RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 ) //0xED40380076A31506
- 0
- 1,820
- 1207
-
Ped GET_PLAYER_PED ( Player playerIndex ) //0x275F255ED201B937
- 0
- 1,612
- 1207
-
void CLEAR_PLAYER_WANTED_LEVEL ( Player player ) //0x4E4B996C928C7AA6
- 1
- 842
- 1207
-
void SET_EVERYONE_IGNORE_PLAYER ( Player player, BOOL toggle ) //0x34630A768925B852
- 0
- 818
- 1207
-
void RESTORE_PLAYER_STAMINA ( Player player, float p1 ) //0xC41F4B6E23FE6A4A
- 1
- 802
- 1207
-
void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier ) //0xD7FA719CB54866C2
- 0
- 789
- 1207
-
BOOL IS_PLAYER_DEAD ( Player player ) //0x2E9C3FCB6798F397
- 0
- 756
- 1207
-
Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player playerIndex ) //0x5C880F9056D784C8
- 0
- 650
- 1207
-
Ped PLAYER_PED_ID () //0x096275889B8E0EE0
- 0
- 641
- 1207
-
BOOL GET_ENTITY_PLAYER_IS_FREE_AIMING_AT ( Player player, Entity* entity ) //0xA6817C110B830EAD
- 0
- 627
- 1207
-
void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle ) //0xFEBEEBC9CBDF4B12
- 0
- 614
- 1207
-
void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0xDF8822C55EDDA65B
- 0
- 604
- 1207
-
int _ACTIVATE_DEAD_EYE ( Player player_id ) //0xBBA140062B15A8AC
- 0
- 603
- 1207
-
void SET_PLAYER_TARGETING_MODE ( int targetMode ) //0xD66A941F401E7302
- 0
- 600
- 1207
-
float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player ) //0x22CD23BB0C45E0CD
- 1
- 599
- 1207
-
void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange ) //0x4D51E59243281D80
- 0
- 597
- 1207
-
void SET_PLAYER_WANTED_LEVEL ( Player player, int wantedLevel, BOOL disableNoMission ) //0x384D4765395E006C
- 0
- 573
- 1207
-
BOOL GET_PLAYER_TARGET_ENTITY ( Player player, Entity* entity ) //0xAE663DDD99C8A670
- 0
- 569
- 1207
-
int GET_PLAYER_WANTED_LEVEL ( Player player ) //0xABC532F9098BFD9D
- 0
- 564
- 1207
-
void SET_MAX_WANTED_LEVEL ( int maxWantedLevel ) //0x28A4BD2CEE236E19
- 0
- 546
- 1207
-
void SET_POLICE_RADAR_BLIPS ( BOOL toggle ) //0x6FD7DD6B63F2820E
- 0
- 525
- 1207
-
void FORCE_CLEANUP ( int cleanupFlags ) //0x768C017FB878E4F4
- 0
- 519
- 1207
-
BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode ) //0xEA8F168A76A0B9BC
- 1
- 518
- 1207
-
BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity, BOOL p2 ) //0x27F89FDC16688A7A
- 0
- 512
- 1207
-
void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 ) //0x1D77B47AFA584E90
- 0
- 506
- 1207
-
void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 ) //0xD5FCC166AEB2FD0F
- 0
- 502
- 1207
-
void _MODIFY_PLAYER_UI_PROMPT_FOR_PED ( Player player, Ped ped, int promptType, int promptMode, BOOL enabled ) //0xA3DB37EDF9A74635
- 0
- 475
- 1207
-
void SET_PLAYER_LOCKON ( Player player, BOOL toggle ) //0x462AA1973CBBA75E
- 0
- 468
- 1207
-
BOOL IS_PLAYER_TARGETTING_ANYTHING ( Player player ) //0x4605C66E0F935F83
- 0
- 457
- 1207
-
Vehicle GET_PLAYERS_LAST_VEHICLE () //0x2F96E7720B0B19EA
- 0
- 457
- 1207
-
void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0x94D529F7B73D7A85
- 0
- 452
- 1207
-
Ped _GET_PLAYER_PED_2 ( Player player ) //0x5EBE38A20BC51C27
- 0
- 441
- 1207
-
void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 ) //0xFA0C063C422C4355
- 1
- 432
- 1207
-
Player PLAYER_ID () //0x217E9DC48139933D
- 0
- 425
- 1207
-
void _SET_PED_ACTIVE_PLAYER_HORSE ( Player player, Ped horse ) //0x8FBF9EDB378CCB8C
- 0
- 424
- 1207
-
void _SET_PED_AS_SADDLE_HORSE_FOR_PLAYER ( Player player, Ped mount ) //0xD2CB0FB0FDCB473D
- 0
- 423
- 1207
-
const char* GET_PLAYER_NAME ( Player player ) //0x7124FD9AC0E01BA0
- 0
- 421
- 1207
-
BOOL IS_PLAYER_PLAYING ( Player player ) //0xBFFB35986CAAE58C
- 0
- 412
- 1207
-
void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter ) //0x83FCD6921FC8FD05
- 1
- 403
- 1207
-
void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate ) //0x8899C244EBCF70DE
- 0
- 390
- 1207
-
void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle ) //0x2970929FD5F9FC89
- 0
- 388
- 1207
-
BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player ) //0xAA67BCB0097F2FA3
- 0
- 370
- 1207
-
BOOL IS_PLAYER_FREE_AIMING ( Player player ) //0x936F967D4BE1CE9D
- 0
- 365
- 1207
-
void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier ) //0xBFCEABDE34DA5085
- 0
- 364
- 1207
-
void _ENABLE_EAGLEEYE ( Player player, BOOL enable ) //0xA63FCAD3A6FEC6D2
- 0
- 364
- 1207
-
BOOL GET_PLAYER_INVINCIBLE ( Player player ) //0x0CBBCB2CCFA7DC4E
- 0
- 359
- 1207
-
void _0xD0B0B044112BF424 ( Player player ) //0xD0B0B044112BF424
- 0
- 358
- 1207
-
BOOL SET_PED_AS_TEMP_PLAYER_HORSE ( Player player, Ped horse ) //0x227B06324234FB09
- 0
- 357
- 1207
-
void _SET_DEADEYE_ABILITY_LEVEL ( Player player, int level ) //0xF0FE8E790BFEB5BB
- 0
- 356
- 1207
-
Any _0xA82964B9D8D6A983 () //0xA82964B9D8D6A983
- 0
- 354
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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