Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

72 natives in namespace PHYSICS

  1. void DELETE_ROPE ( int* ropeId )  //0x52B4829281364649

    • 0
    • 292
    • 1207
  2. void _0x6076213101A47B3B ( int ropeId )  //0x6076213101A47B3B

    • 0
    • 280
    • 1207
  3. void DELETE_CHILD_ROPE ( int ropeId )  //0xAA5D6B1888E4DB20

    • 0
    • 317
    • 1207
  4. void _BREAK_ROPE ( int* ropeId, int* ropeTop, int* ropeBottom, float offsetX, float offsetY, float offsetZ, int p6 )  //0x4CFA2B7FAE115ECB

    • 0
    • 274
    • 1207
  5. void _0x7A54D82227A139DB ( int* ropeId, Any p1 )  //0x7A54D82227A139DB

    • 0
    • 324
    • 1207
  6. void ROPE_DRAW_SHADOW_ENABLED ( int* ropeId, BOOL toggle )  //0xF159A63806BB5BA8

    • 0
    • 318
    • 1207
  7. void _0xE54BF2CE6C7D23A9 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE54BF2CE6C7D23A9

    • 0
    • 298
    • 1207
  8. void _0x9C24846D0A4A2776 ( Any p0 )  //0x9C24846D0A4A2776

    • 0
    • 273
    • 1207
  9. void _0x0CB16D05E03FB525 ( Any p0 )  //0x0CB16D05E03FB525

    • 0
    • 270
    • 1207
  10. void _0xF27F1A8DE4F50A1B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xF27F1A8DE4F50A1B

    • 0
    • 272
    • 1207
  11. void _0x21D0890D88DFB0B0 ( int ropeId, BOOL p1, int p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0x21D0890D88DFB0B0

    • 0
    • 275
    • 1207
  12. void ATTACH_ENTITIES_TO_ROPE ( int ropeId, Entity entity1, int alwaysZero1, int alwaysZero2, const char* boneName1, const char* boneName2, BOOL p14, int boneId1, int boneId2, int alwaysZero3 )  //0x3D95EC8B6D940AC3

    • 0
    • 432
    • 1207
  13. void _ATTACH_ENTITIES_TO_ROPE_2 ( int ropeId, Entity entity1, const char* boneName2, Entity entity2, float ent1X, float ent1Y, float ent1Z, float ent2X, float ent2Y, float ent2Z )  //0x462FF2A432733A44

    • 0
    • 307
    • 1207
  14. void _ATTACH_ENTITES_TO_ROPE_3 ( int ropeId, Entity entity1, Any p10, Entity entity2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0xE9CD9A67834985A7

    • 0
    • 283
    • 1207
  15. void _0x69C810B72291D831 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x69C810B72291D831

    • 0
    • 299
    • 1207
  16. void _0xB7469CB9AC3C0FD4 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xB7469CB9AC3C0FD4

    • 0
    • 275
    • 1207
  17. void _0xC64E7A62632AD2FE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xC64E7A62632AD2FE

    • 0
    • 263
    • 1207
  18. void DETACH_ROPE_FROM_ENTITY ( int ropeId, Entity entity )  //0xBCF3026912A8647D

    • 0
    • 288
    • 1207
  19. void _HITCH_HORSE ( Ped horse, float x, float y, float z )  //0x06AADE17334F7A40

    • 0
    • 288
    • 1207
  20. void _UNHITCH_HORSE ( Ped horse )  //0x0348469DAA17576C

    • 0
    • 287
    • 1207
  21. void _0x6EA0E93CFFA472CC ( Any p0 )  //0x6EA0E93CFFA472CC

    • 0
    • 303
    • 1207
  22. void _0xBDDA142759307528 ( Any p0 )  //0xBDDA142759307528

    • 0
    • 252
    • 1207
  23. void _0x32F4DBFDFCCCC735 ( Any p0, Any p1, Any p2 )  //0x32F4DBFDFCCCC735

    • 0
    • 271
    • 1207
  24. void _0xF8CA39D5C0D1D9A1 ( Any p0, Any p1 )  //0xF8CA39D5C0D1D9A1

