
- 1207
-
void SET_EVENT_FLAG_FOR_DELETION ( int eventGroup, int eventIndex, BOOL p2 ) //0x4768D5252EAEB76F
- 0
- 269
- 1207
-
void TRIGGER_SCRIPT_EVENT ( int eventGroup, Any* eventData, int eventDataSize, int scriptMetadataIndex, int* playerBits ) //0x5AE99C571D5BBE5D
- 0
- 626
- 1207
-
void _TRIGGER_SCRIPT_EVENT_2 ( Any* eventData, int eventDataSize, int scriptMetadataIndex, int threadId ) //0x8B61C950A148FFA2
- 0
- 208
- 1207
-
void _0x11B0A0B282FA9B10 ( BOOL p0 ) //0x11B0A0B282FA9B10
- 0
- 199
- 1207
-
void _0x6F700A4BF7C3331B ( BOOL p0 ) //0x6F700A4BF7C3331B
- 0
- 190
- 1207
-
void _0xF9E951A1E5517C06 () //0xF9E951A1E5517C06
- 0
- 175
- 1207
-
void _0x76CBCD9EADC00955 () //0x76CBCD9EADC00955
- 0
- 170
- 1207
-
void SHUTDOWN_LOADING_SCREEN () //0xFC179D7E8886DADF
- 0
- 290
- 1207
-
void SET_NO_LOADING_SCREEN ( BOOL toggle ) //0x5CB83156AA038F95
- 0
- 261
- 1207
-
void _DISPLAY_LOADING_SCREENS ( Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle ) //0x1E5B70E53DB661E5
- 0
- 413
- 1207
-
void _0x29FB4CE89472C3CB ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x29FB4CE89472C3CB
- 0
- 207
- 1207
-
void STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS ( Any p0 ) //0x778D4733E0F2F265
- 0
- 215
- 1207
-
void BAIL_TO_LANDING_PAGE ( int bailCode ) //0xBC2C927F5C264243
- 0
- 203
- 1207
-
void BAIL_WITH_PASS_THROUGH_PARAMS ( const char* params ) //0xE98204D3C25AE14C
- 0
- 202
- 1207
-
void _0x4858148E3B8A75D0 () //0x4858148E3B8A75D0
- 0
- 228
- 1207
-
void BG_START_CONTEXT_HASH ( Hash contextHash ) //0x2EB67D564DCC09D5
- 0
- 250
- 1207
-
void BG_END_CONTEXT_HASH ( Hash contextHash ) //0x6D1431744182CDE8
- 0
- 215
- 1207
-
void BG_START_CONTEXT ( const char* contextName ) //0x49BA5678BA040CA7
- 0
- 269
- 1207
-
void BG_END_CONTEXT ( const char* contextName ) //0x3ABF7BA1C3E2C8CF
- 0
- 274
- 1207
-
void _BG_RELOAD_ALL_BACKGROUND_SCRIPTS () //0xBE7D814CFA181B56
- 0
- 181
- 1207
-
void _ACTIVATE_GOAL_CONTEXT ( Hash goalContext ) //0x7D654266025E921B
- 0
- 206
- 1207
-
void _DEACTIVATE_GOAL_CONTEXT ( Hash goalContext ) //0x50B72A754EE64A71
- 0
- 226
- 1207
-
void _SET_GLOBAL_BLOCK_CAN_BE_ACCESSED ( int index, BOOL toggle ) //0xE66F392BFCE734AF
- 0
- 205
- 1207
-
void _SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED ( BOOL toggle ) //0x11986B05885564D2
- 0
- 181
- 1207
-
int START_NEW_SCRIPT ( const char* scriptName, int stackSize ) //0xE81651AD79516E48
- 0
- 1,129
- 1207
-
int START_NEW_SCRIPT_WITH_ARGS ( const char* scriptName, Any* args, int argCount, int stackSize ) //0xB8BA7F44DF1575E1
- 0
- 848
- 1207
-
int START_NEW_SCRIPT_WITH_NAME_HASH ( Hash scriptHash, int stackSize ) //0xEB1C67C3A5333A92
- 0
- 563
- 1207
-
int START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS ( Hash scriptHash, Any* args, int argCount, int stackSize ) //0xC4BB298BD441BE78
- 0
- 508
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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