RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _0xF993373285053D77 ( Any p0, Any p1, Any p2 ) //0xF993373285053D77
- 0
- 202
- 1207
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Any _0xE956C2340A76272E ( Any p0 ) //0xE956C2340A76272E
- 0
- 230
- 1207
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void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable ) //0x95EE1DEE1DCD9070
- 0
- 329
- 1207
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Any _0xDE6C85975F9D4894 ( Any p0 ) //0xDE6C85975F9D4894
- 0
- 174
- 1207
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int _ACTIVATE_DEAD_EYE ( Player player_id ) //0xBBA140062B15A8AC
- 0
- 606
- 1207
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void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled ) //0xAE637BB8EF017875
- 0
- 196
- 1207
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BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player ) //0xB16223CB7DA965F0
- 0
- 187
- 1207
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void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle ) //0x28A13BF6B05C3D83
- 0
- 218
- 1207
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void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped ) //0xC0B21F235C02139C
- 0
- 233
- 1207
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void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 ) //0x51345AE20F22C261
- 0
- 219
- 1207
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void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 ) //0xFA437FA0738C370C
- 0
- 318
- 1207
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void _0x2498035289B5688F ( Any p0, Any p1 ) //0x2498035289B5688F
- 0
- 193
- 1207
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float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player ) //0x811A748B1BE231BA
- 0
- 176
- 1207
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float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player ) //0x029884FB65821B07
- 0
- 196
- 1207
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void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT ( Player player, float amount, Any p2 ) //0x200114E99552462B
- 0
- 232
- 1207
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void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 ) //0x1D77B47AFA584E90
- 0
- 508
- 1207
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void _SET_SPECIAL_ABILITY_MULTIPLIER ( Player player, float multiplier ) //0x5A498FCA232F71E1
- 0
- 188
- 1207
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float _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER ( Player player ) //0xAB3773E7AA1E9DCC
- 0
- 191
- 1207
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void _0x00BA333DA05ADC23 ( Any p0, Any p1 ) //0x00BA333DA05ADC23
- 0
- 242
- 1207
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void _0x22B3CABEDDB538B2 ( Player player, float p1 ) //0x22B3CABEDDB538B2
- 0
- 193
- 1207
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void _SET_SPECIAL_ABILITY_DURATION_COST ( Player player, float durationCost ) //0xB783F75940B23014
- 0
- 240
- 1207
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void _0xC0B1C05B313693D1 ( Player player, float p1 ) //0xC0B1C05B313693D1
- 0
- 208
- 1207
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Any _0x57D9991DC1334151 ( Any p0 ) //0x57D9991DC1334151
- 0
- 207
- 1207
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Any _0x21091B4BEB6376EE ( Any p0 ) //0x21091B4BEB6376EE
- 0
- 193
- 1207
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void _SET_SPECIAL_ABILITY_ACTIVATION_COST ( Player player, float activationCost, int p2 ) //0xAE4BCC79C587EBBF
- 0
- 235
- 1207
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void _0x4D1699543B1C023C ( Player player, float p1 ) //0x4D1699543B1C023C
- 0
- 194
- 1207
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float _GET_PLAYER_DEAD_EYE_METER_LEVEL ( Player player, BOOL p1 ) //0x3A6AE4EEE30370FE
- 0
- 197
- 1207
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float _GET_PLAYER_DEAD_EYE ( Player player ) //0xA81D24AE0AF99A5E
- 0
- 198
- 1207
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float _GET_PLAYER_CACHED_DEAD_EYE_AMOUNT ( Player player ) //0xDF66A37936D5F3D9
- 0
- 206
- 1207
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float _GET_PLAYER_MAX_DEAD_EYE ( Player player, Any p1 ) //0x592F58BC4D2A2CF3
- 0
- 211
- 1207
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float _GET_PLAYER_HEALTH ( Player player ) //0x0317C947D062854E
- 0
- 297
- 1207
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float _GET_PLAYER_STAMINA ( Player player ) //0x0FF421E467373FCF
- 0
- 260
- 1207
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void _SET_PLAYER_STAT_FLAG_HASH ( Player player, Hash p1 ) //0x768E81AE285A4B67
- 0
- 200
- 1207
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void _0x0E1DB1F8F5B561DC ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x0E1DB1F8F5B561DC
- 0
- 222
- 1207
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void _0x08E22898A6AF4905 ( Any p0, Any p1 ) //0x08E22898A6AF4905
- 0
- 199
- 1207
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Any _0xBEFED69CE8317F91 ( Any p0 ) //0xBEFED69CE8317F91
- 0
- 212
- 1207
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void _ENABLE_EAGLEEYE ( Player player, BOOL enable ) //0xA63FCAD3A6FEC6D2
- 0
- 366
- 1207
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Any _0xE022CC1B545F1D9F ( Any p0 ) //0xE022CC1B545F1D9F
- 0
- 223
- 1207
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void _SECONDARY_SPECIAL_ABILITY_SET_ACTIVE ( Player player ) //0x1710BC33CFB83634
- 0
- 199
- 1207
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void _SECONDARY_SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled ) //0x64FF4BF9AF59E139
- 0
- 215
- 1207
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BOOL _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE ( Player player ) //0x45AB66D02B601FA7
- 0
- 254
- 1207
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void _0x107F2A66E1C4C83A ( Any p0 ) //0x107F2A66E1C4C83A
- 0
- 202
- 1207
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void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0xDF8822C55EDDA65B
- 0
- 606
- 1207
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void _0x2C2D287748E8E9B7 ( BOOL p0 ) //0x2C2D287748E8E9B7
- 0
- 203
- 1207
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BOOL UPDATE_PLAYER_TELEPORT ( Player player ) //0xC39DCE4672CBFBC1
- 0
- 231
- 1207
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void STOP_PLAYER_TELEPORT () //0x0858B86146601BE8
- 0
- 223
- 1207
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BOOL IS_PLAYER_TELEPORT_ACTIVE () //0x085EEAEB8783FEB5
- 0
- 232
- 1207
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float GET_PLAYER_CURRENT_STEALTH_NOISE ( Player player ) //0xD7ECC25E176ECBA5
- 0
- 214
- 1207
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void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate ) //0x8899C244EBCF70DE
- 0
- 392
- 1207
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float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player ) //0x22CD23BB0C45E0CD
- 1
- 601
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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