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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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395 natives in namespace PLAYER

  1. Vehicle GET_PLAYERS_LAST_VEHICLE ()  //0x2F96E7720B0B19EA

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  2. void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier )  //0xD7FA719CB54866C2

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  3. _0x946D46CD6DFB9742 ( Player p0, int p1, Hash* p2 )  //0x946D46CD6DFB9742

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  4. Ped GET_PLAYER_PED ( Player playerIndex )  //0x275F255ED201B937

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  5. BOOL IS_PLAYER_DEAD ( Player player )  //0x2E9C3FCB6798F397

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  6. int _ACTIVATE_DEAD_EYE ( Player player_id )  //0xBBA140062B15A8AC

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  7. void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 )  //0x1D77B47AFA584E90

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  8. Any SET_PLAYER_DEFENSE_MODIFIER ( Player player, float weaponDefenseMod, float meleeDefenseMod )  //0x497A6539BB0E8787

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  9. Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player playerIndex )  //0x5C880F9056D784C8

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  10. int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 )  //0xED40380076A31506

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  11. BOOL _IS_PLAYER_PED_VALID ( Player player )  //0x0760D6F70EBCC05C

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  12. BOOL IS_PLAYER_FREE_FOCUSING ( Player player )  //0x1A51BFE60708E482

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  13. void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle )  //0xFEBEEBC9CBDF4B12

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  14. BOOL GET_PLAYER_INVINCIBLE ( Player player )  //0x0CBBCB2CCFA7DC4E

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  15. void SET_PLAYER_LOCKON ( Player player, BOOL toggle )  //0x462AA1973CBBA75E

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  16. void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle )  //0x4A056257802DD3E5

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  17. void SET_PLAYER_TARGETING_MODE ( int targetMode )  //0xD66A941F401E7302

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  18. void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode )  //0x19B4F71703902238

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  19. Any _0x747257807B8721CE ( Any p0, Any p1 )  //0x747257807B8721CE

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  20. Any _0x8702D9150D9FBB3D ( Any p0, Any p1 )  //0x8702D9150D9FBB3D

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  21. void _0xCB0B9506BC91E441 ( Any p0, Any p1 )  //0xCB0B9506BC91E441

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  22. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0x270B63A641BE32F2

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  23. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0xDA4A4B9B96E20092

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  24. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x0361096D6CE4372C

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  25. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x16C8D205DD5A2E90

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  26. void _0xEACEBAAE0A33FB3F ( Any p0 )  //0xEACEBAAE0A33FB3F

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  27. BOOL _0x72AD59F7B7FB6E24 ( Player player, int p1 )  //0x72AD59F7B7FB6E24

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  28. BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 )  //0x1A6E84F13C952094

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  29. void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo )  //0x78B3D19AF6391A55

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  30. void _0x1F488807BC8E0630 ( Any p0 )  //0x1F488807BC8E0630

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  31. void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier )  //0x5DA6500FE849DA16

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  32. void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier )  //0xBFCEABDE34DA5085

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  33. BOOL _0x73EB2EF2E92D23BF ()  //0x73EB2EF2E92D23BF

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  34. void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 )  //0xD5FCC166AEB2FD0F

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  35. void _0x310CE349E0C0EC4B ( Player player, Ped ped, int p2 )  //0x310CE349E0C0EC4B

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  36. void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle )  //0x2970929FD5F9FC89

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  37. void _0xEBFF94328FF7A18A ( Any p0, Any p1 )  //0xEBFF94328FF7A18A

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  38. void _0xF993373285053D77 ( Any p0, Any p1, Any p2 )  //0xF993373285053D77

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  39. Any _0xE956C2340A76272E ( Any p0 )  //0xE956C2340A76272E

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  40. void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable )  //0x95EE1DEE1DCD9070

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  41. Any _0xDE6C85975F9D4894 ( Any p0 )  //0xDE6C85975F9D4894

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  42. void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0xAE637BB8EF017875

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  43. BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player )  //0xB16223CB7DA965F0

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  44. void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle )  //0x28A13BF6B05C3D83

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  45. void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped )  //0xC0B21F235C02139C

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  46. void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 )  //0x51345AE20F22C261

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  47. void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 )  //0xFA437FA0738C370C

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  48. void _0x2498035289B5688F ( Any p0, Any p1 )  //0x2498035289B5688F

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  49. float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player )  //0x811A748B1BE231BA

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  50. float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player )  //0x029884FB65821B07

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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