RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _0xD288E02E364972D2 ( Any p0, Any p1, Any p2 ) //0xD288E02E364972D2
- 0
- 131
- 1311
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void _EAGLE_EYE_SET_TRACKING_UPGRADE_2 ( Player player, float p1 ) //0x6FA957D1B55941C1
- 0
- 126
- 1311
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void _SET_PLAYER_CAN_MERCY_KILL ( Player player, BOOL toggle ) //0x39363DFD04E91496
- 0
- 155
- 1311
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void _0x35A33783EC3C3448 ( Any p0 ) //0x35A33783EC3C3448
- 0
- 132
- 1311
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void _0x39D8D7082BC34B72 ( Any p0 ) //0x39D8D7082BC34B72
- 0
- 122
- 1311
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void _0x1AD8AD999C27F44A ( Any p0 ) //0x1AD8AD999C27F44A
- 0
- 135
- 1311
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void _0x988C9045531B9FCE ( Any p0, Any p1 ) //0x988C9045531B9FCE
- 0
- 150
- 1232
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void _0x06C3DB00B69D5435 ( Any p0, Any p1 ) //0x06C3DB00B69D5435
- 0
- 173
- 1232
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Any _0xE1D356F5A66D0FFA ( Any p0 ) //0xE1D356F5A66D0FFA
- 0
- 210
- 1232
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void _0x929DDD5538F3DF1F ( Any p0, Any p1 ) //0x929DDD5538F3DF1F
- 0
- 205
- 1232
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void _0xD48227263E3D06AE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xD48227263E3D06AE
- 0
- 187
- 1232
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void _0xA28056CD1B04B250 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xA28056CD1B04B250
- 0
- 212
- 1232
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Any _0xC74EB3F2EC169F6B ( Any p0 ) //0xC74EB3F2EC169F6B
- 0
- 184
- 1232
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void _0xCD7CA3013FD12749 ( Any p0, Any p1 ) //0xCD7CA3013FD12749
- 0
- 218
- 1232
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void _FORCE_REST_SCENARIO ( BOOL toggle ) //0xE5A3DD2FF84E1A4B
- 0
- 196
- 1232
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BOOL _0x57028FD99886F6F9 () //0x57028FD99886F6F9
- 0
- 180
- 1232
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void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle ) //0xFEBEEBC9CBDF4B12
- 0
- 614
- 1207
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BOOL GET_PLAYER_INVINCIBLE ( Player player ) //0x0CBBCB2CCFA7DC4E
- 0
- 359
- 1207
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void SET_PLAYER_LOCKON ( Player player, BOOL toggle ) //0x462AA1973CBBA75E
- 0
- 468
- 1207
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void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle ) //0x4A056257802DD3E5
- 0
- 210
- 1207
-
void SET_PLAYER_TARGETING_MODE ( int targetMode ) //0xD66A941F401E7302
- 0
- 600
- 1207
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void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode ) //0x19B4F71703902238
- 0
- 239
- 1207
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Any _0x747257807B8721CE ( Any p0, Any p1 ) //0x747257807B8721CE
- 0
- 164
- 1207
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Any _0x8702D9150D9FBB3D ( Any p0, Any p1 ) //0x8702D9150D9FBB3D
- 0
- 226
- 1207
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void _0xCB0B9506BC91E441 ( Any p0, Any p1 ) //0xCB0B9506BC91E441
- 0
- 200
- 1207
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void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player ) //0x270B63A641BE32F2
- 0
- 191
- 1207
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BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player ) //0xDA4A4B9B96E20092
- 0
- 215
- 1207
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void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player ) //0x0361096D6CE4372C
- 0
- 216
- 1207
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BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player ) //0x16C8D205DD5A2E90
- 0
- 244
- 1207
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void _0xEACEBAAE0A33FB3F ( Any p0 ) //0xEACEBAAE0A33FB3F
- 0
- 195
- 1207
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BOOL _0x72AD59F7B7FB6E24 ( Player player, int p1 ) //0x72AD59F7B7FB6E24
- 0
- 239
- 1207
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BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 ) //0x1A6E84F13C952094
- 0
- 206
- 1207
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void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo ) //0x78B3D19AF6391A55
- 0
- 199
- 1207
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void _0x1F488807BC8E0630 ( Any p0 ) //0x1F488807BC8E0630
- 0
- 203
- 1207
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void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier ) //0x5DA6500FE849DA16
- 0
- 353
- 1207
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void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier ) //0xBFCEABDE34DA5085
- 0
- 364
- 1207
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BOOL _0x73EB2EF2E92D23BF () //0x73EB2EF2E92D23BF
- 0
- 201
- 1207
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void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 ) //0xD5FCC166AEB2FD0F
- 0
- 502
- 1207
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void _0x310CE349E0C0EC4B ( Player player, Ped ped, int p2 ) //0x310CE349E0C0EC4B
- 0
- 210
- 1207
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void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle ) //0x2970929FD5F9FC89
- 0
- 388
- 1207
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void _0xEBFF94328FF7A18A ( Any p0, Any p1 ) //0xEBFF94328FF7A18A
- 0
- 198
- 1207
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void _0xF993373285053D77 ( Any p0, Any p1, Any p2 ) //0xF993373285053D77
- 0
- 200
- 1207
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Any _0xE956C2340A76272E ( Any p0 ) //0xE956C2340A76272E
- 0
- 227
- 1207
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void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable ) //0x95EE1DEE1DCD9070
- 0
- 327
- 1207
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Any _0xDE6C85975F9D4894 ( Any p0 ) //0xDE6C85975F9D4894
- 0
- 172
- 1207
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int _ACTIVATE_DEAD_EYE ( Player player_id ) //0xBBA140062B15A8AC
- 0
- 603
- 1207
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void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled ) //0xAE637BB8EF017875
- 0
- 194
- 1207
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BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player ) //0xB16223CB7DA965F0
- 0
- 186
- 1207
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void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle ) //0x28A13BF6B05C3D83
- 0
- 217
- 1207
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void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped ) //0xC0B21F235C02139C
- 0
- 232
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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