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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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395 natives in namespace PLAYER

  1. BOOL IS_PLAYER_FREE_FOCUSING ( Player player )  //0x1A51BFE60708E482

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  2. BOOL GET_PLAYER_INTERACTION_TARGET_ENTITY ( Player player, Entity* outEntity, BOOL p2, BOOL p3 )  //0x3EE1F7A8C32F24E1

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  3. Any _0xBEA3A6E5F5F79A6F ( Any p0, Any p1 )  //0xBEA3A6E5F5F79A6F

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  4. BOOL _IS_PLAYER_IN_SCOPE ( Player player )  //0x04D7F33640662FA2

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  5. BOOL IS_PLAYER_FREE_AIMING ( Player player )  //0x936F967D4BE1CE9D

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  6. BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY ( Player player, Entity entity )  //0x8C67C11C68713D25

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  7. BOOL GET_ENTITY_PLAYER_IS_FREE_AIMING_AT ( Player player, Entity* entity )  //0xA6817C110B830EAD

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  8. void _0x3DAABE78A23694BC ( Any p0, Any p1 )  //0x3DAABE78A23694BC

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  9. BOOL _0x7AE93C45EC14A166 ( Player player, Ped* ped )  //0x7AE93C45EC14A166

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  10. void SET_PLAYER_LOCKON_RANGE_OVERRIDE ( Player player, float range )  //0x3A3CD06597388322

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  11. void SET_PLAYER_CAN_BE_HASSLED_BY_GANGS ( Player player, BOOL toggle )  //0xC7FE774412046825

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  12. void SET_PLAYER_CAN_USE_COVER ( Player player, BOOL toggle )  //0x5EDA520F7A3BAF4E

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  13. void _0xD1A70C1E8D1031FE ( Any p0, Any p1 )  //0xD1A70C1E8D1031FE

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  14. void _0xACA45DDCEF6071C4 ( Player player, BOOL p1 )  //0xACA45DDCEF6071C4

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  15. void _0xA0C683284DF027C7 ( Player player, int p1, BOOL enable )  //0xA0C683284DF027C7

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  16. void _0x4EC8BE63B8A5D4EF ( Player player, int p1 )  //0x4EC8BE63B8A5D4EF

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  17. int GET_MAX_WANTED_LEVEL ()  //0xD04CFAD1E2B7984A

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  18. BOOL IS_PLAYER_TARGETTING_ANYTHING ( Player player )  //0x4605C66E0F935F83

    • 0
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  19. void RESTORE_PLAYER_STAMINA ( Player player, float p1 )  //0xC41F4B6E23FE6A4A

    • 1
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  20. void _0x8591EE69CC3ED257 ( Player player, BOOL toggle )  //0x8591EE69CC3ED257

    • 0
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  21. int GET_PLAYER_GROUP ( Player player )  //0x9BAB31815159ABCF

    • 0
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  22. void _0x3D9DA5C9EFD20D88 ( Any p0, Any p1 )  //0x3D9DA5C9EFD20D88

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  23. void _0x2BEED53B912537D0 ( Any p0, Any p1, Any p2 )  //0x2BEED53B912537D0

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    • 217
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  24. void _0x908D4B72854C8F62 ( Any p0 )  //0x908D4B72854C8F62

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  25. Any _0xD1F6B912785BFD35 ( Any p0 )  //0xD1F6B912785BFD35

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  26. void _0xC4873B053054C04B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xC4873B053054C04B

    • 0
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  27. void _0xCA59808E51FD67C4 ( Any p0, Any p1 )  //0xCA59808E51FD67C4

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  28. void _0xBA5CA1FEB5DE0DF6 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xBA5CA1FEB5DE0DF6

    • 0
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  29. void _0x0869D499A7848309 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x0869D499A7848309

    • 0
    • 235
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  30. BOOL _0xB331D8A73F9D2BDF ( Player player, Any* p1 )  //0xB331D8A73F9D2BDF

    • 0
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  31. void _0xAC22AA6DF4D1C1DE ( Player player, Ped ped, float p2, float p3, Any followMode, Any followPriority, Any p6 )  //0xAC22AA6DF4D1C1DE

    • 0
    • 218
    • 1207
  32. void _REMOVE_PLAYER_AS_FOLLOW_TARGET ( Player player, Ped ped )  //0x0C6B89876262A99D

    • 0
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  33. void _0x12E09E278C6C29B7 ( Any p0 )  //0x12E09E278C6C29B7

    • 0
    • 177
    • 1207
  34. void _0xDD33A82352C4652F ( Player player, Ped ped, Any p2 )  //0xDD33A82352C4652F

    • 0
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    • 1207
  35. void _0x1FDA57E8908F2609 ( Player player, Ped ped, BOOL useSteerassist )  //0x1FDA57E8908F2609

    • 0
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  36. void _0x84481018E668E1B8 ( Player player, Ped ped, Any p2 )  //0x84481018E668E1B8

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  37. BOOL _0x2009F8AB7A5E9D6D ( Player player )  //0x2009F8AB7A5E9D6D

    • 0
    • 193
    • 1207
  38. BOOL _IS_PLAYER_FOLLOWING_TARGET ( Player player, Ped ped )  //0xE24C64D9ADED2EF5

    • 0
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  39. BOOL _0xE7F8707269544B29 ( Player player, Ped ped )  //0xE7F8707269544B29

    • 0
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  40. Any _0xE631EAF35828FA67 ( Any p0 )  //0xE631EAF35828FA67

    • 0
    • 191
    • 1207
  41. void _0x086549F3B0381CB1 ( Any p0, Any p1 )  //0x086549F3B0381CB1

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  42. BOOL IS_PLAYER_CONTROL_ON ( Player player )  //0x7964097FCE4C244B

    • 0
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  43. BOOL IS_PLAYER_SCRIPT_CONTROL_ON ( Player player )  //0xB78350754157C00F

    • 0
    • 208
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  44. BOOL IS_PLAYER_CLIMBING ( Player player )  //0xB8A70C22FD48197A

    • 0
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  45. void _0xEBB6E27AC2FF32DA ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xEBB6E27AC2FF32DA

    • 0
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  46. Any _0xB15CD2F9932C9AB5 ( Any p0 )  //0xB15CD2F9932C9AB5

    • 0
    • 190
    • 1207
  47. BOOL _0x621D1B289CAF5978 ( Player player )  //0x621D1B289CAF5978

    • 0
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    • 1207
  48. BOOL IS_PLAYER_BEING_ARRESTED ( Player player, BOOL atArresting )  //0xC8183AE963C58374

    • 0
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  49. void RESET_PLAYER_ARREST_STATE ( Player player )  //0x12917931C31F1750

    • 0
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  50. void _0xCBB54CC7FFFFAB86 ( Any p0, Any p1, Any p2, Any p3 )  //0xCBB54CC7FFFFAB86

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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