RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
-
Ped PLAYER_PED_ID () //0x096275889B8E0EE0
- 0
- 642
- 1207
-
void REPORT_POLICE_SPOTTED_PLAYER ( Player player ) //0xCBCCF73FFA69CC6B
- 0
- 284
- 1207
-
void RESET_PLAYER_ARREST_STATE ( Player player ) //0x12917931C31F1750
- 0
- 216
- 1207
-
void RESET_PLAYER_INPUT_GAIT ( Player player ) //0x61A2EECAB274829B
- 0
- 177
- 1207
-
void RESET_WANTED_LEVEL_DIFFICULTY ( Player player ) //0x062D14F18E8B0CAE
- 0
- 317
- 1207
-
void RESTORE_PLAYER_STAMINA ( Player player, float p1 ) //0xC41F4B6E23FE6A4A
- 1
- 803
- 1207
-
void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 ) //0x1D77B47AFA584E90
- 0
- 508
- 1207
-
void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier ) //0x5DA6500FE849DA16
- 0
- 354
- 1207
-
void SET_ALL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle ) //0xE705309B8C6445A4
- 0
- 298
- 1207
-
void SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player ) //0xD5C198A62F1DEB0A
- 0
- 298
- 1207
-
void SET_EVERYONE_IGNORE_PLAYER ( Player player, BOOL toggle ) //0x34630A768925B852
- 0
- 818
- 1207
-
void SET_MAX_WANTED_LEVEL ( int maxWantedLevel ) //0x28A4BD2CEE236E19
- 0
- 546
- 1207
-
void SET_MIN_TIME_BEFORE_HORSE_BUCKING ( Ped mount, int iMinBuckTime ) //0x506CE71FB6E8CF5E
- 0
- 287
- 1207
-
BOOL SET_PED_AS_TEMP_PLAYER_HORSE ( Player player, Ped horse ) //0x227B06324234FB09
- 0
- 359
- 1207
-
void SET_PLAYER_CAN_BE_HASSLED_BY_GANGS ( Player player, BOOL toggle ) //0xC7FE774412046825
- 0
- 320
- 1207
-
void SET_PLAYER_CAN_USE_COVER ( Player player, BOOL toggle ) //0x5EDA520F7A3BAF4E
- 0
- 204
- 1207
-
void SET_PLAYER_CLOTH_PIN_FRAMES ( Ped ped, int p1 ) //0xD0D9317DFEEF9A66
- 0
- 214
- 1207
-
void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange ) //0x4D51E59243281D80
- 0
- 598
- 1207
-
Any SET_PLAYER_DEFENSE_MODIFIER ( Player player, float weaponDefenseMod, float meleeDefenseMod ) //0x497A6539BB0E8787
- 0
- 284
- 1207
-
void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 ) //0xD5FCC166AEB2FD0F
- 0
- 502
- 1207
-
void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate ) //0x8899C244EBCF70DE
- 0
- 392
- 1207
-
void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle ) //0xFEBEEBC9CBDF4B12
- 0
- 616
- 1207
-
void SET_PLAYER_LOCKON ( Player player, BOOL toggle ) //0x462AA1973CBBA75E
- 0
- 470
- 1207
-
void SET_PLAYER_LOCKON_RANGE_OVERRIDE ( Player player, float range ) //0x3A3CD06597388322
- 0
- 263
- 1207
-
void SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE ( Player player ) //0xBEC463B3A11C909E
- 0
- 202
- 1207
-
void SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE ( Player player, Vehicle vehicle ) //0xDA35A134038557EC
- 0
- 298
- 1207
-
void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0xE4CB5A3F18170381
- 0
- 305
- 1207
-
int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 ) //0xED40380076A31506
- 0
- 1,821
- 1207
-
void SET_PLAYER_NOISE_MULTIPLIER ( Player player, float multiplier ) //0xB5EC6BDAEBCA454C
- 0
- 233
- 1207
-
void SET_PLAYER_SIMULATE_AIMING ( Player player, BOOL toggle ) //0xE0447DEF81CCDFD2
- 0
- 302
- 1207
-
void SET_PLAYER_SNEAKING_NOISE_MULTIPLIER ( Player player, float multiplier ) //0x4DE44FA389DCA565
- 0
- 208
- 1207
-
void SET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player, float multiplier ) //0xFECA17CF3343694B
- 0
- 211
- 1207
-
void SET_PLAYER_TARGETING_MODE ( int targetMode ) //0xD66A941F401E7302
- 0
- 602
- 1207
-
void SET_PLAYER_TEAM ( Player player, int team, BOOL bRestrictToThisScript ) //0xE8DD8536F01DE600
- 0
- 277
- 1207
-
void SET_PLAYER_WANTED_LEVEL ( Player player, int wantedLevel, BOOL disableNoMission ) //0x384D4765395E006C
- 0
- 575
- 1207
-
void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0x94D529F7B73D7A85
- 0
- 454
- 1207
-
void SET_PLAYER_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier ) //0xD15CC2D493160BE3
- 0
- 243
- 1207
-
void SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER ( Player player, Hash weaponHash, float damageModifier ) //0xD04AD186CE8BB129
- 0
- 287
- 1207
-
void SET_POLICE_RADAR_BLIPS ( BOOL toggle ) //0x6FD7DD6B63F2820E
- 0
- 525
- 1207
-
void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier ) //0xBFCEABDE34DA5085
- 0
- 365
- 1207
-
void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier ) //0xD7FA719CB54866C2
- 0
- 790
- 1207
-
void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 ) //0xFA0C063C422C4355
- 1
- 434
- 1207
-
void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0xDF8822C55EDDA65B
- 0
- 606
- 1207
-
void STOP_PLAYER_TELEPORT () //0x0858B86146601BE8
- 0
- 223
- 1207
-
BOOL UPDATE_PLAYER_TELEPORT ( Player player ) //0xC39DCE4672CBFBC1
- 0
- 230
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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