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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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395 natives in namespace PLAYER

  1. void _SET_DEADEYE_TAGGING_ENABLED ( Player player, BOOL toggle )  //0x6B5DDFB967E5073D

    • 0
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    • 1207
  2. void _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG ( int flagId, BOOL toggle )  //0x7146CF430965927C

    • 0
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    • 1207
  3. void _SET_LOCKON_FOCUS_FIRE_VFX ( Player player, const char* p1 )  //0x5F8E0303C229C84B

    • 0
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  4. void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle )  //0x4A056257802DD3E5

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  5. void _SET_MAX_WANTED_LEVEL_2 ( int maxWantedLevel )  //0xEA6DE0CD15AECBE2

    • 0
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  6. void _SET_MOUNT_PROMPT_DISABLED ( BOOL disabled )  //0x5B9813ECF7633FE8

    • 0
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  7. void _SET_PED_ACTIVE_PLAYER_HORSE ( Player player, Ped horse )  //0x8FBF9EDB378CCB8C

    • 0
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  8. void _SET_PED_AS_SADDLE_HORSE_FOR_PLAYER ( Player player, Ped mount )  //0xD2CB0FB0FDCB473D

    • 0
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  9. void _SET_PLAYER_CAN_MERCY_KILL ( Player player, BOOL toggle )  //0x39363DFD04E91496

    • 0
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  10. void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo )  //0x78B3D19AF6391A55

    • 0
    • 192
    • 1207
  11. void _SET_PLAYER_DEFENSE_TYPE_MODIFIER ( Player player, int type, float defenseModifier )  //0x93F499CAE53FCD05

    • 0
    • 205
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  12. void _SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0x2D3ACE3DE0A2B622

    • 0
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  13. void _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash )  //0x7C32191D9FB2BDEA

    • 0
    • 193
    • 1207
  14. void _SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER ( Player player, float modifier )  //0x535ED4605F89AB6E

    • 0
    • 164
    • 1207
  15. void _SET_PLAYER_HUNTING_WAGON ( Player player, Vehicle wagon )  //0x6A4404BDFA62CE2C

    • 0
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    • 1207
  16. void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode )  //0x19B4F71703902238

    • 0
    • 231
    • 1207
  17. void _SET_PLAYER_LASSO_DAMAGE_PER_SECOND ( Player player, float damage )  //0x43F50A7CD2482156

    • 0
    • 266
    • 1207
  18. void _SET_PLAYER_LOCAL_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy )  //0x4EA69188FBCE6A7D

    • 0
    • 187
    • 1207
  19. void _SET_PLAYER_MANAGE_BUFF_SUPER_JUMP ( Player player, float p1 )  //0x292F0B6EDC82E3A4

    • 0
    • 230
    • 1207
  20. void _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE ( Player player, Hash ammoType, int amount )  //0xE133C1EC5300F740

    • 0
    • 182
    • 1207
  21. void _SET_PLAYER_OWNS_MOUNT ( Player player, Ped mount )  //0xE6D4E435B56D5BD0

    • 0
    • 278
    • 1207
  22. void _SET_PLAYER_OWNS_VEHICLE ( Player player, Vehicle vehicle )  //0xD0E02AA618020D17

    • 0
    • 193
    • 1207
  23. void _SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy )  //0xDEE80FEDFDD43C9B

    • 0
    • 182
    • 1207
  24. void _SET_PLAYER_RESET_FLAG ( Player player, int playerResetFlag, BOOL p2 )  //0x9F9A829C6751F3C7

    • 0
    • 221
    • 1207
  25. void _SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER ( Player player, float multiplier )  //0xBBADFB5E5E5766FB

    • 0
    • 198
    • 1207
  26. void _SET_PLAYER_STAT_FLAG_HASH ( Player player, Hash p1 )  //0x768E81AE285A4B67

    • 0
    • 190
    • 1207
  27. void _SET_PLAYER_TOTAL_ACCURACY_MODIFIER ( Player player, float accuracy )  //0x967FF5BC0CFE6D26

    • 0
    • 187
    • 1207
  28. void _SET_PLAYER_TRAMPLE_DAMAGE_MODIFIER ( Player player, float modifier )  //0xAF341032E97FB061

    • 0
    • 182
    • 1207
  29. void _SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL ( Player player, Hash weaponGroup, BOOL toggle )  //0x59F0AFF3E0A1B019

    • 0
    • 156
    • 1207
  30. void _SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER ( Player player, Hash weaponGroup, float modifier )  //0xFC79DCC94D0A5897

    • 0
    • 186
    • 1207
  31. void _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE ( Player player, float damageDecrease )  //0xB427911EA6DFFEF3

    • 0
    • 278
    • 1207
  32. void _SET_SPECIAL_ABILITY_ACTIVATION_COST ( Player player, float activationCost, int p2 )  //0xAE4BCC79C587EBBF

    • 0
    • 212
    • 1207
  33. void _SET_SPECIAL_ABILITY_DURATION_COST ( Player player, float durationCost )  //0xB783F75940B23014

    • 0
    • 198
    • 1207
  34. void _SET_SPECIAL_ABILITY_MULTIPLIER ( Player player, float multiplier )  //0x5A498FCA232F71E1

    • 0
    • 179
    • 1207
  35. void _SET_WEAPON_DEGRADATION_MODIFIER ( Player player, float modifier )  //0x11A7FF918EF6BC66

    • 0
    • 206
    • 1207
  36. void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT ( Player player, float amount, Any p2 )  //0x200114E99552462B

    • 0
    • 208
    • 1207
  37. float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player )  //0x029884FB65821B07

    • 0
    • 187
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  38. void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 )  //0x51345AE20F22C261

    • 0
    • 198
    • 1207
  39. void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0xAE637BB8EF017875

    • 0
    • 187
    • 1207
  40. void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped )  //0xC0B21F235C02139C

    • 0
    • 224
    • 1207
  41. void _UNREGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity )  //0x9DAE1380CC5C6451

    • 0
    • 145
    • 1207
  42. void _UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 )  //0x9A957912CE2EABD1

    • 0
    • 191
    • 1207
  43. void BOOST_PLAYER_HORSE_SPEED_FOR_TIME ( Player player, float speedBoost, int duration )  //0x09C28F828EE674FA

    • 0
    • 275
    • 1207
  44. BOOL CAN_PLAYER_START_MISSION ( Player player )  //0x2DF170B1185AF777

    • 0
    • 316
    • 1207
  45. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x0361096D6CE4372C

    • 0
    • 208
    • 1207
  46. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0x270B63A641BE32F2

    • 0
    • 181
    • 1207
  47. void CLEAR_PLAYER_WANTED_LEVEL ( Player player )  //0x4E4B996C928C7AA6

    • 1
    • 827
    • 1207
  48. void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle )  //0x2970929FD5F9FC89

    • 0
    • 377
    • 1207
  49. void EAGLE_EYE_SET_CUSTOM_ENTITY_TINT ( Entity entity, int red, int green, int blue )  //0x62ED71E133B6C9F1

    • 0
    • 176
    • 1207
  50. void FORCE_CLEANUP ( int cleanupFlags )  //0x768C017FB878E4F4

    • 0
    • 510
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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