RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
72 natives in namespace PHYSICS
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void _0x00F611A794A3C36E ( Any p0 ) //0x00F611A794A3C36E
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void _0x0CB16D05E03FB525 ( Any p0 ) //0x0CB16D05E03FB525
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void _0x10DAA76CB8A201A1 ( Any p0 ) //0x10DAA76CB8A201A1
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void _0x1D97DA8ACB5D2582 ( int ropeId, int p1 ) //0x1D97DA8ACB5D2582
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void _0x1FC92BDBA1106BD2 ( Any p0, Any p1 ) //0x1FC92BDBA1106BD2
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void _0x21D0890D88DFB0B0 ( int ropeId, BOOL p1, int p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0x21D0890D88DFB0B0
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void _0x31160EC47E7C9549 ( Any p0, Any p1 ) //0x31160EC47E7C9549
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void _0x32F4DBFDFCCCC735 ( Any p0, Any p1, Any p2 ) //0x32F4DBFDFCCCC735
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void _0x3900491C0D61ED4B ( Any p0, Any p1 ) //0x3900491C0D61ED4B
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void _0x3C6490D940FF5D0B ( int ropeId, Any p1, const char* ropeModelType, float length, BOOL p4 ) //0x3C6490D940FF5D0B
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Any _0x3D69537039F8D824 ( Any p0 ) //0x3D69537039F8D824
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void _0x423C6B1F3786D28B ( Any p0, Any p1 ) //0x423C6B1F3786D28B
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void _0x461FCBDEB4D06717 ( int ropeId, BOOL p1 ) //0x461FCBDEB4D06717
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void _0x483D4E917B0D35A9 ( Any p0, Any p1 ) //0x483D4E917B0D35A9
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void _0x522FA3F490E2F7AC ( int ropeId, Any p1, Any p2 ) //0x522FA3F490E2F7AC
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void _0x5A989B7EE3672A56 ( Any p0, Any p1 ) //0x5A989B7EE3672A56
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void _0x5BD7457221CC5FF4 ( Any p0, Any p1 ) //0x5BD7457221CC5FF4
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void _0x5E981C764DF33117 ( Any p0, Any p1 ) //0x5E981C764DF33117
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void _0x6076213101A47B3B ( int ropeId ) //0x6076213101A47B3B
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void _0x69C810B72291D831 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x69C810B72291D831
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void _0x6EA0E93CFFA472CC ( Any p0 ) //0x6EA0E93CFFA472CC
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void _0x751DF00EEFF122E3 ( Any p0 ) //0x751DF00EEFF122E3
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void _0x76BAD9D538BCA1AA ( int ropeId, float p1 ) //0x76BAD9D538BCA1AA
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void _0x7A54D82227A139DB ( int* ropeId, Any p1 ) //0x7A54D82227A139DB
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void _0x814D453FCFDF119F ( Any p0, Any p1, Any p2 ) //0x814D453FCFDF119F
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void _0x8D59079C37C21D78 ( int ropeId, float p1 ) //0x8D59079C37C21D78
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void _0x8EEDFD8921389928 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x8EEDFD8921389928
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void _0x9C24846D0A4A2776 ( Any p0 ) //0x9C24846D0A4A2776
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void _0xB40EA9E0D2E2F7F3 ( int ropeId, float p1 ) //0xB40EA9E0D2E2F7F3
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void _0xB7469CB9AC3C0FD4 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xB7469CB9AC3C0FD4
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void _0xBB3E9B073E66C3C9 ( int ropeId, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0xBB3E9B073E66C3C9
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void _0xBDDA142759307528 ( Any p0 ) //0xBDDA142759307528
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void _0xC64E7A62632AD2FE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xC64E7A62632AD2FE
- 0
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void _0xC89E7410A93AC19A ( int ropeId, float p1 ) //0xC89E7410A93AC19A
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void _0xD699E688B49C0FD2 ( int ropeId, float p1, float p2, float p3, BOOL p4 ) //0xD699E688B49C0FD2
- 0
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void _0xDEDE679ED29DD4E7 ( int ropeId, BOOL p1 ) //0xDEDE679ED29DD4E7
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void _0xE54BF2CE6C7D23A9 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE54BF2CE6C7D23A9
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void _0xEAF529446488EB18 ( Any p0 ) //0xEAF529446488EB18
- 0
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Player _0xEE360CFC80C8B2BC ( int ropeId ) //0xEE360CFC80C8B2BC
- 0
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void _0xF1EA2A881EB7F2CD ( int ropeId, BOOL p1 ) //0xF1EA2A881EB7F2CD
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void _0xF27F1A8DE4F50A1B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xF27F1A8DE4F50A1B
- 0
- 273
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void _0xF8CA39D5C0D1D9A1 ( Any p0, Any p1 ) //0xF8CA39D5C0D1D9A1
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void _0xFB9153A54AC713E8 ( int ropeId, BOOL p1 ) //0xFB9153A54AC713E8
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int _ADD_ROPE_2 ( float x, float y, float p10, float z, float rotX, float rotY, float rotZ, float length, int ropeType, BOOL isNetworked ) //0xE9C59F6809373A99
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void _ATTACH_ENTITES_TO_ROPE_3 ( int ropeId, Entity entity1, Any p10, Entity entity2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0xE9CD9A67834985A7
- 0
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void _ATTACH_ENTITIES_TO_ROPE_2 ( int ropeId, Entity entity1, const char* boneName2, Entity entity2, float ent1X, float ent1Y, float ent1Z, float ent2X, float ent2Y, float ent2Z ) //0x462FF2A432733A44
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void _BREAK_ROPE ( int* ropeId, int* ropeTop, int* ropeBottom, float offsetX, float offsetY, float offsetZ, int p6 ) //0x4CFA2B7FAE115ECB
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void _HITCH_HORSE ( Ped horse, float x, float y, float z ) //0x06AADE17334F7A40
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BOOL _IS_ROPE_ATTACHED_TO_ENTITY ( int ropeId, Entity entity ) //0x9B4F7E3E4F9C77B3
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BOOL _IS_ROPE_BROKEN ( int ropeId ) //0x79C2BEC82CFD7F7F
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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