Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

72 natives in namespace PHYSICS

  1. void _UNHITCH_HORSE ( Ped horse )  //0x0348469DAA17576C

    • 0
    • 287
    • 1207
  2. void ACTIVATE_PHYSICS ( Entity entity )  //0x710311ADF0E20730

    • 0
    • 295
    • 1207
  3. int ADD_ROPE ( float x, float y, float p10, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr, BOOL p17 )  //0xE832D760399EB220

    • 3
    • 1,565
    • 1207
  4. void ATTACH_ENTITIES_TO_ROPE ( int ropeId, Entity entity1, int alwaysZero1, int alwaysZero2, const char* boneName1, const char* boneName2, BOOL p14, int boneId1, int boneId2, int alwaysZero3 )  //0x3D95EC8B6D940AC3

    • 0
    • 432
    • 1207
  5. void BREAK_ENTITY_GLASS ( Entity entity, float p1, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0x2E648D16F6E308F3

    • 0
    • 234
    • 1207
  6. void DELETE_CHILD_ROPE ( int ropeId )  //0xAA5D6B1888E4DB20

    • 0
    • 319
    • 1207
  7. void DELETE_ROPE ( int* ropeId )  //0x52B4829281364649

    • 0
    • 293
    • 1207
  8. void DETACH_ROPE_FROM_ENTITY ( int ropeId, Entity entity )  //0xBCF3026912A8647D

    • 0
    • 288
    • 1207
  9. BOOL DOES_ROPE_EXIST ( int ropeId )  //0xFD5448BE3111ED96

    • 0
    • 328
    • 1207
  10. Vector3 GET_ROPE_LAST_VERTEX_COORD ( int ropeId )  //0x21BB0FBD3E217C2D

    • 0
    • 266
    • 1207
  11. Vector3 GET_ROPE_VERTEX_COORD ( int ropeId, int vertex )  //0xEA61CA8E80F09E4D

    • 0
    • 285
    • 1207
  12. int GET_ROPE_VERTEX_COUNT ( int ropeId )  //0x3655F544CD30F0B5

    • 0
    • 299
    • 1207
  13. void ROPE_DRAW_SHADOW_ENABLED ( int* ropeId, BOOL toggle )  //0xF159A63806BB5BA8

    • 0
    • 319
    • 1207
  14. void ROPE_FORCE_LENGTH ( int ropeId, float length )  //0xD009F759A723DB1B

    • 0
    • 183
    • 1207
  15. void ROPE_SET_UPDATE_ORDER ( int ropeId, Any p1 )  //0xDC57A637A20006ED

    • 0
    • 267
    • 1207
  16. void SET_DAMPING ( Entity entity, int vertex, float value )  //0xEEA3B200A6FEB65B

    • 0
    • 231
    • 1207
  17. void SET_DISABLE_BREAKING ( Object object, BOOL toggle )  //0x5CEC1A84620E7D5B

    • 0
    • 200
    • 1207
  18. void SET_DISABLE_FRAG_DAMAGE ( Object object, BOOL toggle )  //0x01BA3AED21C16CFB

    • 0
    • 227
    • 1207
  19. void START_ROPE_UNWINDING_FRONT ( int ropeId )  //0x538D1179EC1AA9A9

    • 0
    • 425
    • 1207
  20. void START_ROPE_WINDING ( int ropeId )  //0x1461C72C889E343E

    • 0
    • 298
    • 1207
  21. void STOP_ROPE_UNWINDING_FRONT ( int ropeId )  //0xFFF3A50779EFBBB3

    • 0
    • 278
    • 1207
  22. void STOP_ROPE_WINDING ( int ropeId )  //0xCB2D4AB84A19AA7C

    • 0
    • 368
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...