RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _0x694FFA4308060CD1 ( Any p0, Any p1 ) //0x694FFA4308060CD1
- 0
- 224
- 1207
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void BOOST_PLAYER_HORSE_SPEED_FOR_TIME ( Player player, float speedBoost, int duration ) //0x09C28F828EE674FA
- 0
- 286
- 1207
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void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0x94D529F7B73D7A85
- 0
- 455
- 1207
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void SET_PLAYER_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier ) //0xD15CC2D493160BE3
- 0
- 244
- 1207
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void _0x818241B3EDA84191 ( Any p0, Any p1 ) //0x818241B3EDA84191
- 0
- 190
- 1207
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void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0xE4CB5A3F18170381
- 0
- 305
- 1207
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void _SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0x2D3ACE3DE0A2B622
- 0
- 220
- 1207
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void _0x83C989D5B5B5B466 ( Any p0, Any p1 ) //0x83C989D5B5B5B466
- 0
- 190
- 1207
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Any _0x03B4B759A8990505 ( Any p0 ) //0x03B4B759A8990505
- 0
- 190
- 1207
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void _0x67659A8F248E0141 ( Any p0, Any p1 ) //0x67659A8F248E0141
- 0
- 251
- 1207
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void _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE ( Player player, float damageDecrease ) //0xB427911EA6DFFEF3
- 0
- 291
- 1207
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void _SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player, float modifier ) //0x914071FF93AF2692
- 0
- 185
- 1207
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float _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player ) //0x2E78D822208E740A
- 0
- 190
- 1207
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void _SET_PLAYER_CAN_MERCY_KILL ( Player player, BOOL toggle ) //0x39363DFD04E91496
- 0
- 157
- 1311
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Any _0x19B2C7A6C34FAD54 ( Any p0, Any p1 ) //0x19B2C7A6C34FAD54
- 0
- 210
- 1207
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Any _0x9422743A5BA50E10 ( Any p0 ) //0x9422743A5BA50E10
- 0
- 188
- 1207
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void _0x988C9045531B9FCE ( Any p0, Any p1 ) //0x988C9045531B9FCE
- 0
- 152
- 1232
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void _SET_PLAYER_DEFENSE_TYPE_MODIFIER ( Player player, int type, float defenseModifier ) //0x93F499CAE53FCD05
- 0
- 214
- 1207
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void _0x06C3DB00B69D5435 ( Any p0, Any p1 ) //0x06C3DB00B69D5435
- 0
- 177
- 1232
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void SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER ( Player player, Hash weaponHash, float damageModifier ) //0xD04AD186CE8BB129
- 0
- 289
- 1207
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float _GET_PLAYER_WEAPON_DAMAGE ( Player player, Hash weaponHash ) //0xFE0304050261442C
- 0
- 206
- 1207
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Any _0xE1D356F5A66D0FFA ( Any p0 ) //0xE1D356F5A66D0FFA
- 0
- 213
- 1232
-
void _0x5C2E5E3CAEEB1F58 ( Any p0, Any p1, Any p2 ) //0x5C2E5E3CAEEB1F58
- 0
- 214
- 1207
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void _0x929DDD5538F3DF1F ( Any p0, Any p1 ) //0x929DDD5538F3DF1F
- 0
- 206
- 1232
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void _SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER ( Player player, Hash weaponGroup, float modifier ) //0xFC79DCC94D0A5897
- 0
- 202
- 1207
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void _SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL ( Player player, Hash weaponGroup, BOOL toggle ) //0x59F0AFF3E0A1B019
- 0
- 173
- 1207
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void _SET_PLAYER_TRAMPLE_DAMAGE_MODIFIER ( Player player, float modifier ) //0xAF341032E97FB061
- 0
- 191
- 1207
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void _SET_PLAYER_LASSO_DAMAGE_PER_SECOND ( Player player, float damage ) //0x43F50A7CD2482156
- 0
- 280
- 1207
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void _SET_PLAYER_TOTAL_ACCURACY_MODIFIER ( Player player, float accuracy ) //0x967FF5BC0CFE6D26
- 0
- 195
- 1207
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void _SET_PLAYER_LOCAL_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy ) //0x4EA69188FBCE6A7D
- 0
- 198
- 1207
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void _SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy ) //0xDEE80FEDFDD43C9B
- 0
- 193
- 1207
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void _0x3AD212429E095EFB ( Any p0, Any p1 ) //0x3AD212429E095EFB
- 0
- 206
- 1207
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void SET_PLAYER_NOISE_MULTIPLIER ( Player player, float multiplier ) //0xB5EC6BDAEBCA454C
- 0
- 234
- 1207
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void _0x113EF458AB6CDA67 ( Any p0, Any p1 ) //0x113EF458AB6CDA67
- 0
- 187
- 1207
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void SET_PLAYER_SNEAKING_NOISE_MULTIPLIER ( Player player, float multiplier ) //0x4DE44FA389DCA565
- 0
- 208
- 1207
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void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 ) //0xFA0C063C422C4355
- 1
- 435
- 1207
-
void RESET_PLAYER_INPUT_GAIT ( Player player ) //0x61A2EECAB274829B
- 0
- 177
- 1207
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void SET_PLAYER_SIMULATE_AIMING ( Player player, BOOL toggle ) //0xE0447DEF81CCDFD2
- 0
- 303
- 1207
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void SET_PLAYER_CLOTH_PIN_FRAMES ( Ped ped, int p1 ) //0xD0D9317DFEEF9A66
- 0
- 215
- 1207
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BOOL HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE ( Player player ) //0xC932F57F31EA9152
- 0
- 198
- 1207
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BOOL _0xFB6EB8785F808551 ( Player player, int p1, BOOL p2 ) //0xFB6EB8785F808551
- 0
- 188
- 1207
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void _SET_MOUNT_PROMPT_DISABLED ( BOOL disabled ) //0x5B9813ECF7633FE8
- 0
- 183
- 1207
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BOOL IS_PLAYER_RIDING_TRAIN ( Player player ) //0x2FB0ACADA6A238DD
- 0
- 208
- 1207
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void _0x9AFCF9FE1884BF62 ( Any p0, Any p1 ) //0x9AFCF9FE1884BF62
- 0
- 231
- 1207
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Any _0x1E8099F449ABB0BA ( Any p0 ) //0x1E8099F449ABB0BA
- 0
- 176
- 1207
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int _GET_DEADEYE_ABILITY_LEVEL ( Player player ) //0xCCE7C695C164C35F
- 0
- 328
- 1207
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void _SET_DEADEYE_ABILITY_LEVEL ( Player player, int level ) //0xF0FE8E790BFEB5BB
- 0
- 359
- 1207
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BOOL _IS_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType ) //0x8A0643B0B4CA276B
- 0
- 285
- 1207
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Ped _GET_PLAYER_PED_2 ( Player player ) //0x5EBE38A20BC51C27
- 0
- 441
- 1207
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void _SET_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType, BOOL toggle ) //0x2797B8D66DD0EBB8
- 0
- 342
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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