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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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  1. int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 )  //0xED40380076A31506

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  2. Ped GET_PLAYER_PED ( Player playerIndex )  //0x275F255ED201B937

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  3. void CLEAR_PLAYER_WANTED_LEVEL ( Player player )  //0x4E4B996C928C7AA6

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  4. BOOL IS_PLAYER_DEAD ( Player player )  //0x2E9C3FCB6798F397

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  5. void SET_EVERYONE_IGNORE_PLAYER ( Player player, BOOL toggle )  //0x34630A768925B852

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  6. void RESTORE_PLAYER_STAMINA ( Player player, float p1 )  //0xC41F4B6E23FE6A4A

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  7. void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier )  //0xD7FA719CB54866C2

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  8. void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0xDF8822C55EDDA65B

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  9. Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player playerIndex )  //0x5C880F9056D784C8

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  10. Ped PLAYER_PED_ID ()  //0x096275889B8E0EE0

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  11. void SET_PLAYER_TARGETING_MODE ( int targetMode )  //0xD66A941F401E7302

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  12. BOOL GET_ENTITY_PLAYER_IS_FREE_AIMING_AT ( Player player, Entity* entity )  //0xA6817C110B830EAD

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  13. void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle )  //0xFEBEEBC9CBDF4B12

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  14. void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange )  //0x4D51E59243281D80

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  15. int _ACTIVATE_DEAD_EYE ( Player player_id )  //0xBBA140062B15A8AC

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  16. float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player )  //0x22CD23BB0C45E0CD

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  17. BOOL GET_PLAYER_TARGET_ENTITY ( Player player, Entity* entity )  //0xAE663DDD99C8A670

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  18. void SET_PLAYER_WANTED_LEVEL ( Player player, int wantedLevel, BOOL disableNoMission )  //0x384D4765395E006C

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  19. int GET_PLAYER_WANTED_LEVEL ( Player player )  //0xABC532F9098BFD9D

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  20. void SET_MAX_WANTED_LEVEL ( int maxWantedLevel )  //0x28A4BD2CEE236E19

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  21. void SET_POLICE_RADAR_BLIPS ( BOOL toggle )  //0x6FD7DD6B63F2820E

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  22. BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode )  //0xEA8F168A76A0B9BC

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  23. BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x27F89FDC16688A7A

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  24. void FORCE_CLEANUP ( int cleanupFlags )  //0x768C017FB878E4F4

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  25. void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 )  //0xD5FCC166AEB2FD0F

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  26. void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 )  //0x1D77B47AFA584E90

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  27. void _MODIFY_PLAYER_UI_PROMPT_FOR_PED ( Player player, Ped ped, int promptType, int promptMode, BOOL enabled )  //0xA3DB37EDF9A74635

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  28. void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0x94D529F7B73D7A85

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  29. Player PLAYER_ID ()  //0x217E9DC48139933D

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  30. Vehicle GET_PLAYERS_LAST_VEHICLE ()  //0x2F96E7720B0B19EA

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  31. void SET_PLAYER_LOCKON ( Player player, BOOL toggle )  //0x462AA1973CBBA75E

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  32. BOOL IS_PLAYER_TARGETTING_ANYTHING ( Player player )  //0x4605C66E0F935F83

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  33. void _SET_PED_AS_SADDLE_HORSE_FOR_PLAYER ( Player player, Ped mount )  //0xD2CB0FB0FDCB473D

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  34. Ped _GET_PLAYER_PED_2 ( Player player )  //0x5EBE38A20BC51C27

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  35. void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter )  //0x83FCD6921FC8FD05

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  36. void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 )  //0xFA0C063C422C4355

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  37. const char* GET_PLAYER_NAME ( Player player )  //0x7124FD9AC0E01BA0

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  38. BOOL IS_PLAYER_PLAYING ( Player player )  //0xBFFB35986CAAE58C

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  39. void _SET_PED_ACTIVE_PLAYER_HORSE ( Player player, Ped horse )  //0x8FBF9EDB378CCB8C

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  40. void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate )  //0x8899C244EBCF70DE

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  41. BOOL IS_PLAYER_FREE_AIMING ( Player player )  //0x936F967D4BE1CE9D

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  42. void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle )  //0x2970929FD5F9FC89

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  43. BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player )  //0xAA67BCB0097F2FA3

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  44. BOOL SET_PED_AS_TEMP_PLAYER_HORSE ( Player player, Ped horse )  //0x227B06324234FB09

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  45. void _ENABLE_EAGLEEYE ( Player player, BOOL enable )  //0xA63FCAD3A6FEC6D2

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  46. void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier )  //0xBFCEABDE34DA5085

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  47. void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier )  //0x5DA6500FE849DA16

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  48. void _MODIFY_PLAYER_UI_PROMPT ( Player p0, int p1, int p2, BOOL p3 )  //0x0751D461F06E41CE

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  49. void _SET_DEADEYE_ABILITY_LEVEL ( Player player, int level )  //0xF0FE8E790BFEB5BB

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  50. void _0xD0B0B044112BF424 ( Player player )  //0xD0B0B044112BF424

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