RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _0xD0B0B044112BF424 ( Player player ) //0xD0B0B044112BF424
- 0
- 358
- 1207
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void _0xD1A70C1E8D1031FE ( Any p0, Any p1 ) //0xD1A70C1E8D1031FE
- 0
- 226
- 1207
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Any _0xD1F6B912785BFD35 ( Any p0 ) //0xD1F6B912785BFD35
- 0
- 202
- 1207
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void _0xD288E02E364972D2 ( Any p0, Any p1, Any p2 ) //0xD288E02E364972D2
- 0
- 132
- 1311
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void _0xD2DFC9CCA5596A11 ( float p0 ) //0xD2DFC9CCA5596A11
- 0
- 300
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void _0xD48227263E3D06AE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xD48227263E3D06AE
- 0
- 189
- 1232
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Any _0xDA9D7BE231FE865F ( Any p0, Any p1, Any p2 ) //0xDA9D7BE231FE865F
- 0
- 239
- 1207
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Any _0xDAB6A2FC56B7DE65 ( Any p0 ) //0xDAB6A2FC56B7DE65
- 0
- 221
- 1207
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void _0xDC5E09D012D759C4 ( Entity entity1, Entity entity2, Any p2 ) //0xDC5E09D012D759C4
- 0
- 183
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void _0xDC68829BB3F37023 ( Player player, BOOL showingInfoCard ) //0xDC68829BB3F37023
- 0
- 224
- 1207
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void _0xDD33A82352C4652F ( Player player, Ped ped, Any p2 ) //0xDD33A82352C4652F
- 0
- 206
- 1207
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Any _0xDE6C85975F9D4894 ( Any p0 ) //0xDE6C85975F9D4894
- 0
- 174
- 1207
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void _0xDF93973251FB2CA5 ( Any p0, Any p1 ) //0xDF93973251FB2CA5
- 0
- 200
- 1207
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Any _0xE022CC1B545F1D9F ( Any p0 ) //0xE022CC1B545F1D9F
- 0
- 223
- 1207
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Any _0xE1D356F5A66D0FFA ( Any p0 ) //0xE1D356F5A66D0FFA
- 0
- 212
- 1232
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Any _0xE50A67C33514A390 ( Any p0, Any p1 ) //0xE50A67C33514A390
- 0
- 227
- 1207
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void _0xE5D3EB37ABC1EB03 ( Any p0 ) //0xE5D3EB37ABC1EB03
- 0
- 200
- 1207
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Any _0xE631EAF35828FA67 ( Any p0 ) //0xE631EAF35828FA67
- 0
- 202
- 1207
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BOOL _0xE7F8707269544B29 ( Player player, Ped ped ) //0xE7F8707269544B29
- 0
- 207
- 1207
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void _0xE910932F4B30BE23 ( Player player ) //0xE910932F4B30BE23
- 0
- 201
- 1207
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Any _0xE92261BD28C0878F ( Any p0 ) //0xE92261BD28C0878F
- 0
- 195
- 1207
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Any _0xE956C2340A76272E ( Any p0 ) //0xE956C2340A76272E
- 0
- 229
- 1207
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void _0xEACEBAAE0A33FB3F ( Any p0 ) //0xEACEBAAE0A33FB3F
- 0
- 197
- 1207
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void _0xEBB6E27AC2FF32DA ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xEBB6E27AC2FF32DA
- 0
- 217
- 1207
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void _0xEBFF94328FF7A18A ( Any p0, Any p1 ) //0xEBFF94328FF7A18A
- 0
- 200
- 1207
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void _0xF21C7A3F3FFBA629 ( Any p0 ) //0xF21C7A3F3FFBA629
- 0
- 170
- 1207
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Any _0xF4CB347D7B5EB0FD () //0xF4CB347D7B5EB0FD
- 0
- 185
- 1207
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void _0xF993373285053D77 ( Any p0, Any p1, Any p2 ) //0xF993373285053D77
- 0
- 202
- 1207
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void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 ) //0xFA437FA0738C370C
- 0
- 317
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void _0xFA7DAAE3959E6C7B ( Any p0, Any p1 ) //0xFA7DAAE3959E6C7B
- 0
- 180
- 1207
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BOOL _0xFB6EB8785F808551 ( Player player, int p1, BOOL p2 ) //0xFB6EB8785F808551
- 0
- 188
- 1207
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Any _0xFE691E89C08937B6 ( Any p0, Any p1 ) //0xFE691E89C08937B6
- 0
- 182
- 1207
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int _ACTIVATE_DEAD_EYE ( Player player_id ) //0xBBA140062B15A8AC
- 0
- 605
- 1207
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void _CLEAR_BOUNTY_TARGET ( Player player ) //0x8F2A81C09DA9124A
- 0
- 188
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void _EAGLE_EYE_DISABLE_TRACKING_TRAIL ( Entity entity, const char* trail, Any p2, Any p3 ) //0x40AB73092C95B5F5
- 0
- 191
- 1207
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void _EAGLE_EYE_SET_COLOR ( Player player, BOOL p1, Any* p2 ) //0x2C41D93F550D5E37
- 0
- 213
- 1207
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void _EAGLE_EYE_SET_CUSTOM_DISTANCE ( Entity entity, float distance ) //0x907B16B3834C69E2
- 0
- 198
- 1207
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void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER ( Player player, float modifier ) //0xE0D6C2A146A5C993
- 0
- 198
- 1207
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void _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL ( Player player, Entity linkedWaypointPed ) //0x2AF423D6ECB2C485
- 0
- 210
- 1207
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void _EAGLE_EYE_SET_PLUS_FLAG_DISABLED ( Ped ped, BOOL disabled ) //0xCE285A4413B00B7F
- 0
- 226
- 1207
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void _EAGLE_EYE_SET_TRACKING_UPGRADE ( Player player, float p1 ) //0xDFC85C5199045026
- 0
- 195
- 1207
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void _EAGLE_EYE_SET_TRACKING_UPGRADE_2 ( Player player, float p1 ) //0x6FA957D1B55941C1
- 0
- 126
- 1311
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void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable ) //0x95EE1DEE1DCD9070
- 0
- 329
- 1207
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void _ENABLE_EAGLEEYE ( Player player, BOOL enable ) //0xA63FCAD3A6FEC6D2
- 0
- 364
- 1207
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void _FORCE_REST_SCENARIO ( BOOL toggle ) //0xE5A3DD2FF84E1A4B
- 0
- 198
- 1232
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const char* _FORMAT_PLAYER_NAME_STRING ( const char* string ) //0x5B6193813E03E4E9
- 0
- 288
- 1207
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Ped _GET_ACTIVE_HORSE_FOR_PLAYER ( Player player ) //0x46FA0AE18F4C7FA9
- 0
- 282
- 1207
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float _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player ) //0x2E78D822208E740A
- 0
- 190
- 1207
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Hash _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME ( Hash p0, BOOL model, BOOL outfit ) //0x8E84119A23C16623
- 0
- 195
- 1207
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int _GET_DEADEYE_ABILITY_LEVEL ( Player player ) //0xCCE7C695C164C35F
- 0
- 326
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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