Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

395 natives in namespace PLAYER

  1. void _0xD288E02E364972D2 ( Any p0, Any p1, Any p2 )  //0xD288E02E364972D2

    • 0
    • 131
    • 1311
  2. void _EAGLE_EYE_SET_TRACKING_UPGRADE_2 ( Player player, float p1 )  //0x6FA957D1B55941C1

    • 0
    • 126
    • 1311
  3. void _SET_PLAYER_CAN_MERCY_KILL ( Player player, BOOL toggle )  //0x39363DFD04E91496

    • 0
    • 155
    • 1311
  4. void _0x35A33783EC3C3448 ( Any p0 )  //0x35A33783EC3C3448

    • 0
    • 132
    • 1311
  5. void _0x39D8D7082BC34B72 ( Any p0 )  //0x39D8D7082BC34B72

    • 0
    • 122
    • 1311
  6. void _0x1AD8AD999C27F44A ( Any p0 )  //0x1AD8AD999C27F44A

    • 0
    • 135
    • 1311
  7. void _0x988C9045531B9FCE ( Any p0, Any p1 )  //0x988C9045531B9FCE

    • 0
    • 150
    • 1232
  8. void _0x06C3DB00B69D5435 ( Any p0, Any p1 )  //0x06C3DB00B69D5435

    • 0
    • 173
    • 1232
  9. Any _0xE1D356F5A66D0FFA ( Any p0 )  //0xE1D356F5A66D0FFA

    • 0
    • 210
    • 1232
  10. void _0x929DDD5538F3DF1F ( Any p0, Any p1 )  //0x929DDD5538F3DF1F

    • 0
    • 205
    • 1232
  11. void _0xD48227263E3D06AE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xD48227263E3D06AE

    • 0
    • 187
    • 1232
  12. void _0xA28056CD1B04B250 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xA28056CD1B04B250

    • 0
    • 212
    • 1232
  13. Any _0xC74EB3F2EC169F6B ( Any p0 )  //0xC74EB3F2EC169F6B

    • 0
    • 184
    • 1232
  14. void _0xCD7CA3013FD12749 ( Any p0, Any p1 )  //0xCD7CA3013FD12749

    • 0
    • 218
    • 1232
  15. void _FORCE_REST_SCENARIO ( BOOL toggle )  //0xE5A3DD2FF84E1A4B

    • 0
    • 196
    • 1232
  16. BOOL _0x57028FD99886F6F9 ()  //0x57028FD99886F6F9

    • 0
    • 180
    • 1232
  17. void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle )  //0xFEBEEBC9CBDF4B12

    • 0
    • 614
    • 1207
  18. BOOL GET_PLAYER_INVINCIBLE ( Player player )  //0x0CBBCB2CCFA7DC4E

    • 0
    • 359
    • 1207
  19. void SET_PLAYER_LOCKON ( Player player, BOOL toggle )  //0x462AA1973CBBA75E

    • 0
    • 468
    • 1207
  20. void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle )  //0x4A056257802DD3E5

    • 0
    • 210
    • 1207
  21. void SET_PLAYER_TARGETING_MODE ( int targetMode )  //0xD66A941F401E7302

    • 0
    • 600
    • 1207
  22. void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode )  //0x19B4F71703902238

    • 0
    • 239
    • 1207
  23. Any _0x747257807B8721CE ( Any p0, Any p1 )  //0x747257807B8721CE

    • 0
    • 164
    • 1207
  24. Any _0x8702D9150D9FBB3D ( Any p0, Any p1 )  //0x8702D9150D9FBB3D

    • 0
    • 226
    • 1207
  25. void _0xCB0B9506BC91E441 ( Any p0, Any p1 )  //0xCB0B9506BC91E441

    • 0
    • 200
    • 1207
  26. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0x270B63A641BE32F2

    • 0
    • 191
    • 1207
  27. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0xDA4A4B9B96E20092

    • 0
    • 215
    • 1207
  28. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x0361096D6CE4372C

    • 0
    • 216
    • 1207
  29. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x16C8D205DD5A2E90

    • 0
    • 244
    • 1207
  30. void _0xEACEBAAE0A33FB3F ( Any p0 )  //0xEACEBAAE0A33FB3F

    • 0
    • 195
    • 1207
  31. BOOL _0x72AD59F7B7FB6E24 ( Player player, int p1 )  //0x72AD59F7B7FB6E24

    • 0
    • 239
    • 1207
  32. BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 )  //0x1A6E84F13C952094

    • 0
    • 206
    • 1207
  33. void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo )  //0x78B3D19AF6391A55

    • 0
    • 199
    • 1207
  34. void _0x1F488807BC8E0630 ( Any p0 )  //0x1F488807BC8E0630

    • 0
    • 203
    • 1207
  35. void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier )  //0x5DA6500FE849DA16

    • 0
    • 353
    • 1207
  36. void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier )  //0xBFCEABDE34DA5085

    • 0
    • 364
    • 1207
  37. BOOL _0x73EB2EF2E92D23BF ()  //0x73EB2EF2E92D23BF

    • 0
    • 201
    • 1207
  38. void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 )  //0xD5FCC166AEB2FD0F

    • 0
    • 502
    • 1207
  39. void _0x310CE349E0C0EC4B ( Player player, Ped ped, int p2 )  //0x310CE349E0C0EC4B

    • 0
    • 210
    • 1207
  40. void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle )  //0x2970929FD5F9FC89

    • 0
    • 388
    • 1207
  41. void _0xEBFF94328FF7A18A ( Any p0, Any p1 )  //0xEBFF94328FF7A18A

    • 0
    • 198
    • 1207
  42. void _0xF993373285053D77 ( Any p0, Any p1, Any p2 )  //0xF993373285053D77

    • 0
    • 200
    • 1207
  43. Any _0xE956C2340A76272E ( Any p0 )  //0xE956C2340A76272E

    • 0
    • 227
    • 1207
  44. void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable )  //0x95EE1DEE1DCD9070

    • 0
    • 327
    • 1207
  45. Any _0xDE6C85975F9D4894 ( Any p0 )  //0xDE6C85975F9D4894

    • 0
    • 172
    • 1207
  46. int _ACTIVATE_DEAD_EYE ( Player player_id )  //0xBBA140062B15A8AC

    • 0
    • 603
    • 1207
  47. void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0xAE637BB8EF017875

    • 0
    • 194
    • 1207
  48. BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player )  //0xB16223CB7DA965F0

    • 0
    • 186
    • 1207
  49. void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle )  //0x28A13BF6B05C3D83

    • 0
    • 217
    • 1207
  50. void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped )  //0xC0B21F235C02139C

    • 0
    • 232
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...