RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _0xE5D3EB37ABC1EB03 ( Any p0 ) //0xE5D3EB37ABC1EB03
- 0
- 200
- 1207
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BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode ) //0xEA8F168A76A0B9BC
- 1
- 519
- 1207
-
BOOL _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY ( Player player, Entity entity ) //0x0E6846476906C9DD
- 0
- 206
- 1207
-
void _0x93624B36E8851B42 ( Player player ) //0x93624B36E8851B42
- 0
- 349
- 1207
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Any _0x6852288340B43239 ( Any p0, Any p1 ) //0x6852288340B43239
- 0
- 182
- 1207
-
void _0x9073EC5456651A90 ( Any p0, Any p1 ) //0x9073EC5456651A90
- 0
- 290
- 1207
-
Any _0xE50A67C33514A390 ( Any p0, Any p1 ) //0xE50A67C33514A390
- 0
- 227
- 1207
-
void _0x2E67707BEC52CA4B ( Any p0 ) //0x2E67707BEC52CA4B
- 0
- 349
- 1207
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void _EAGLE_EYE_DISABLE_TRACKING_TRAIL ( Entity entity, const char* trail, Any p2, Any p3 ) //0x40AB73092C95B5F5
- 0
- 191
- 1207
-
void SET_ALL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle ) //0xE705309B8C6445A4
- 0
- 298
- 1207
-
void _0x6ECFC621A168424C ( Entity entity1, Entity entity2, Any p2, float p3 ) //0x6ECFC621A168424C
- 0
- 185
- 1207
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void SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player ) //0xD5C198A62F1DEB0A
- 0
- 298
- 1207
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void _0xDC5E09D012D759C4 ( Entity entity1, Entity entity2, Any p2 ) //0xDC5E09D012D759C4
- 0
- 183
- 1207
-
void _0x16752DAA7E6D3F72 ( Player player ) //0x16752DAA7E6D3F72
- 0
- 285
- 1207
-
void _0x00B156AFEBCC5AE0 ( Any p0 ) //0x00B156AFEBCC5AE0
- 0
- 191
- 1207
-
void _0x1D256EED194F5B58 ( Any p0 ) //0x1D256EED194F5B58
- 0
- 274
- 1207
-
void _0xC58CE6824E604DEC ( Any p0 ) //0xC58CE6824E604DEC
- 0
- 182
- 1207
-
Any _0x5B7B97E99F84138B ( Any p0 ) //0x5B7B97E99F84138B
- 0
- 338
- 1207
-
void _0x330CA55A3647FA1C ( Any p0, Any p1 ) //0x330CA55A3647FA1C
- 0
- 203
- 1207
-
void _0x8674D138391FFB1B ( Any p0, Any p1 ) //0x8674D138391FFB1B
- 0
- 299
- 1207
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Any _0xA62BBAAE67A05BB0 ( Any p0 ) //0xA62BBAAE67A05BB0
- 0
- 193
- 1207
-
Any _0xA82964B9D8D6A983 () //0xA82964B9D8D6A983
- 0
- 355
- 1207
-
void _EAGLE_EYE_SET_COLOR ( Player player, BOOL p1, Any* p2 ) //0x2C41D93F550D5E37
- 0
- 213
- 1207
-
void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier ) //0xD7FA719CB54866C2
- 0
- 790
- 1207
-
void _0x22C8B10802301381 ( Any p0, Any p1 ) //0x22C8B10802301381
- 0
- 188
- 1207
-
void RESET_WANTED_LEVEL_DIFFICULTY ( Player player ) //0x062D14F18E8B0CAE
- 0
- 317
- 1207
-
void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER ( Player player, float modifier ) //0xE0D6C2A146A5C993
- 0
- 198
- 1207
-
void _0xD0B0B044112BF424 ( Player player ) //0xD0B0B044112BF424
- 0
- 358
- 1207
-
void _0x06E1FB78B1E59CA5 ( Ped ped, BOOL p1 ) //0x06E1FB78B1E59CA5
- 0
- 203
- 1207
-
void _0x96722257E5381E00 ( Player player ) //0x96722257E5381E00
- 0
- 283
- 1207
-
void _EAGLE_EYE_SET_PLUS_FLAG_DISABLED ( Ped ped, BOOL disabled ) //0xCE285A4413B00B7F
- 0
- 226
- 1207
-
void REPORT_POLICE_SPOTTED_PLAYER ( Player player ) //0xCBCCF73FFA69CC6B
- 0
- 284
- 1207
-
Any _0x3813E11A378958A5 ( Any p0 ) //0x3813E11A378958A5
- 0
- 222
- 1207
-
void _0xD2DFC9CCA5596A11 ( float p0 ) //0xD2DFC9CCA5596A11
- 0
- 300
- 1207
-
void _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL ( Player player, Entity linkedWaypointPed ) //0x2AF423D6ECB2C485
- 0
- 210
- 1207
-
void _0x5CE5CACC01D0F985 () //0x5CE5CACC01D0F985
- 0
- 283
- 1207
-
void _0x0F9CF06986300875 ( Any p0 ) //0x0F9CF06986300875
- 0
- 189
- 1207
-
BOOL CAN_PLAYER_START_MISSION ( Player player ) //0x2DF170B1185AF777
- 0
- 326
- 1207
-
void _EAGLE_EYE_SET_TRACKING_UPGRADE ( Player player, float p1 ) //0xDFC85C5199045026
- 0
- 195
- 1207
-
BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player ) //0xAA67BCB0097F2FA3
- 0
- 370
- 1207
-
Any _0x1DA5C5B0923E1B85 ( Any p0 ) //0x1DA5C5B0923E1B85
- 0
- 185
- 1207
-
BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity, BOOL p2 ) //0x27F89FDC16688A7A
- 0
- 514
- 1207
-
Any _0xAAED694CE814817F ( Any p0 ) //0xAAED694CE814817F
- 0
- 187
- 1207
-
BOOL GET_PLAYER_TARGET_ENTITY ( Player player, Entity* entity ) //0xAE663DDD99C8A670
- 0
- 570
- 1207
-
void EAGLE_EYE_SET_CUSTOM_ENTITY_TINT ( Entity entity, int red, int green, int blue ) //0x62ED71E133B6C9F1
- 0
- 183
- 1207
-
BOOL _0x927861B2C08DBEA5 ( Player player ) //0x927861B2C08DBEA5
- 0
- 280
- 1207
-
void _0xBC02B3D151D3859F ( Entity entity, Any p1 ) //0xBC02B3D151D3859F
- 0
- 164
- 1207
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BOOL IS_PLAYER_FREE_FOCUSING ( Player player ) //0x1A51BFE60708E482
- 0
- 288
- 1207
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void _EAGLE_EYE_SET_CUSTOM_DISTANCE ( Entity entity, float distance ) //0x907B16B3834C69E2
- 0
- 198
- 1207
-
BOOL GET_PLAYER_INTERACTION_TARGET_ENTITY ( Player player, Entity* outEntity, BOOL p2, BOOL p3 ) //0x3EE1F7A8C32F24E1
- 0
- 273
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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