RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _0x9073EC5456651A90 ( Any p0, Any p1 ) //0x9073EC5456651A90
- 0
- 290
- 1207
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void _0x908D4B72854C8F62 ( Any p0 ) //0x908D4B72854C8F62
- 0
- 202
- 1207
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BOOL _0x927861B2C08DBEA5 ( Player player ) //0x927861B2C08DBEA5
- 0
- 280
- 1207
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void _0x929DDD5538F3DF1F ( Any p0, Any p1 ) //0x929DDD5538F3DF1F
- 0
- 206
- 1232
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void _0x93624B36E8851B42 ( Player player ) //0x93624B36E8851B42
- 0
- 349
- 1207
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Any _0x9422743A5BA50E10 ( Any p0 ) //0x9422743A5BA50E10
- 0
- 187
- 1207
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void _0x9461A8FAB0378E5B ( Any p0, Any p1 ) //0x9461A8FAB0378E5B
- 0
- 170
- 1207
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_0x946D46CD6DFB9742 ( Player p0, int p1, Hash* p2 ) //0x946D46CD6DFB9742
- 0
- 278
- 1207
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void _0x96722257E5381E00 ( Player player ) //0x96722257E5381E00
- 0
- 283
- 1207
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void _0x988C9045531B9FCE ( Any p0, Any p1 ) //0x988C9045531B9FCE
- 0
- 152
- 1232
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void _0x98CD760DE43B612E ( Any p0, Any p1 ) //0x98CD760DE43B612E
- 0
- 179
- 1207
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void _0x9AFCF9FE1884BF62 ( Any p0, Any p1 ) //0x9AFCF9FE1884BF62
- 0
- 228
- 1207
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void _0x9FC5A003FB76EDBD ( Any p0, Any p1 ) //0x9FC5A003FB76EDBD
- 0
- 209
- 1207
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void _0xA0C683284DF027C7 ( Player player, int p1, BOOL enable ) //0xA0C683284DF027C7
- 0
- 222
- 1207
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void _0xA28056CD1B04B250 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xA28056CD1B04B250
- 0
- 214
- 1232
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void _0xA342495F93B7B838 ( Any p0, Any p1 ) //0xA342495F93B7B838
- 0
- 183
- 1207
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Any _0xA54000D4BFD90BDE ( Any p0 ) //0xA54000D4BFD90BDE
- 0
- 186
- 1207
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Any _0xA62BBAAE67A05BB0 ( Any p0 ) //0xA62BBAAE67A05BB0
- 0
- 193
- 1207
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Any _0xA82964B9D8D6A983 () //0xA82964B9D8D6A983
- 0
- 355
- 1207
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Any _0xAAED694CE814817F ( Any p0 ) //0xAAED694CE814817F
- 0
- 187
- 1207
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void _0xAC22AA6DF4D1C1DE ( Player player, Ped ped, float p2, float p3, Any followMode, Any followPriority, Any p6 ) //0xAC22AA6DF4D1C1DE
- 0
- 226
- 1207
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void _0xACA45DDCEF6071C4 ( Player player, BOOL p1 ) //0xACA45DDCEF6071C4
- 0
- 200
- 1207
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Any _0xB15CD2F9932C9AB5 ( Any p0 ) //0xB15CD2F9932C9AB5
- 0
- 198
- 1207
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BOOL _0xB331D8A73F9D2BDF ( Player player, Any* p1 ) //0xB331D8A73F9D2BDF
- 0
- 215
- 1207
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void _0xBA5CA1FEB5DE0DF6 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xBA5CA1FEB5DE0DF6
- 0
- 224
- 1207
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void _0xBB6EA5D59E926095 ( Any p0, Any p1 ) //0xBB6EA5D59E926095
- 0
- 179
- 1207
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void _0xBC02B3D151D3859F ( Entity entity, Any p1 ) //0xBC02B3D151D3859F
- 0
- 164
- 1207
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void _0xBD96185264DDAAEA ( Any p0, Any p1 ) //0xBD96185264DDAAEA
- 0
- 159
- 1207
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Any _0xBEA3A6E5F5F79A6F ( Any p0, Any p1 ) //0xBEA3A6E5F5F79A6F
- 0
- 197
- 1207
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void _0xBED386157F65942C ( Any p0, Any p1 ) //0xBED386157F65942C
- 0
- 213
- 1207
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Any _0xBEFED69CE8317F91 ( Any p0 ) //0xBEFED69CE8317F91
- 0
- 212
- 1207
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void _0xC0B1C05B313693D1 ( Player player, float p1 ) //0xC0B1C05B313693D1
- 0
- 208
- 1207
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void _0xC177C827CEFC0AA4 ( Any p0, Any p1 ) //0xC177C827CEFC0AA4
- 0
- 164
- 1207
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void _0xC4873B053054C04B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xC4873B053054C04B
- 0
- 212
- 1207
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void _0xC58CE6824E604DEC ( Any p0 ) //0xC58CE6824E604DEC
- 0
- 182
- 1207
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void _0xC6366A585659D15C ( Any p0, Any p1 ) //0xC6366A585659D15C
- 0
- 181
- 1207
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void _0xC67A4910425F11F1 ( Player player, const char* name ) //0xC67A4910425F11F1
- 0
- 178
- 1207
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void _0xC71D07C96946E263 ( Any p0, Any p1 ) //0xC71D07C96946E263
- 0
- 190
- 1207
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Any _0xC74EB3F2EC169F6B ( Any p0 ) //0xC74EB3F2EC169F6B
- 0
- 186
- 1232
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void _0xC900A465364A85D6 ( Player player ) //0xC900A465364A85D6
- 0
- 168
- 1207
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Any _0xC93A9A45430D484E ( Any p0 ) //0xC93A9A45430D484E
- 0
- 199
- 1207
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void _0xCA59808E51FD67C4 ( Any p0, Any p1 ) //0xCA59808E51FD67C4
- 0
- 193
- 1207
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void _0xCB0B9506BC91E441 ( Any p0, Any p1 ) //0xCB0B9506BC91E441
- 0
- 202
- 1207
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void _0xCB61A63AA53D7D22 ( Any p0, Any p1 ) //0xCB61A63AA53D7D22
- 0
- 169
- 1207
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void _0xCBB54CC7FFFFAB86 ( Any p0, Any p1, Any p2, Any p3 ) //0xCBB54CC7FFFFAB86
- 0
- 210
- 1207
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void _0xCD7CA3013FD12749 ( Any p0, Any p1 ) //0xCD7CA3013FD12749
- 0
- 221
- 1232
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void _0xCDDD4B74660E2335 ( Any p0, Any p1, Any p2 ) //0xCDDD4B74660E2335
- 0
- 204
- 1207
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void _0xCEDC16930526F728 ( Any p0 ) //0xCEDC16930526F728
- 0
- 209
- 1207
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void _0xCFB2EED4FCB7BD77 ( Any p0, Any p1, Any p2 ) //0xCFB2EED4FCB7BD77
- 0
- 176
- 1207
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void _0xCFFC3ECCD7A5CCEB ( Player player, Hash weapon, BOOL p2 ) //0xCFFC3ECCD7A5CCEB
- 0
- 243
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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