RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _EAGLE_EYE_SET_CUSTOM_DISTANCE ( Entity entity, float distance ) //0x907B16B3834C69E2
- 0
- 200
- 1207
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BOOL GET_PLAYER_INTERACTION_TARGET_ENTITY ( Player player, Entity* outEntity, BOOL p2, BOOL p3 ) //0x3EE1F7A8C32F24E1
- 0
- 275
- 1207
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void _0xF21C7A3F3FFBA629 ( Any p0 ) //0xF21C7A3F3FFBA629
- 0
- 171
- 1207
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Any _0xBEA3A6E5F5F79A6F ( Any p0, Any p1 ) //0xBEA3A6E5F5F79A6F
- 0
- 199
- 1207
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void _SET_PLAYER_MANAGE_BUFF_SUPER_JUMP ( Player player, float p1 ) //0x292F0B6EDC82E3A4
- 0
- 242
- 1207
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BOOL _IS_PLAYER_IN_SCOPE ( Player player ) //0x04D7F33640662FA2
- 0
- 200
- 1207
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void _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG ( int flagId, BOOL toggle ) //0x7146CF430965927C
- 0
- 291
- 1207
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BOOL IS_PLAYER_FREE_AIMING ( Player player ) //0x936F967D4BE1CE9D
- 0
- 369
- 1207
-
void _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE ( Player player, Hash ammoType, int amount ) //0xE133C1EC5300F740
- 0
- 195
- 1207
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BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY ( Player player, Entity entity ) //0x8C67C11C68713D25
- 0
- 295
- 1207
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void _0xC900A465364A85D6 ( Player player ) //0xC900A465364A85D6
- 0
- 171
- 1207
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BOOL GET_ENTITY_PLAYER_IS_FREE_AIMING_AT ( Player player, Entity* entity ) //0xA6817C110B830EAD
- 0
- 629
- 1207
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void _0xCFB2EED4FCB7BD77 ( Any p0, Any p1, Any p2 ) //0xCFB2EED4FCB7BD77
- 0
- 179
- 1207
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void _0x3DAABE78A23694BC ( Any p0, Any p1 ) //0x3DAABE78A23694BC
- 0
- 214
- 1207
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void _0x2BB8D58E88777499 ( Any p0 ) //0x2BB8D58E88777499
- 0
- 182
- 1207
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BOOL _0x7AE93C45EC14A166 ( Player player, Ped* ped ) //0x7AE93C45EC14A166
- 0
- 196
- 1207
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void _0x00EB5A760638DB55 ( Any p0, Any p1, Any p2 ) //0x00EB5A760638DB55
- 0
- 196
- 1207
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void SET_PLAYER_LOCKON_RANGE_OVERRIDE ( Player player, float range ) //0x3A3CD06597388322
- 0
- 263
- 1207
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void _0x65887EAC535A0B0C ( Any p0 ) //0x65887EAC535A0B0C
- 0
- 166
- 1207
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void SET_PLAYER_CAN_BE_HASSLED_BY_GANGS ( Player player, BOOL toggle ) //0xC7FE774412046825
- 0
- 320
- 1207
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void _SET_WEAPON_DEGRADATION_MODIFIER ( Player player, float modifier ) //0x11A7FF918EF6BC66
- 0
- 218
- 1207
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void SET_PLAYER_CAN_USE_COVER ( Player player, BOOL toggle ) //0x5EDA520F7A3BAF4E
- 0
- 205
- 1207
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void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE ( Player player, float drawReductionTime ) //0xBE0C524970892D41
- 0
- 174
- 1207
-
void _0xD1A70C1E8D1031FE ( Any p0, Any p1 ) //0xD1A70C1E8D1031FE
- 0
- 228
- 1207
-
void _SET_BOW_STAMINA_DRAIN_SPEED ( Player player, float staminaDrain ) //0xFE7C9CF376D23342
- 0
- 238
- 1207
-
void _0xACA45DDCEF6071C4 ( Player player, BOOL p1 ) //0xACA45DDCEF6071C4
- 0
- 202
- 1207
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void _SET_DAMAGE_CLOSE_DISTANCE_BONUS ( Player player, float closeRangeLowerBound, float closeRangeUpperBound ) //0x7761A30432C91297
- 0
- 185
- 1207
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void _0xA0C683284DF027C7 ( Player player, int p1, BOOL enable ) //0xA0C683284DF027C7
- 0
- 224
- 1207
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void _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL ( Player player, float closeDamageBonus ) //0x5006C36652D6EC56
- 0
- 197
- 1207
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void _0x4EC8BE63B8A5D4EF ( Player player, int p1 ) //0x4EC8BE63B8A5D4EF
- 0
- 204
- 1207
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void _SET_DAMAGE_FAR_DISTANCE_BONUS ( Player player, float farRangeLowerBound, float farRangeUpperBound ) //0xED591CB17C8BA216
- 0
- 192
- 1207
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int GET_MAX_WANTED_LEVEL () //0xD04CFAD1E2B7984A
- 0
- 218
- 1207
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void _SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL ( Player player, float farDamageBonus ) //0x1F0E3A4434565F8F
- 0
- 176
- 1207
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BOOL IS_PLAYER_TARGETTING_ANYTHING ( Player player ) //0x4605C66E0F935F83
- 0
- 460
- 1207
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Any _0x6C54E69516CC56BD ( Any p0 ) //0x6C54E69516CC56BD
- 0
- 182
- 1207
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void RESTORE_PLAYER_STAMINA ( Player player, float p1 ) //0xC41F4B6E23FE6A4A
- 1
- 805
- 1207
-
void _0x3A8611BD7BDE84F7 ( Any p0, Any p1 ) //0x3A8611BD7BDE84F7
- 0
- 185
- 1207
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void _0x8591EE69CC3ED257 ( Player player, BOOL toggle ) //0x8591EE69CC3ED257
- 0
- 215
- 1207
-
void _0xC177C827CEFC0AA4 ( Any p0, Any p1 ) //0xC177C827CEFC0AA4
- 0
- 166
- 1207
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int GET_PLAYER_GROUP ( Player player ) //0x9BAB31815159ABCF
- 0
- 311
- 1207
-
void _0xBD96185264DDAAEA ( Any p0, Any p1 ) //0xBD96185264DDAAEA
- 0
- 162
- 1207
-
void _0x3D9DA5C9EFD20D88 ( Any p0, Any p1 ) //0x3D9DA5C9EFD20D88
- 0
- 201
- 1207
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void _0x628E742FE1F79C4A ( Any p0, Any p1 ) //0x628E742FE1F79C4A
- 0
- 185
- 1207
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void _0x2BEED53B912537D0 ( Any p0, Any p1, Any p2 ) //0x2BEED53B912537D0
- 0
- 227
- 1207
-
void _0xC6366A585659D15C ( Any p0, Any p1 ) //0xC6366A585659D15C
- 0
- 184
- 1207
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void _0x908D4B72854C8F62 ( Any p0 ) //0x908D4B72854C8F62
- 0
- 204
- 1207
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void _0x98CD760DE43B612E ( Any p0, Any p1 ) //0x98CD760DE43B612E
- 0
- 181
- 1207
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Any _0xD1F6B912785BFD35 ( Any p0 ) //0xD1F6B912785BFD35
- 0
- 205
- 1207
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void _0x216BC0D3D2E413D2 ( Player player, Any p1 ) //0x216BC0D3D2E413D2
- 0
- 174
- 1207
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void _0xC4873B053054C04B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xC4873B053054C04B
- 0
- 214
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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