DESCRIPTION
if you does like this:
Vector3 pos = API.GetEntityCoords(playerid, false, false); bool existe = API.IsAnyPedNearPoint(pos.X,pos.Y,pos.Z, 5.0F);
It will always return TRUE because of your Player.
if you does like this:
Vector3 pos = API.GetEntityCoords(playerid, false, false); bool existe = API.IsAnyPedNearPoint(pos.X,pos.Y,pos.Z, 5.0F);
It will always return TRUE because of your Player.
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