RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _SET_MOUNT_PROMPT_DISABLED ( BOOL disabled ) //0x5B9813ECF7633FE8
- 0
- 181
- 1207
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BOOL IS_PLAYER_RIDING_TRAIN ( Player player ) //0x2FB0ACADA6A238DD
- 0
- 207
- 1207
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void _0x9AFCF9FE1884BF62 ( Any p0, Any p1 ) //0x9AFCF9FE1884BF62
- 0
- 228
- 1207
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Any _0x1E8099F449ABB0BA ( Any p0 ) //0x1E8099F449ABB0BA
- 0
- 176
- 1207
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int _GET_DEADEYE_ABILITY_LEVEL ( Player player ) //0xCCE7C695C164C35F
- 0
- 326
- 1207
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void _SET_DEADEYE_ABILITY_LEVEL ( Player player, int level ) //0xF0FE8E790BFEB5BB
- 0
- 358
- 1207
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BOOL _IS_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType ) //0x8A0643B0B4CA276B
- 0
- 282
- 1207
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void _SET_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType, BOOL toggle ) //0x2797B8D66DD0EBB8
- 0
- 339
- 1207
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void _SET_DEADEYE_TAGGING_ENABLED ( Player player, BOOL toggle ) //0x6B5DDFB967E5073D
- 0
- 198
- 1207
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BOOL _GET_IS_DEADEYE_TAGGING_ENABLED ( Player player ) //0x32348719DCED2969
- 0
- 169
- 1207
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void _0x3C4AE8506638C7E2 ( Any p0, Any p1 ) //0x3C4AE8506638C7E2
- 0
- 201
- 1207
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Any _0x51139D8C17B16FBC ( Any p0 ) //0x51139D8C17B16FBC
- 0
- 194
- 1207
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void _0x8F44EBB3BA8F6D44 ( Any p0, Any p1 ) //0x8F44EBB3BA8F6D44
- 0
- 231
- 1207
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void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter ) //0x83FCD6921FC8FD05
- 1
- 405
- 1207
-
Any _0xE92261BD28C0878F ( Any p0 ) //0xE92261BD28C0878F
- 0
- 195
- 1207
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void _0x870634493CB4372C ( Any p0, Any p1 ) //0x870634493CB4372C
- 0
- 155
- 1207
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Any _0xA54000D4BFD90BDE ( Any p0 ) //0xA54000D4BFD90BDE
- 0
- 186
- 1207
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void _0x6EDB5D08CB03E763 ( Any p0, Any p1 ) //0x6EDB5D08CB03E763
- 0
- 206
- 1207
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Any _0x27AD7162D3FED01E ( Any p0, Any p1 ) //0x27AD7162D3FED01E
- 0
- 207
- 1207
-
int _GET_NUM_MARKED_DEADEYE_TARGETS ( Player player ) //0xCCD9B77F70D31C9D
- 0
- 188
- 1207
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Any _0xC93A9A45430D484E ( Any p0 ) //0xC93A9A45430D484E
- 0
- 199
- 1207
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void _0x570A13A4CA2799BB ( Player player, BOOL p1 ) //0x570A13A4CA2799BB
- 0
- 211
- 1207
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void _0x3ACAC8832E77BC93 ( Player player, BOOL p1 ) //0x3ACAC8832E77BC93
- 0
- 188
- 1207
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void _0x2B12B6FC8B8772AB ( Player player, int p1 ) //0x2B12B6FC8B8772AB
- 0
- 192
- 1207
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void _0xE910932F4B30BE23 ( Player player ) //0xE910932F4B30BE23
- 0
- 201
- 1207
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void _0x131E294EF60160DF ( Player player, float p1, float p2, float p3, float p4, Any p5 ) //0x131E294EF60160DF
- 0
- 217
- 1207
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void _0x0E9057A9DA78D0F8 ( Player player, int bitflag ) //0x0E9057A9DA78D0F8
- 0
- 200
- 1207
-
void _0x263D69767F76059C ( Player player, int p1 ) //0x263D69767F76059C
- 0
- 192
- 1207
-
void _REGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity, BOOL p2 ) //0x543DFE14BE720027
- 0
- 255
- 1207
-
void _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 ) //0xAC67098A1E54ABB0
- 0
- 212
- 1207
-
void _UNREGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity ) //0x9DAE1380CC5C6451
- 0
- 154
- 1207
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void _UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 ) //0x9A957912CE2EABD1
- 0
- 200
- 1207
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void _0xE5D3EB37ABC1EB03 ( Any p0 ) //0xE5D3EB37ABC1EB03
- 0
- 200
- 1207
-
BOOL _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY ( Player player, Entity entity ) //0x0E6846476906C9DD
- 0
- 206
- 1207
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Any _0x6852288340B43239 ( Any p0, Any p1 ) //0x6852288340B43239
- 0
- 182
- 1207
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Any _0xE50A67C33514A390 ( Any p0, Any p1 ) //0xE50A67C33514A390
- 0
- 227
- 1207
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void _EAGLE_EYE_DISABLE_TRACKING_TRAIL ( Entity entity, const char* trail, Any p2, Any p3 ) //0x40AB73092C95B5F5
- 0
- 191
- 1207
-
void _0x6ECFC621A168424C ( Entity entity1, Entity entity2, Any p2, float p3 ) //0x6ECFC621A168424C
- 0
- 186
- 1207
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void _0xDC5E09D012D759C4 ( Entity entity1, Entity entity2, Any p2 ) //0xDC5E09D012D759C4
- 0
- 183
- 1207
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void _0x00B156AFEBCC5AE0 ( Any p0 ) //0x00B156AFEBCC5AE0
- 0
- 193
- 1207
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void _0xC58CE6824E604DEC ( Any p0 ) //0xC58CE6824E604DEC
- 0
- 182
- 1207
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void _0x330CA55A3647FA1C ( Any p0, Any p1 ) //0x330CA55A3647FA1C
- 0
- 205
- 1207
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Any _0xA62BBAAE67A05BB0 ( Any p0 ) //0xA62BBAAE67A05BB0
- 0
- 193
- 1207
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void _EAGLE_EYE_SET_COLOR ( Player player, BOOL p1, Any* p2 ) //0x2C41D93F550D5E37
- 0
- 213
- 1207
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void _0x22C8B10802301381 ( Any p0, Any p1 ) //0x22C8B10802301381
- 0
- 190
- 1207
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void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER ( Player player, float modifier ) //0xE0D6C2A146A5C993
- 0
- 198
- 1207
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void _0x06E1FB78B1E59CA5 ( Ped ped, BOOL p1 ) //0x06E1FB78B1E59CA5
- 0
- 205
- 1207
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void _EAGLE_EYE_SET_PLUS_FLAG_DISABLED ( Ped ped, BOOL disabled ) //0xCE285A4413B00B7F
- 0
- 226
- 1207
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Any _0x3813E11A378958A5 ( Any p0 ) //0x3813E11A378958A5
- 0
- 224
- 1207
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void _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL ( Player player, Entity linkedWaypointPed ) //0x2AF423D6ECB2C485
- 0
- 210
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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