RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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BOOL _GET_IS_DEADEYE_TAGGING_ENABLED ( Player player ) //0x32348719DCED2969
- 0
- 169
- 1207
-
int _GET_NUM_MARKED_DEADEYE_TARGETS ( Player player ) //0xCCD9B77F70D31C9D
- 0
- 188
- 1207
-
float _GET_PLAYER_CACHED_DEAD_EYE_AMOUNT ( Player player ) //0xDF66A37936D5F3D9
- 0
- 206
- 1207
-
float _GET_PLAYER_DEAD_EYE ( Player player ) //0xA81D24AE0AF99A5E
- 0
- 197
- 1207
-
float _GET_PLAYER_DEAD_EYE_METER_LEVEL ( Player player, BOOL p1 ) //0x3A6AE4EEE30370FE
- 0
- 197
- 1207
-
float _GET_PLAYER_HEALTH ( Player player ) //0x0317C947D062854E
- 0
- 297
- 1207
-
float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player ) //0x22CD23BB0C45E0CD
- 1
- 601
- 1207
-
Vehicle _GET_PLAYER_HUNTING_WAGON ( Player player ) //0x5CA6BBD4A7D8145E
- 0
- 231
- 1207
-
float _GET_PLAYER_MAX_DEAD_EYE ( Player player, Any p1 ) //0x592F58BC4D2A2CF3
- 0
- 211
- 1207
-
Player _GET_PLAYER_OWNER_OF_MOUNT ( Ped mount ) //0xAD03B03737CE6810
- 0
- 148
- 1207
-
Player _GET_PLAYER_OWNER_OF_VEHICLE ( Vehicle vehicle ) //0x7C803BDC8343228D
- 0
- 194
- 1207
-
Ped _GET_PLAYER_PED_2 ( Player player ) //0x5EBE38A20BC51C27
- 0
- 441
- 1207
-
float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player ) //0x811A748B1BE231BA
- 0
- 176
- 1207
-
float _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER ( Player player ) //0xAB3773E7AA1E9DCC
- 0
- 191
- 1207
-
float _GET_PLAYER_STAMINA ( Player player ) //0x0FF421E467373FCF
- 0
- 260
- 1207
-
float _GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER ( Player player ) //0x68A0389E0718AC8F
- 0
- 199
- 1207
-
float _GET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player ) //0x617D3494AD58200F
- 0
- 214
- 1207
-
BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode ) //0xEA8F168A76A0B9BC
- 1
- 519
- 1207
-
BOOL _GET_PLAYER_UI_PROMPT_IS_DISABLED ( Player player, int promptType, int promptMode ) //0x6614F9039BD31931
- 0
- 299
- 1207
-
float _GET_PLAYER_WEAPON_DAMAGE ( Player player, Hash weaponHash ) //0xFE0304050261442C
- 0
- 205
- 1207
-
Ped _GET_SADDLE_HORSE_FOR_PLAYER ( Player player ) //0xB48050D326E9A2F3
- 0
- 237
- 1207
-
Ped _GET_TEMP_PLAYER_HORSE ( Player player ) //0xD3F7445CEA2E5035
- 0
- 220
- 1207
-
Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player ) //0xB9050A97594C8832
- 0
- 184
- 1207
-
BOOL _IS_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType ) //0x8A0643B0B4CA276B
- 0
- 282
- 1207
-
BOOL _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY ( Player player, Entity entity ) //0x0E6846476906C9DD
- 0
- 206
- 1207
-
BOOL _IS_PLAYER_FOLLOWING_TARGET ( Player player, Ped ped ) //0xE24C64D9ADED2EF5
- 0
- 190
- 1207
-
BOOL _IS_PLAYER_IN_SCOPE ( Player player ) //0x04D7F33640662FA2
- 0
- 199
- 1207
-
BOOL _IS_PLAYER_PED_VALID ( Player player ) //0x0760D6F70EBCC05C
- 0
- 330
- 1207
-
BOOL _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE ( Player player ) //0x45AB66D02B601FA7
- 0
- 252
- 1207
-
BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player ) //0xB16223CB7DA965F0
- 0
- 187
- 1207
-
void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle ) //0x28A13BF6B05C3D83
- 0
- 218
- 1207
-
void _MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED ( Hash discoveryHash ) //0xFB0E622B401884D3
- 0
- 195
- 1207
-
void _MODIFY_PLAYER_UI_PROMPT ( Player p0, int p1, int p2, BOOL p3 ) //0x0751D461F06E41CE
- 0
- 348
- 1207
-
void _MODIFY_PLAYER_UI_PROMPT_FOR_PED ( Player player, Ped ped, int promptType, int promptMode, BOOL enabled ) //0xA3DB37EDF9A74635
- 0
- 476
- 1207
-
void _REGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity, BOOL p2 ) //0x543DFE14BE720027
- 0
- 255
- 1207
-
void _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 ) //0xAC67098A1E54ABB0
- 0
- 212
- 1207
-
void _REMOVE_PLAYER_AS_FOLLOW_TARGET ( Player player, Ped ped ) //0x0C6B89876262A99D
- 0
- 201
- 1207
-
void _SECONDARY_SPECIAL_ABILITY_SET_ACTIVE ( Player player ) //0x1710BC33CFB83634
- 0
- 199
- 1207
-
void _SECONDARY_SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled ) //0x64FF4BF9AF59E139
- 0
- 213
- 1207
-
void _SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player, float modifier ) //0x914071FF93AF2692
- 0
- 185
- 1207
-
void _SET_BOUNTY_TARGET ( Player player, Player target ) //0x6ADF821FBF21920E
- 0
- 204
- 1207
-
void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE ( Player player, float drawReductionTime ) //0xBE0C524970892D41
- 0
- 172
- 1207
-
void _SET_BOW_STAMINA_DRAIN_SPEED ( Player player, float staminaDrain ) //0xFE7C9CF376D23342
- 0
- 237
- 1207
-
void _SET_DAMAGE_CLOSE_DISTANCE_BONUS ( Player player, float closeRangeLowerBound, float closeRangeUpperBound ) //0x7761A30432C91297
- 0
- 183
- 1207
-
void _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL ( Player player, float closeDamageBonus ) //0x5006C36652D6EC56
- 0
- 195
- 1207
-
void _SET_DAMAGE_FAR_DISTANCE_BONUS ( Player player, float farRangeLowerBound, float farRangeUpperBound ) //0xED591CB17C8BA216
- 0
- 191
- 1207
-
void _SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL ( Player player, float farDamageBonus ) //0x1F0E3A4434565F8F
- 0
- 173
- 1207
-
void _SET_DEADEYE_ABILITY_LEVEL ( Player player, int level ) //0xF0FE8E790BFEB5BB
- 0
- 358
- 1207
-
void _SET_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType, BOOL toggle ) //0x2797B8D66DD0EBB8
- 0
- 339
- 1207
-
void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter ) //0x83FCD6921FC8FD05
- 1
- 405
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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