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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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395 natives in namespace PLAYER

  1. void _MODIFY_PLAYER_UI_PROMPT_FOR_PED ( Player player, Ped ped, int promptType, int promptMode, BOOL enabled )  //0xA3DB37EDF9A74635

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  2. void _0xE5D3EB37ABC1EB03 ( Any p0 )  //0xE5D3EB37ABC1EB03

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  3. BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode )  //0xEA8F168A76A0B9BC

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  4. BOOL _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY ( Player player, Entity entity )  //0x0E6846476906C9DD

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  5. void _0x93624B36E8851B42 ( Player player )  //0x93624B36E8851B42

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  6. Any _0x6852288340B43239 ( Any p0, Any p1 )  //0x6852288340B43239

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  7. void _0x9073EC5456651A90 ( Any p0, Any p1 )  //0x9073EC5456651A90

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  8. Any _0xE50A67C33514A390 ( Any p0, Any p1 )  //0xE50A67C33514A390

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  9. void _0x2E67707BEC52CA4B ( Any p0 )  //0x2E67707BEC52CA4B

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  10. void _EAGLE_EYE_DISABLE_TRACKING_TRAIL ( Entity entity, const char* trail, Any p2, Any p3 )  //0x40AB73092C95B5F5

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  11. void SET_ALL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle )  //0xE705309B8C6445A4

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  12. void _0x6ECFC621A168424C ( Entity entity1, Entity entity2, Any p2, float p3 )  //0x6ECFC621A168424C

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  13. void SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player )  //0xD5C198A62F1DEB0A

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  14. void _0xDC5E09D012D759C4 ( Entity entity1, Entity entity2, Any p2 )  //0xDC5E09D012D759C4

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  15. void _0x16752DAA7E6D3F72 ( Player player )  //0x16752DAA7E6D3F72

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  16. void _0x00B156AFEBCC5AE0 ( Any p0 )  //0x00B156AFEBCC5AE0

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  17. void _0x1D256EED194F5B58 ( Any p0 )  //0x1D256EED194F5B58

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  18. void _0xC58CE6824E604DEC ( Any p0 )  //0xC58CE6824E604DEC

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  19. Any _0x5B7B97E99F84138B ( Any p0 )  //0x5B7B97E99F84138B

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  20. void _0x330CA55A3647FA1C ( Any p0, Any p1 )  //0x330CA55A3647FA1C

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  21. void _0x8674D138391FFB1B ( Any p0, Any p1 )  //0x8674D138391FFB1B

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  22. Any _0xA62BBAAE67A05BB0 ( Any p0 )  //0xA62BBAAE67A05BB0

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  23. Any _0xA82964B9D8D6A983 ()  //0xA82964B9D8D6A983

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  24. void _EAGLE_EYE_SET_COLOR ( Player player, BOOL p1, Any* p2 )  //0x2C41D93F550D5E37

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  25. void _0x22C8B10802301381 ( Any p0, Any p1 )  //0x22C8B10802301381

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  26. void RESET_WANTED_LEVEL_DIFFICULTY ( Player player )  //0x062D14F18E8B0CAE

    • 0
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  27. void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER ( Player player, float modifier )  //0xE0D6C2A146A5C993

    • 0
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  28. void _0xD0B0B044112BF424 ( Player player )  //0xD0B0B044112BF424

    • 0
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  29. void _0x06E1FB78B1E59CA5 ( Ped ped, BOOL p1 )  //0x06E1FB78B1E59CA5

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  30. void _0x35A33783EC3C3448 ( Any p0 )  //0x35A33783EC3C3448

    • 0
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  31. void _0x96722257E5381E00 ( Player player )  //0x96722257E5381E00

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  32. void _EAGLE_EYE_SET_PLUS_FLAG_DISABLED ( Ped ped, BOOL disabled )  //0xCE285A4413B00B7F

    • 0
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  33. void _0x39D8D7082BC34B72 ( Any p0 )  //0x39D8D7082BC34B72

    • 0
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  34. void REPORT_POLICE_SPOTTED_PLAYER ( Player player )  //0xCBCCF73FFA69CC6B

    • 0
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  35. Any _0x3813E11A378958A5 ( Any p0 )  //0x3813E11A378958A5

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  36. void _0x1AD8AD999C27F44A ( Any p0 )  //0x1AD8AD999C27F44A

    • 0
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  37. void _0xD2DFC9CCA5596A11 ( float p0 )  //0xD2DFC9CCA5596A11

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  38. void _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL ( Player player, Entity linkedWaypointPed )  //0x2AF423D6ECB2C485

    • 0
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  39. void _0x5CE5CACC01D0F985 ()  //0x5CE5CACC01D0F985

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  40. void _0x0F9CF06986300875 ( Any p0 )  //0x0F9CF06986300875

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  41. BOOL CAN_PLAYER_START_MISSION ( Player player )  //0x2DF170B1185AF777

    • 0
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  42. void _EAGLE_EYE_SET_TRACKING_UPGRADE ( Player player, float p1 )  //0xDFC85C5199045026

    • 0
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  43. BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player )  //0xAA67BCB0097F2FA3

    • 0
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  44. Any _0x1DA5C5B0923E1B85 ( Any p0 )  //0x1DA5C5B0923E1B85

    • 0
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  45. BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x27F89FDC16688A7A

    • 0
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  46. Any _0xAAED694CE814817F ( Any p0 )  //0xAAED694CE814817F

    • 0
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  47. BOOL GET_PLAYER_TARGET_ENTITY ( Player player, Entity* entity )  //0xAE663DDD99C8A670

    • 0
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  48. void EAGLE_EYE_SET_CUSTOM_ENTITY_TINT ( Entity entity, int red, int green, int blue )  //0x62ED71E133B6C9F1

    • 0
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  49. BOOL _0x927861B2C08DBEA5 ( Player player )  //0x927861B2C08DBEA5

    • 0
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  50. void _0xBC02B3D151D3859F ( Entity entity, Any p1 )  //0xBC02B3D151D3859F

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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