RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
-
float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player ) //0x22CD23BB0C45E0CD
- 1
- 599
- 1207
-
void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 ) //0xFA0C063C422C4355
- 1
- 432
- 1207
-
void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter ) //0x83FCD6921FC8FD05
- 1
- 403
- 1207
-
void CLEAR_PLAYER_WANTED_LEVEL ( Player player ) //0x4E4B996C928C7AA6
- 1
- 842
- 1207
-
BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode ) //0xEA8F168A76A0B9BC
- 1
- 517
- 1207
-
void RESTORE_PLAYER_STAMINA ( Player player, float p1 ) //0xC41F4B6E23FE6A4A
- 1
- 802
- 1207
-
void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle ) //0xFEBEEBC9CBDF4B12
- 0
- 614
- 1207
-
BOOL GET_PLAYER_INVINCIBLE ( Player player ) //0x0CBBCB2CCFA7DC4E
- 0
- 359
- 1207
-
void SET_PLAYER_LOCKON ( Player player, BOOL toggle ) //0x462AA1973CBBA75E
- 0
- 468
- 1207
-
void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle ) //0x4A056257802DD3E5
- 0
- 210
- 1207
-
void SET_PLAYER_TARGETING_MODE ( int targetMode ) //0xD66A941F401E7302
- 0
- 600
- 1207
-
void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode ) //0x19B4F71703902238
- 0
- 239
- 1207
-
Any _0x747257807B8721CE ( Any p0, Any p1 ) //0x747257807B8721CE
- 0
- 164
- 1207
-
Any _0x8702D9150D9FBB3D ( Any p0, Any p1 ) //0x8702D9150D9FBB3D
- 0
- 226
- 1207
-
void _0xCB0B9506BC91E441 ( Any p0, Any p1 ) //0xCB0B9506BC91E441
- 0
- 200
- 1207
-
void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player ) //0x270B63A641BE32F2
- 0
- 191
- 1207
-
BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player ) //0xDA4A4B9B96E20092
- 0
- 215
- 1207
-
void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player ) //0x0361096D6CE4372C
- 0
- 216
- 1207
-
BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player ) //0x16C8D205DD5A2E90
- 0
- 244
- 1207
-
void _0xEACEBAAE0A33FB3F ( Any p0 ) //0xEACEBAAE0A33FB3F
- 0
- 195
- 1207
-
BOOL _0x72AD59F7B7FB6E24 ( Player player, int p1 ) //0x72AD59F7B7FB6E24
- 0
- 239
- 1207
-
BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 ) //0x1A6E84F13C952094
- 0
- 206
- 1207
-
void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo ) //0x78B3D19AF6391A55
- 0
- 199
- 1207
-
void _0x1F488807BC8E0630 ( Any p0 ) //0x1F488807BC8E0630
- 0
- 203
- 1207
-
void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier ) //0x5DA6500FE849DA16
- 0
- 353
- 1207
-
void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier ) //0xBFCEABDE34DA5085
- 0
- 364
- 1207
-
BOOL _0x73EB2EF2E92D23BF () //0x73EB2EF2E92D23BF
- 0
- 201
- 1207
-
void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 ) //0xD5FCC166AEB2FD0F
- 0
- 502
- 1207
-
void _0x310CE349E0C0EC4B ( Player player, Ped ped, int p2 ) //0x310CE349E0C0EC4B
- 0
- 210
- 1207
-
void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle ) //0x2970929FD5F9FC89
- 0
- 388
- 1207
-
void _0xEBFF94328FF7A18A ( Any p0, Any p1 ) //0xEBFF94328FF7A18A
- 0
- 198
- 1207
-
void _0xF993373285053D77 ( Any p0, Any p1, Any p2 ) //0xF993373285053D77
- 0
- 200
- 1207
-
Any _0xE956C2340A76272E ( Any p0 ) //0xE956C2340A76272E
- 0
- 227
- 1207
-
void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable ) //0x95EE1DEE1DCD9070
- 0
- 327
- 1207
-
Any _0xDE6C85975F9D4894 ( Any p0 ) //0xDE6C85975F9D4894
- 0
- 172
- 1207
-
int _ACTIVATE_DEAD_EYE ( Player player_id ) //0xBBA140062B15A8AC
- 0
- 603
- 1207
-
void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled ) //0xAE637BB8EF017875
- 0
- 194
- 1207
-
BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player ) //0xB16223CB7DA965F0
- 0
- 186
- 1207
-
void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle ) //0x28A13BF6B05C3D83
- 0
- 217
- 1207
-
void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped ) //0xC0B21F235C02139C
- 0
- 232
- 1207
-
void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 ) //0x51345AE20F22C261
- 0
- 217
- 1207
-
void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 ) //0xFA437FA0738C370C
- 0
- 316
- 1207
-
void _0x2498035289B5688F ( Any p0, Any p1 ) //0x2498035289B5688F
- 0
- 191
- 1207
-
float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player ) //0x811A748B1BE231BA
- 0
- 175
- 1207
-
float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player ) //0x029884FB65821B07
- 0
- 195
- 1207
-
void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT ( Player player, float amount, Any p2 ) //0x200114E99552462B
- 0
- 231
- 1207
-
void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 ) //0x1D77B47AFA584E90
- 0
- 506
- 1207
-
void _SET_SPECIAL_ABILITY_MULTIPLIER ( Player player, float multiplier ) //0x5A498FCA232F71E1
- 0
- 186
- 1207
-
float _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER ( Player player ) //0xAB3773E7AA1E9DCC
- 0
- 189
- 1207
-
void _0x00BA333DA05ADC23 ( Any p0, Any p1 ) //0x00BA333DA05ADC23
- 0
- 240
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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