RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _SET_DEADEYE_TAGGING_ENABLED ( Player player, BOOL toggle ) //0x6B5DDFB967E5073D
- 0
- 198
- 1207
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void _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG ( int flagId, BOOL toggle ) //0x7146CF430965927C
- 0
- 288
- 1207
-
void _SET_LOCKON_FOCUS_FIRE_VFX ( Player player, const char* p1 ) //0x5F8E0303C229C84B
- 0
- 205
- 1207
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void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle ) //0x4A056257802DD3E5
- 0
- 212
- 1207
-
void _SET_MAX_WANTED_LEVEL_2 ( int maxWantedLevel ) //0xEA6DE0CD15AECBE2
- 0
- 271
- 1207
-
void _SET_MOUNT_PROMPT_DISABLED ( BOOL disabled ) //0x5B9813ECF7633FE8
- 0
- 181
- 1207
-
void _SET_PED_ACTIVE_PLAYER_HORSE ( Player player, Ped horse ) //0x8FBF9EDB378CCB8C
- 0
- 427
- 1207
-
void _SET_PED_AS_SADDLE_HORSE_FOR_PLAYER ( Player player, Ped mount ) //0xD2CB0FB0FDCB473D
- 0
- 425
- 1207
-
void _SET_PLAYER_CAN_MERCY_KILL ( Player player, BOOL toggle ) //0x39363DFD04E91496
- 0
- 156
- 1311
-
void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo ) //0x78B3D19AF6391A55
- 0
- 201
- 1207
-
void _SET_PLAYER_DEFENSE_TYPE_MODIFIER ( Player player, int type, float defenseModifier ) //0x93F499CAE53FCD05
- 0
- 214
- 1207
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void _SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0x2D3ACE3DE0A2B622
- 0
- 218
- 1207
-
void _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash ) //0x7C32191D9FB2BDEA
- 0
- 201
- 1207
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void _SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER ( Player player, float modifier ) //0x535ED4605F89AB6E
- 0
- 182
- 1207
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void _SET_PLAYER_HUNTING_WAGON ( Player player, Vehicle wagon ) //0x6A4404BDFA62CE2C
- 0
- 301
- 1207
-
void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode ) //0x19B4F71703902238
- 0
- 241
- 1207
-
void _SET_PLAYER_LASSO_DAMAGE_PER_SECOND ( Player player, float damage ) //0x43F50A7CD2482156
- 0
- 279
- 1207
-
void _SET_PLAYER_LOCAL_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy ) //0x4EA69188FBCE6A7D
- 0
- 197
- 1207
-
void _SET_PLAYER_MANAGE_BUFF_SUPER_JUMP ( Player player, float p1 ) //0x292F0B6EDC82E3A4
- 0
- 239
- 1207
-
void _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE ( Player player, Hash ammoType, int amount ) //0xE133C1EC5300F740
- 0
- 194
- 1207
-
void _SET_PLAYER_OWNS_MOUNT ( Player player, Ped mount ) //0xE6D4E435B56D5BD0
- 0
- 291
- 1207
-
void _SET_PLAYER_OWNS_VEHICLE ( Player player, Vehicle vehicle ) //0xD0E02AA618020D17
- 0
- 202
- 1207
-
void _SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy ) //0xDEE80FEDFDD43C9B
- 0
- 193
- 1207
-
void _SET_PLAYER_RESET_FLAG ( Player player, int playerResetFlag, BOOL p2 ) //0x9F9A829C6751F3C7
- 0
- 231
- 1207
-
void _SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER ( Player player, float multiplier ) //0xBBADFB5E5E5766FB
- 0
- 207
- 1207
-
void _SET_PLAYER_STAT_FLAG_HASH ( Player player, Hash p1 ) //0x768E81AE285A4B67
- 0
- 200
- 1207
-
void _SET_PLAYER_TOTAL_ACCURACY_MODIFIER ( Player player, float accuracy ) //0x967FF5BC0CFE6D26
- 0
- 195
- 1207
-
void _SET_PLAYER_TRAMPLE_DAMAGE_MODIFIER ( Player player, float modifier ) //0xAF341032E97FB061
- 0
- 191
- 1207
-
void _SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL ( Player player, Hash weaponGroup, BOOL toggle ) //0x59F0AFF3E0A1B019
- 0
- 173
- 1207
-
void _SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER ( Player player, Hash weaponGroup, float modifier ) //0xFC79DCC94D0A5897
- 0
- 201
- 1207
-
void _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE ( Player player, float damageDecrease ) //0xB427911EA6DFFEF3
- 0
- 290
- 1207
-
void _SET_SPECIAL_ABILITY_ACTIVATION_COST ( Player player, float activationCost, int p2 ) //0xAE4BCC79C587EBBF
- 0
- 235
- 1207
-
void _SET_SPECIAL_ABILITY_DURATION_COST ( Player player, float durationCost ) //0xB783F75940B23014
- 0
- 240
- 1207
-
void _SET_SPECIAL_ABILITY_MULTIPLIER ( Player player, float multiplier ) //0x5A498FCA232F71E1
- 0
- 188
- 1207
-
void _SET_WEAPON_DEGRADATION_MODIFIER ( Player player, float modifier ) //0x11A7FF918EF6BC66
- 0
- 215
- 1207
-
void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT ( Player player, float amount, Any p2 ) //0x200114E99552462B
- 0
- 232
- 1207
-
float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player ) //0x029884FB65821B07
- 0
- 196
- 1207
-
void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 ) //0x51345AE20F22C261
- 0
- 219
- 1207
-
void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled ) //0xAE637BB8EF017875
- 0
- 196
- 1207
-
void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped ) //0xC0B21F235C02139C
- 0
- 233
- 1207
-
void _UNREGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity ) //0x9DAE1380CC5C6451
- 0
- 154
- 1207
-
void _UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 ) //0x9A957912CE2EABD1
- 0
- 200
- 1207
-
void BOOST_PLAYER_HORSE_SPEED_FOR_TIME ( Player player, float speedBoost, int duration ) //0x09C28F828EE674FA
- 0
- 285
- 1207
-
BOOL CAN_PLAYER_START_MISSION ( Player player ) //0x2DF170B1185AF777
- 0
- 326
- 1207
-
void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player ) //0x0361096D6CE4372C
- 0
- 217
- 1207
-
void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player ) //0x270B63A641BE32F2
- 0
- 192
- 1207
-
void CLEAR_PLAYER_WANTED_LEVEL ( Player player ) //0x4E4B996C928C7AA6
- 1
- 844
- 1207
-
void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle ) //0x2970929FD5F9FC89
- 0
- 390
- 1207
-
void EAGLE_EYE_SET_CUSTOM_ENTITY_TINT ( Entity entity, int red, int green, int blue ) //0x62ED71E133B6C9F1
- 0
- 183
- 1207
-
void FORCE_CLEANUP ( int cleanupFlags ) //0x768C017FB878E4F4
- 0
- 520
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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