RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _0x325434C68358D282 ( BOOL toggle ) //0x325434C68358D282
- 0
- 324
- 1207
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void _SET_DEADEYE_TAGGING_ENABLED ( Player player, BOOL toggle ) //0x6B5DDFB967E5073D
- 0
- 200
- 1207
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BOOL _GET_IS_DEADEYE_TAGGING_ENABLED ( Player player ) //0x32348719DCED2969
- 0
- 171
- 1207
-
void _0x3C4AE8506638C7E2 ( Any p0, Any p1 ) //0x3C4AE8506638C7E2
- 0
- 202
- 1207
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Any _0x51139D8C17B16FBC ( Any p0 ) //0x51139D8C17B16FBC
- 0
- 195
- 1207
-
int GET_PLAYER_TEAM ( Player player ) //0xB464EB6A40C7975B
- 0
- 351
- 1207
-
void _0x8F44EBB3BA8F6D44 ( Any p0, Any p1 ) //0x8F44EBB3BA8F6D44
- 0
- 233
- 1207
-
void SET_PLAYER_TEAM ( Player player, int team, BOOL bRestrictToThisScript ) //0xE8DD8536F01DE600
- 0
- 278
- 1207
-
void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter ) //0x83FCD6921FC8FD05
- 1
- 405
- 1207
-
const char* GET_PLAYER_NAME ( Player player ) //0x7124FD9AC0E01BA0
- 0
- 422
- 1207
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Any _0xE92261BD28C0878F ( Any p0 ) //0xE92261BD28C0878F
- 0
- 195
- 1207
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const char* _FORMAT_PLAYER_NAME_STRING ( const char* string ) //0x5B6193813E03E4E9
- 0
- 289
- 1207
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void _0x870634493CB4372C ( Any p0, Any p1 ) //0x870634493CB4372C
- 0
- 157
- 1207
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float GET_WANTED_LEVEL_RADIUS ( int p0 ) //0x80B00EB26D9521C7
- 0
- 341
- 1207
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Any _0xA54000D4BFD90BDE ( Any p0 ) //0xA54000D4BFD90BDE
- 0
- 188
- 1207
-
int GET_WANTED_LEVEL_THRESHOLD ( int wantedLevel ) //0x1B1A3B358F7D8F07
- 0
- 294
- 1207
-
void _0x6EDB5D08CB03E763 ( Any p0, Any p1 ) //0x6EDB5D08CB03E763
- 0
- 208
- 1207
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void SET_PLAYER_WANTED_LEVEL ( Player player, int wantedLevel, BOOL disableNoMission ) //0x384D4765395E006C
- 0
- 576
- 1207
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Any _0x27AD7162D3FED01E ( Any p0, Any p1 ) //0x27AD7162D3FED01E
- 0
- 208
- 1207
-
BOOL IS_PLAYER_WANTED_LEVEL_GREATER ( Player player, int wantedLevel ) //0xE1C0AD4C24324C36
- 0
- 315
- 1207
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int _GET_NUM_MARKED_DEADEYE_TARGETS ( Player player ) //0xCCD9B77F70D31C9D
- 0
- 189
- 1207
-
void _0xD48227263E3D06AE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xD48227263E3D06AE
- 0
- 189
- 1232
-
void CLEAR_PLAYER_WANTED_LEVEL ( Player player ) //0x4E4B996C928C7AA6
- 1
- 845
- 1207
-
Any _0xC93A9A45430D484E ( Any p0 ) //0xC93A9A45430D484E
- 0
- 201
- 1207
-
void _0x570A13A4CA2799BB ( Player player, BOOL p1 ) //0x570A13A4CA2799BB
- 0
- 213
- 1207
-
void _0xA28056CD1B04B250 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xA28056CD1B04B250
- 0
- 214
- 1232
-
void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange ) //0x4D51E59243281D80
- 0
- 599
- 1207
-
void _0x3ACAC8832E77BC93 ( Player player, BOOL p1 ) //0x3ACAC8832E77BC93
- 0
- 191
- 1207
-
Any _0xC74EB3F2EC169F6B ( Any p0 ) //0xC74EB3F2EC169F6B
- 0
- 187
- 1232
-
int GET_PLAYER_WANTED_LEVEL ( Player player ) //0xABC532F9098BFD9D
- 0
- 566
- 1207
-
void _0x2B12B6FC8B8772AB ( Player player, int p1 ) //0x2B12B6FC8B8772AB
- 0
- 193
- 1207
-
void SET_MAX_WANTED_LEVEL ( int maxWantedLevel ) //0x28A4BD2CEE236E19
- 0
- 547
- 1207
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void _0xE910932F4B30BE23 ( Player player ) //0xE910932F4B30BE23
- 0
- 201
- 1207
-
void _SET_MAX_WANTED_LEVEL_2 ( int maxWantedLevel ) //0xEA6DE0CD15AECBE2
- 0
- 272
- 1207
-
void _0x131E294EF60160DF ( Player player, float p1, float p2, float p3, float p4, Any p5 ) //0x131E294EF60160DF
- 0
- 217
- 1207
-
void SET_POLICE_RADAR_BLIPS ( BOOL toggle ) //0x6FD7DD6B63F2820E
- 0
- 526
- 1207
-
void _0x0E9057A9DA78D0F8 ( Player player, int bitflag ) //0x0E9057A9DA78D0F8
- 0
- 201
- 1207
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void _0xCD7CA3013FD12749 ( Any p0, Any p1 ) //0xCD7CA3013FD12749
- 0
- 221
- 1232
-
BOOL IS_PLAYER_PLAYING ( Player player ) //0xBFFB35986CAAE58C
- 0
- 413
- 1207
-
void _0x263D69767F76059C ( Player player, int p1 ) //0x263D69767F76059C
- 0
- 193
- 1207
-
void _FORCE_REST_SCENARIO ( BOOL toggle ) //0xE5A3DD2FF84E1A4B
- 0
- 200
- 1232
-
void SET_EVERYONE_IGNORE_PLAYER ( Player player, BOOL toggle ) //0x34630A768925B852
- 0
- 819
- 1207
-
void _REGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity, BOOL p2 ) //0x543DFE14BE720027
- 0
- 258
- 1207
-
BOOL _0x57028FD99886F6F9 () //0x57028FD99886F6F9
- 0
- 183
- 1232
-
BOOL GET_IS_PLAYER_UI_PROMPT_ACTIVE ( Player player, int p1 ) //0x51BEA356B1C60225
- 0
- 286
- 1207
-
void _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 ) //0xAC67098A1E54ABB0
- 0
- 215
- 1207
-
void _MODIFY_PLAYER_UI_PROMPT ( Player p0, int p1, int p2, BOOL p3 ) //0x0751D461F06E41CE
- 0
- 350
- 1207
-
void _UNREGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity ) //0x9DAE1380CC5C6451
- 0
- 154
- 1207
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BOOL _GET_PLAYER_UI_PROMPT_IS_DISABLED ( Player player, int promptType, int promptMode ) //0x6614F9039BD31931
- 0
- 300
- 1207
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void _UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 ) //0x9A957912CE2EABD1
- 0
- 202
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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