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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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395 natives in namespace PLAYER

  1. void _0x694FFA4308060CD1 ( Any p0, Any p1 )  //0x694FFA4308060CD1

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  2. void BOOST_PLAYER_HORSE_SPEED_FOR_TIME ( Player player, float speedBoost, int duration )  //0x09C28F828EE674FA

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  3. void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0x94D529F7B73D7A85

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  4. void SET_PLAYER_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier )  //0xD15CC2D493160BE3

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  5. void _0x818241B3EDA84191 ( Any p0, Any p1 )  //0x818241B3EDA84191

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  6. void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0xE4CB5A3F18170381

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  7. void _SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0x2D3ACE3DE0A2B622

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  8. void _0x83C989D5B5B5B466 ( Any p0, Any p1 )  //0x83C989D5B5B5B466

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  9. Any _0x03B4B759A8990505 ( Any p0 )  //0x03B4B759A8990505

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  10. void _0x67659A8F248E0141 ( Any p0, Any p1 )  //0x67659A8F248E0141

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  11. void _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE ( Player player, float damageDecrease )  //0xB427911EA6DFFEF3

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  12. void _SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player, float modifier )  //0x914071FF93AF2692

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  13. float _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player )  //0x2E78D822208E740A

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  14. void _SET_PLAYER_CAN_MERCY_KILL ( Player player, BOOL toggle )  //0x39363DFD04E91496

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  15. Any _0x19B2C7A6C34FAD54 ( Any p0, Any p1 )  //0x19B2C7A6C34FAD54

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  16. Any _0x9422743A5BA50E10 ( Any p0 )  //0x9422743A5BA50E10

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  17. void _0x988C9045531B9FCE ( Any p0, Any p1 )  //0x988C9045531B9FCE

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  18. void _SET_PLAYER_DEFENSE_TYPE_MODIFIER ( Player player, int type, float defenseModifier )  //0x93F499CAE53FCD05

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  19. void _0x06C3DB00B69D5435 ( Any p0, Any p1 )  //0x06C3DB00B69D5435

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  20. void SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER ( Player player, Hash weaponHash, float damageModifier )  //0xD04AD186CE8BB129

    • 0
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  21. float _GET_PLAYER_WEAPON_DAMAGE ( Player player, Hash weaponHash )  //0xFE0304050261442C

    • 0
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  22. Any _0xE1D356F5A66D0FFA ( Any p0 )  //0xE1D356F5A66D0FFA

    • 0
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  23. void _0x5C2E5E3CAEEB1F58 ( Any p0, Any p1, Any p2 )  //0x5C2E5E3CAEEB1F58

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  24. void _0x929DDD5538F3DF1F ( Any p0, Any p1 )  //0x929DDD5538F3DF1F

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  25. void _SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER ( Player player, Hash weaponGroup, float modifier )  //0xFC79DCC94D0A5897

    • 0
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  26. void _SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL ( Player player, Hash weaponGroup, BOOL toggle )  //0x59F0AFF3E0A1B019

    • 0
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  27. void _SET_PLAYER_TRAMPLE_DAMAGE_MODIFIER ( Player player, float modifier )  //0xAF341032E97FB061

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  28. void _SET_PLAYER_LASSO_DAMAGE_PER_SECOND ( Player player, float damage )  //0x43F50A7CD2482156

    • 0
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  29. void _SET_PLAYER_TOTAL_ACCURACY_MODIFIER ( Player player, float accuracy )  //0x967FF5BC0CFE6D26

    • 0
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  30. void _SET_PLAYER_LOCAL_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy )  //0x4EA69188FBCE6A7D

    • 0
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  31. void _SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy )  //0xDEE80FEDFDD43C9B

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  32. void _0x3AD212429E095EFB ( Any p0, Any p1 )  //0x3AD212429E095EFB

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  33. void SET_PLAYER_NOISE_MULTIPLIER ( Player player, float multiplier )  //0xB5EC6BDAEBCA454C

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  34. void _0x113EF458AB6CDA67 ( Any p0, Any p1 )  //0x113EF458AB6CDA67

    • 0
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  35. void SET_PLAYER_SNEAKING_NOISE_MULTIPLIER ( Player player, float multiplier )  //0x4DE44FA389DCA565

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  36. void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 )  //0xFA0C063C422C4355

    • 1
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  37. void RESET_PLAYER_INPUT_GAIT ( Player player )  //0x61A2EECAB274829B

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  38. void SET_PLAYER_SIMULATE_AIMING ( Player player, BOOL toggle )  //0xE0447DEF81CCDFD2

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  39. void SET_PLAYER_CLOTH_PIN_FRAMES ( Ped ped, int p1 )  //0xD0D9317DFEEF9A66

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  40. BOOL HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE ( Player player )  //0xC932F57F31EA9152

    • 0
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  41. BOOL _0xFB6EB8785F808551 ( Player player, int p1, BOOL p2 )  //0xFB6EB8785F808551

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  42. void _SET_MOUNT_PROMPT_DISABLED ( BOOL disabled )  //0x5B9813ECF7633FE8

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  43. BOOL IS_PLAYER_RIDING_TRAIN ( Player player )  //0x2FB0ACADA6A238DD

    • 0
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  44. void _0x9AFCF9FE1884BF62 ( Any p0, Any p1 )  //0x9AFCF9FE1884BF62

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  45. Any _0x1E8099F449ABB0BA ( Any p0 )  //0x1E8099F449ABB0BA

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  46. int _GET_DEADEYE_ABILITY_LEVEL ( Player player )  //0xCCE7C695C164C35F

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  47. void _SET_DEADEYE_ABILITY_LEVEL ( Player player, int level )  //0xF0FE8E790BFEB5BB

    • 0
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  48. BOOL _IS_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType )  //0x8A0643B0B4CA276B

    • 0
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  49. Ped _GET_PLAYER_PED_2 ( Player player )  //0x5EBE38A20BC51C27

    • 0
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  50. void _SET_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType, BOOL toggle )  //0x2797B8D66DD0EBB8

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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