RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
72 natives in namespace PHYSICS
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void _0x461FCBDEB4D06717 ( int ropeId, BOOL p1 ) //0x461FCBDEB4D06717
- 0
- 251
- 1207
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void _0x423C6B1F3786D28B ( Any p0, Any p1 ) //0x423C6B1F3786D28B
- 0
- 248
- 1207
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void _0x76BAD9D538BCA1AA ( int ropeId, float p1 ) //0x76BAD9D538BCA1AA
- 0
- 207
- 1207
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void _0xB40EA9E0D2E2F7F3 ( int ropeId, float p1 ) //0xB40EA9E0D2E2F7F3
- 0
- 192
- 1207
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Any _0x3D69537039F8D824 ( Any p0 ) //0x3D69537039F8D824
- 0
- 191
- 1207
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void _0x751DF00EEFF122E3 ( Any p0 ) //0x751DF00EEFF122E3
- 0
- 187
- 1207
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void ROPE_FORCE_LENGTH ( int ropeId, float length ) //0xD009F759A723DB1B
- 0
- 186
- 1207
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void _0x8D59079C37C21D78 ( int ropeId, float p1 ) //0x8D59079C37C21D78
- 0
- 208
- 1207
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void _0x814D453FCFDF119F ( Any p0, Any p1, Any p2 ) //0x814D453FCFDF119F
- 0
- 208
- 1207
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void _0x1FC92BDBA1106BD2 ( Any p0, Any p1 ) //0x1FC92BDBA1106BD2
- 0
- 198
- 1207
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void _0xDEDE679ED29DD4E7 ( int ropeId, BOOL p1 ) //0xDEDE679ED29DD4E7
- 0
- 186
- 1207
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void _0xF1EA2A881EB7F2CD ( int ropeId, BOOL p1 ) //0xF1EA2A881EB7F2CD
- 0
- 189
- 1207
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void _0x5A989B7EE3672A56 ( Any p0, Any p1 ) //0x5A989B7EE3672A56
- 0
- 206
- 1207
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void _0x483D4E917B0D35A9 ( Any p0, Any p1 ) //0x483D4E917B0D35A9
- 0
- 198
- 1207
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void SET_DAMPING ( Entity entity, int vertex, float value ) //0xEEA3B200A6FEB65B
- 0
- 234
- 1207
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void ACTIVATE_PHYSICS ( Entity entity ) //0x710311ADF0E20730
- 0
- 297
- 1207
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void BREAK_ENTITY_GLASS ( Entity entity, float p1, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0x2E648D16F6E308F3
- 0
- 236
- 1207
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void _0x8EEDFD8921389928 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x8EEDFD8921389928
- 0
- 201
- 1207
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void SET_DISABLE_BREAKING ( Object object, BOOL toggle ) //0x5CEC1A84620E7D5B
- 0
- 202
- 1207
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void SET_DISABLE_FRAG_DAMAGE ( Object object, BOOL toggle ) //0x01BA3AED21C16CFB
- 0
- 229
- 1207
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void _0x5BD7457221CC5FF4 ( Any p0, Any p1 ) //0x5BD7457221CC5FF4
- 0
- 160
- 1207
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Player _0xEE360CFC80C8B2BC ( int ropeId ) //0xEE360CFC80C8B2BC
- 0
- 132
- 1311
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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