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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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395 natives in namespace PLAYER

  1. void _SET_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType, BOOL toggle )  //0x2797B8D66DD0EBB8

    • 0
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  2. void _0x325434C68358D282 ( BOOL toggle )  //0x325434C68358D282

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  3. void _SET_DEADEYE_TAGGING_ENABLED ( Player player, BOOL toggle )  //0x6B5DDFB967E5073D

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  4. Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player playerIndex )  //0x5C880F9056D784C8

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  5. BOOL _GET_IS_DEADEYE_TAGGING_ENABLED ( Player player )  //0x32348719DCED2969

    • 0
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  6. int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 )  //0xED40380076A31506

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  7. void _0x3C4AE8506638C7E2 ( Any p0, Any p1 )  //0x3C4AE8506638C7E2

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  8. BOOL _IS_PLAYER_PED_VALID ( Player player )  //0x0760D6F70EBCC05C

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  9. Any _0x51139D8C17B16FBC ( Any p0 )  //0x51139D8C17B16FBC

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  10. int GET_PLAYER_TEAM ( Player player )  //0xB464EB6A40C7975B

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  11. void _0x8F44EBB3BA8F6D44 ( Any p0, Any p1 )  //0x8F44EBB3BA8F6D44

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  12. void SET_PLAYER_TEAM ( Player player, int team, BOOL bRestrictToThisScript )  //0xE8DD8536F01DE600

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  13. void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter )  //0x83FCD6921FC8FD05

    • 1
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  14. const char* GET_PLAYER_NAME ( Player player )  //0x7124FD9AC0E01BA0

    • 0
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  15. Any _0xE92261BD28C0878F ( Any p0 )  //0xE92261BD28C0878F

    • 0
    • 186
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  16. const char* _FORMAT_PLAYER_NAME_STRING ( const char* string )  //0x5B6193813E03E4E9

    • 0
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  17. void _0x870634493CB4372C ( Any p0, Any p1 )  //0x870634493CB4372C

    • 0
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  18. float GET_WANTED_LEVEL_RADIUS ( int p0 )  //0x80B00EB26D9521C7

    • 0
    • 331
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  19. Any _0xA54000D4BFD90BDE ( Any p0 )  //0xA54000D4BFD90BDE

    • 0
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  20. int GET_WANTED_LEVEL_THRESHOLD ( int wantedLevel )  //0x1B1A3B358F7D8F07

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  21. void _0x6EDB5D08CB03E763 ( Any p0, Any p1 )  //0x6EDB5D08CB03E763

    • 0
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  22. void SET_PLAYER_WANTED_LEVEL ( Player player, int wantedLevel, BOOL disableNoMission )  //0x384D4765395E006C

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    • 555
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  23. Any _0x27AD7162D3FED01E ( Any p0, Any p1 )  //0x27AD7162D3FED01E

    • 0
    • 196
    • 1207
  24. BOOL IS_PLAYER_WANTED_LEVEL_GREATER ( Player player, int wantedLevel )  //0xE1C0AD4C24324C36

    • 0
    • 306
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  25. int _GET_NUM_MARKED_DEADEYE_TARGETS ( Player player )  //0xCCD9B77F70D31C9D

    • 0
    • 177
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  26. void CLEAR_PLAYER_WANTED_LEVEL ( Player player )  //0x4E4B996C928C7AA6

    • 1
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  27. Any _0xC93A9A45430D484E ( Any p0 )  //0xC93A9A45430D484E

    • 0
    • 191
    • 1207
  28. BOOL IS_PLAYER_DEAD ( Player player )  //0x2E9C3FCB6798F397

    • 0
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  29. void _0x570A13A4CA2799BB ( Player player, BOOL p1 )  //0x570A13A4CA2799BB

    • 0
    • 202
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  30. void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange )  //0x4D51E59243281D80

    • 0
    • 563
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  31. void _0x3ACAC8832E77BC93 ( Player player, BOOL p1 )  //0x3ACAC8832E77BC93

    • 0
    • 180
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  32. int GET_PLAYER_WANTED_LEVEL ( Player player )  //0xABC532F9098BFD9D

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  33. void _0x2B12B6FC8B8772AB ( Player player, int p1 )  //0x2B12B6FC8B8772AB

    • 0
    • 182
    • 1207
  34. void SET_MAX_WANTED_LEVEL ( int maxWantedLevel )  //0x28A4BD2CEE236E19

    • 0
    • 514
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  35. void _0xE910932F4B30BE23 ( Player player )  //0xE910932F4B30BE23

    • 0
    • 194
    • 1207
  36. void _SET_MAX_WANTED_LEVEL_2 ( int maxWantedLevel )  //0xEA6DE0CD15AECBE2

    • 0
    • 260
    • 1207
  37. void _0x131E294EF60160DF ( Player player, float p1, float p2, float p3, float p4, Any p5 )  //0x131E294EF60160DF

    • 0
    • 206
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  38. void SET_POLICE_RADAR_BLIPS ( BOOL toggle )  //0x6FD7DD6B63F2820E

    • 0
    • 511
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  39. void _0x0E9057A9DA78D0F8 ( Player player, int bitflag )  //0x0E9057A9DA78D0F8

    • 0
    • 191
    • 1207
  40. BOOL IS_PLAYER_PLAYING ( Player player )  //0xBFFB35986CAAE58C

    • 0
    • 397
    • 1207
  41. void _0x263D69767F76059C ( Player player, int p1 )  //0x263D69767F76059C

    • 0
    • 183
    • 1207
  42. void SET_EVERYONE_IGNORE_PLAYER ( Player player, BOOL toggle )  //0x34630A768925B852

    • 0
    • 795
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  43. void _REGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x543DFE14BE720027

    • 0
    • 242
    • 1207
  44. BOOL GET_IS_PLAYER_UI_PROMPT_ACTIVE ( Player player, int p1 )  //0x51BEA356B1C60225

    • 0
    • 275
    • 1207
  45. void _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 )  //0xAC67098A1E54ABB0

    • 0
    • 204
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  46. void _MODIFY_PLAYER_UI_PROMPT ( Player p0, int p1, int p2, BOOL p3 )  //0x0751D461F06E41CE

    • 0
    • 336
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  47. void _UNREGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity )  //0x9DAE1380CC5C6451

    • 0
    • 145
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  48. BOOL _GET_PLAYER_UI_PROMPT_IS_DISABLED ( Player player, int promptType, int promptMode )  //0x6614F9039BD31931

    • 0
    • 290
    • 1207
  49. void _UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 )  //0x9A957912CE2EABD1

    • 0
    • 191
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  50. void _MODIFY_PLAYER_UI_PROMPT_FOR_PED ( Player player, Ped ped, int promptType, int promptMode, BOOL enabled )  //0xA3DB37EDF9A74635

    • 0
    • 464
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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