    • 0
    • 271
    • 1207
  25. void _0xEAF529446488EB18 ( Any p0 )  //0xEAF529446488EB18

    • 0
    • 255
    • 1207
  26. void _0x31160EC47E7C9549 ( Any p0, Any p1 )  //0x31160EC47E7C9549

    • 0
    • 282
    • 1207
  27. void _0x5E981C764DF33117 ( Any p0, Any p1 )  //0x5E981C764DF33117

    • 0
    • 271
    • 1207
  28. void ROPE_SET_UPDATE_ORDER ( int ropeId, Any p1 )  //0xDC57A637A20006ED

    • 0
    • 266
    • 1207
  29. void _0xFB9153A54AC713E8 ( int ropeId, BOOL p1 )  //0xFB9153A54AC713E8

    • 0
    • 244
    • 1207
  30. void _0xD699E688B49C0FD2 ( int ropeId, float p1, float p2, float p3, BOOL p4 )  //0xD699E688B49C0FD2

    • 0
    • 308
    • 1207
  31. void _0xBB3E9B073E66C3C9 ( int ropeId, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0xBB3E9B073E66C3C9

    • 0
    • 302
    • 1207
  32. void _0x522FA3F490E2F7AC ( int ropeId, Any p1, Any p2 )  //0x522FA3F490E2F7AC

    • 0
    • 286
    • 1207
  33. void _0x3900491C0D61ED4B ( Any p0, Any p1 )  //0x3900491C0D61ED4B

    • 0
    • 266
    • 1207
  34. void _0xC89E7410A93AC19A ( int ropeId, float p1 )  //0xC89E7410A93AC19A

    • 0
    • 368
    • 1207
  35. void _0x1D97DA8ACB5D2582 ( int ropeId, int p1 )  //0x1D97DA8ACB5D2582

    • 0
    • 293
    • 1207
  36. void _0x3C6490D940FF5D0B ( int ropeId, Any p1, const char* ropeModelType, float length, BOOL p4 )  //0x3C6490D940FF5D0B

    • 0
    • 292
    • 1207
  37. void START_ROPE_WINDING ( int ropeId )  //0x1461C72C889E343E

    • 0
    • 295
    • 1207
  38. void STOP_ROPE_WINDING ( int ropeId )  //0xCB2D4AB84A19AA7C

    • 0
    • 367
    • 1207
  39. void START_ROPE_UNWINDING_FRONT ( int ropeId )  //0x538D1179EC1AA9A9

    • 0
    • 425
    • 1207
  40. void STOP_ROPE_UNWINDING_FRONT ( int ropeId )  //0xFFF3A50779EFBBB3

    • 0
    • 276
    • 1207
  41. void _0x00F611A794A3C36E ( Any p0 )  //0x00F611A794A3C36E

    • 0
    • 268
    • 1207
  42. void _0x10DAA76CB8A201A1 ( Any p0 )  //0x10DAA76CB8A201A1

    • 0
    • 261
    • 1207
  43. void _0x461FCBDEB4D06717 ( int ropeId, BOOL p1 )  //0x461FCBDEB4D06717

    • 0
    • 246
    • 1207
  44. void _0x423C6B1F3786D28B ( Any p0, Any p1 )  //0x423C6B1F3786D28B

    • 0
    • 242
    • 1207
  45. void _0x76BAD9D538BCA1AA ( int ropeId, float p1 )  //0x76BAD9D538BCA1AA

    • 0
    • 202
    • 1207
  46. void _0xB40EA9E0D2E2F7F3 ( int ropeId, float p1 )  //0xB40EA9E0D2E2F7F3

    • 0
    • 186
    • 1207
  47. void _0x751DF00EEFF122E3 ( Any p0 )  //0x751DF00EEFF122E3

    • 0
    • 184
    • 1207
  48. void ROPE_FORCE_LENGTH ( int ropeId, float length )  //0xD009F759A723DB1B

    • 0
    • 181
    • 1207
  49. void _0x8D59079C37C21D78 ( int ropeId, float p1 )  //0x8D59079C37C21D78

    • 0
    • 204
    • 1207
  50. void _0x814D453FCFDF119F ( Any p0, Any p1, Any p2 )  //0x814D453FCFDF119F

    • 0
    • 204
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...