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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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395 natives in namespace PLAYER

  1. void _EAGLE_EYE_SET_CUSTOM_DISTANCE ( Entity entity, float distance )  //0x907B16B3834C69E2

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  2. BOOL GET_PLAYER_INTERACTION_TARGET_ENTITY ( Player player, Entity* outEntity, BOOL p2, BOOL p3 )  //0x3EE1F7A8C32F24E1

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  3. void _0xF21C7A3F3FFBA629 ( Any p0 )  //0xF21C7A3F3FFBA629

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  4. Any _0xBEA3A6E5F5F79A6F ( Any p0, Any p1 )  //0xBEA3A6E5F5F79A6F

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  5. void _SET_PLAYER_MANAGE_BUFF_SUPER_JUMP ( Player player, float p1 )  //0x292F0B6EDC82E3A4

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  6. BOOL _IS_PLAYER_IN_SCOPE ( Player player )  //0x04D7F33640662FA2

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  7. void _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG ( int flagId, BOOL toggle )  //0x7146CF430965927C

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  8. BOOL IS_PLAYER_FREE_AIMING ( Player player )  //0x936F967D4BE1CE9D

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  9. void _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE ( Player player, Hash ammoType, int amount )  //0xE133C1EC5300F740

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  10. BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY ( Player player, Entity entity )  //0x8C67C11C68713D25

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  11. void _0xC900A465364A85D6 ( Player player )  //0xC900A465364A85D6

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  12. BOOL GET_ENTITY_PLAYER_IS_FREE_AIMING_AT ( Player player, Entity* entity )  //0xA6817C110B830EAD

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  13. void _0xCFB2EED4FCB7BD77 ( Any p0, Any p1, Any p2 )  //0xCFB2EED4FCB7BD77

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  14. void _0x3DAABE78A23694BC ( Any p0, Any p1 )  //0x3DAABE78A23694BC

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  15. void _0x2BB8D58E88777499 ( Any p0 )  //0x2BB8D58E88777499

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  16. BOOL _0x7AE93C45EC14A166 ( Player player, Ped* ped )  //0x7AE93C45EC14A166

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  17. void _0x00EB5A760638DB55 ( Any p0, Any p1, Any p2 )  //0x00EB5A760638DB55

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  18. void SET_PLAYER_LOCKON_RANGE_OVERRIDE ( Player player, float range )  //0x3A3CD06597388322

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  19. void _0x65887EAC535A0B0C ( Any p0 )  //0x65887EAC535A0B0C

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  20. void SET_PLAYER_CAN_BE_HASSLED_BY_GANGS ( Player player, BOOL toggle )  //0xC7FE774412046825

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  21. void _SET_WEAPON_DEGRADATION_MODIFIER ( Player player, float modifier )  //0x11A7FF918EF6BC66

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  22. void SET_PLAYER_CAN_USE_COVER ( Player player, BOOL toggle )  //0x5EDA520F7A3BAF4E

    • 0
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  23. void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE ( Player player, float drawReductionTime )  //0xBE0C524970892D41

    • 0
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  24. void _0xD1A70C1E8D1031FE ( Any p0, Any p1 )  //0xD1A70C1E8D1031FE

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  25. void _SET_BOW_STAMINA_DRAIN_SPEED ( Player player, float staminaDrain )  //0xFE7C9CF376D23342

    • 0
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  26. void _0xACA45DDCEF6071C4 ( Player player, BOOL p1 )  //0xACA45DDCEF6071C4

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  27. void _SET_DAMAGE_CLOSE_DISTANCE_BONUS ( Player player, float closeRangeLowerBound, float closeRangeUpperBound )  //0x7761A30432C91297

    • 0
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  28. void _0xA0C683284DF027C7 ( Player player, int p1, BOOL enable )  //0xA0C683284DF027C7

    • 0
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  29. void _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL ( Player player, float closeDamageBonus )  //0x5006C36652D6EC56

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  30. void _0x4EC8BE63B8A5D4EF ( Player player, int p1 )  //0x4EC8BE63B8A5D4EF

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  31. void _SET_DAMAGE_FAR_DISTANCE_BONUS ( Player player, float farRangeLowerBound, float farRangeUpperBound )  //0xED591CB17C8BA216

    • 0
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  32. int GET_MAX_WANTED_LEVEL ()  //0xD04CFAD1E2B7984A

    • 0
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  33. void _SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL ( Player player, float farDamageBonus )  //0x1F0E3A4434565F8F

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  34. BOOL IS_PLAYER_TARGETTING_ANYTHING ( Player player )  //0x4605C66E0F935F83

    • 0
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  35. Any _0x6C54E69516CC56BD ( Any p0 )  //0x6C54E69516CC56BD

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  36. void RESTORE_PLAYER_STAMINA ( Player player, float p1 )  //0xC41F4B6E23FE6A4A

    • 1
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  37. void _0x3A8611BD7BDE84F7 ( Any p0, Any p1 )  //0x3A8611BD7BDE84F7

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  38. void _0x8591EE69CC3ED257 ( Player player, BOOL toggle )  //0x8591EE69CC3ED257

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  39. void _0xC177C827CEFC0AA4 ( Any p0, Any p1 )  //0xC177C827CEFC0AA4

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  40. int GET_PLAYER_GROUP ( Player player )  //0x9BAB31815159ABCF

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  41. void _0xBD96185264DDAAEA ( Any p0, Any p1 )  //0xBD96185264DDAAEA

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  42. void _0x3D9DA5C9EFD20D88 ( Any p0, Any p1 )  //0x3D9DA5C9EFD20D88

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  43. void _0x628E742FE1F79C4A ( Any p0, Any p1 )  //0x628E742FE1F79C4A

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  44. void _0x2BEED53B912537D0 ( Any p0, Any p1, Any p2 )  //0x2BEED53B912537D0

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  45. void _0xC6366A585659D15C ( Any p0, Any p1 )  //0xC6366A585659D15C

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  46. void _0x908D4B72854C8F62 ( Any p0 )  //0x908D4B72854C8F62

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  47. void _0x98CD760DE43B612E ( Any p0, Any p1 )  //0x98CD760DE43B612E

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  48. Any _0xD1F6B912785BFD35 ( Any p0 )  //0xD1F6B912785BFD35

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  49. void _0x216BC0D3D2E413D2 ( Player player, Any p1 )  //0x216BC0D3D2E413D2

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  50. void _0xC4873B053054C04B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xC4873B053054C04B

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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