RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
72 natives in namespace PHYSICS
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void _UNHITCH_HORSE ( Ped horse ) //0x0348469DAA17576C
- 0
- 287
- 1207
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void ACTIVATE_PHYSICS ( Entity entity ) //0x710311ADF0E20730
- 0
- 295
- 1207
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int ADD_ROPE ( float x, float y, float p10, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr, BOOL p17 ) //0xE832D760399EB220
- 3
- 1,565
- 1207
-
void ATTACH_ENTITIES_TO_ROPE ( int ropeId, Entity entity1, int alwaysZero1, int alwaysZero2, const char* boneName1, const char* boneName2, BOOL p14, int boneId1, int boneId2, int alwaysZero3 ) //0x3D95EC8B6D940AC3
- 0
- 432
- 1207
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void BREAK_ENTITY_GLASS ( Entity entity, float p1, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0x2E648D16F6E308F3
- 0
- 234
- 1207
-
void DELETE_CHILD_ROPE ( int ropeId ) //0xAA5D6B1888E4DB20
- 0
- 319
- 1207
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void DELETE_ROPE ( int* ropeId ) //0x52B4829281364649
- 0
- 293
- 1207
-
void DETACH_ROPE_FROM_ENTITY ( int ropeId, Entity entity ) //0xBCF3026912A8647D
- 0
- 288
- 1207
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BOOL DOES_ROPE_EXIST ( int ropeId ) //0xFD5448BE3111ED96
- 0
- 328
- 1207
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Vector3 GET_ROPE_LAST_VERTEX_COORD ( int ropeId ) //0x21BB0FBD3E217C2D
- 0
- 266
- 1207
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Vector3 GET_ROPE_VERTEX_COORD ( int ropeId, int vertex ) //0xEA61CA8E80F09E4D
- 0
- 285
- 1207
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int GET_ROPE_VERTEX_COUNT ( int ropeId ) //0x3655F544CD30F0B5
- 0
- 299
- 1207
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void ROPE_DRAW_SHADOW_ENABLED ( int* ropeId, BOOL toggle ) //0xF159A63806BB5BA8
- 0
- 319
- 1207
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void ROPE_FORCE_LENGTH ( int ropeId, float length ) //0xD009F759A723DB1B
- 0
- 183
- 1207
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void ROPE_SET_UPDATE_ORDER ( int ropeId, Any p1 ) //0xDC57A637A20006ED
- 0
- 267
- 1207
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void SET_DAMPING ( Entity entity, int vertex, float value ) //0xEEA3B200A6FEB65B
- 0
- 231
- 1207
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void SET_DISABLE_BREAKING ( Object object, BOOL toggle ) //0x5CEC1A84620E7D5B
- 0
- 200
- 1207
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void SET_DISABLE_FRAG_DAMAGE ( Object object, BOOL toggle ) //0x01BA3AED21C16CFB
- 0
- 227
- 1207
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void START_ROPE_UNWINDING_FRONT ( int ropeId ) //0x538D1179EC1AA9A9
- 0
- 425
- 1207
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void START_ROPE_WINDING ( int ropeId ) //0x1461C72C889E343E
- 0
- 298
- 1207
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void STOP_ROPE_UNWINDING_FRONT ( int ropeId ) //0xFFF3A50779EFBBB3
- 0
- 278
- 1207
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void STOP_ROPE_WINDING ( int ropeId ) //0xCB2D4AB84A19AA7C
- 0
- 368
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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