Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

1013 natives in namespace PED

  1. int GET_PED_MAX_HEALTH ( Ped ped )  //0x4700A416E8324EF3

    • 1
    • 660
    • 1207
  2. Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 )  //0xD49F9B0955C367DE

    • 1
    • 3,121
    • 1207
  3. SET_PED_PANIC_EXIT_SCENARIO ( Ped ped, float x, float y, float z )  //0xFE07FF6495D52E2A

    • 0
    • 344
    • 1207
  4. int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 )  //0x23F8F5FC7E8C4A6B

    • 0
    • 1,716
    • 1207
  5. Any _0x336B3D200AB007CB ( Ped ped, float x, float y, float z, float radius, int flag )  //0x336B3D200AB007CB

    • 0
    • 258
    • 1207
  6. int SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash )  //0xC80A74AC829DDD92

    • 0
    • 573
    • 1207
  7. BOOL IS_PED_RESPONDING_TO_EVENT ( Ped ped, Hash event )  //0x625B774D75C87068

    • 0
    • 1,017
    • 1207
  8. float GET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, Ped target )  //0x42688E94E96FD9B4

    • 0
    • 487
    • 1207
  9. Any SET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, float value, Ped target )  //0x06D26A96CA1BCA75

    • 0
    • 440
    • 1207
  10. Any SET_PED_MOOD_* ( Ped ped, int moodIndex, Ped target )  //0xA1EB5D029E0191D3

    • 0
    • 496
    • 1207
  11. Any SET_LADDER_SPEED ( Ped ped, float speed )  //0x05CE6AF4DF071D23

    • 0
    • 435
    • 1207
  12. BOOL IS_MODEL_A_HORSE ( int hash )  //0x772A1969F649E902

    • 0
    • 582
    • 1207
  13. Any _GET_PED_FACE_FEATURE ( Ped ped, int index )  //0xFD1BA1EEF7985BB8

    • 0
    • 277
    • 1207
  14. BOOL IS_PED_FALLING_2 ( Ped ped )  //0x3E592D0486DEC0F6

    • 0
    • 308
    • 1207
  15. BOOL IS_PED_A_PLAYER ( Ped ped )  //0x12534C348C6CB68B

    • 0
    • 691
    • 1207
  16. int SET_PED_COMBAT_MOVEMENT ( Ped ped, int combatMovement )  //0x4D9CA1009AFBD057

    • 0
    • 609
    • 1207
  17. Any _IS_PED_COMPONENT_EQUIPPED ( int ped id, Hash ComponentCATEGORY )  //0xFB4891BD7578CDC1

    • 0
    • 828
    • 1207
  18. int GET_SEAT_PED_IS_IN ( Ped ped )  //0x4E76CB57222A00E5

    • 0
    • 285
    • 1207
  19. Entity GET_PED_VEHICLE_CARRIAGE ( Ped ped )  //0x849BD6C6314793D0

    • 0
    • 408
    • 1207
  20. int _SET_PED_DEFAULT_OUTFIT ( Ped ped, BOOL p1 )  //0x283978A15512B2FE

    • 0
    • 1,505
    • 1207
  21. int GET_PED_TYPE ( Ped ped )  //0xFF059E1E4C01E63C

    • 0
    • 802
    • 1207
  22. int _GET_PED_NUM_OUTFIT_PRESETS ( Ped ped )  //0x10C70A515BC03707

    • 0
    • 276
    • 1207
  23. int _0x5C16855277819BBF ()  //0x5C16855277819BBF

    • 0
    • 218
    • 1207
  24. void _SET_PED_OUTFIT_INDEX ( Ped ped, int index, BOOL p2 )  //0x77FF8D35EEC6BBC4

    • 0
    • 804
    • 1207
  25. BOOL IS_ANY_PED_NEAR_POINT ( float x, float y, float z, float radius )  //0x083961498679DC9F

    • 0
    • 458
    • 1207
  26. Any SET_PED_STAMINA ( Ped ped, float value )  //0xC3D4B754C0E86B9E

    • 0
    • 507
    • 1207
  27. int SET_ENABLE_HANDCUFFS ( Ped ped, BOOL p1, BOOL p2 )  //0xDF1AF8B5D56542FA

    • 0
    • 770
    • 1207
  28. int GET_PED_LAST_HAT ( Ped ped )  //0x1F714E7A9DADFC42

    • 0
    • 313
    • 1207
  29. int _GET_CARCASS_QUALITY ( Ped animal )  //0x88EFFED5FE8B0B4A

    • 1
    • 759
    • 1207
  30. void _SET_CARCASS_QUALITY ( Ped ped, int* quality )  //0x7528720101A807A5

    • 0
    • 550
    • 1207
  31. void _SET_PED_SCALE ( Ped ped, float scale )  //0x25ACFC650B65C538

    • 0
    • 977
    • 1207
  32. int AGITATE_HORSE ( Ped mount, BOOL kickOffRider )  //0xBAE08F00021BFFB2

    • 0
    • 584
    • 1207
  33. BOOL IS_TARGET ( Ped ped, Ped target )  //0x6E5CBCB3941D7D08

    • 0
    • 289
    • 1207
  34. Any REMOVE_TARGET ( Ped ped, Ped target )  //0x4707E9C23D8CA3FE

    • 0
    • 278
    • 1207
  35. Any SET_DEFENSE_MODIFIER_FOR_PED ( Ped ped, float modifier )  //0x9B6808EC46BE849B

    • 0
    • 330
    • 1207
  36. BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 )  //0xAE99FB955581844A

    • 1
    • 1,651
    • 1207
  37. BOOL IS_PED_JUMPING ( Ped ped )  //0xCEDABC5900A0BF97

    • 0
    • 328
    • 1207
  38. float GET_PED_ID_RANGE ( Ped ped )  //0x31167ED4324B758D

    • 0
    • 307
    • 1207
  39. void _SET_PED_COMPONENT_ENABLED ( Ped ped, Hash componentHash, Any updatePed, Any isMpComponent, BOOL p4 )  //0xD3A7B003ED343FD9

    • 1
    • 3,891
    • 1207
  40. void _SET_PED_COMPONENT_VARIATION ( Ped ped, Hash componentHash, Hash variationHash, BOOL updatePed, BOOL isMpComponent, int p5 )  //0x66B957AAC2EAAEAB

    • 0
    • 1,063
    • 1207
  41. _SET_PED_PROMPT_NAME_BY_HASH ( Ped ped, Hash labelHash )  //0xFCA8FB9E15FA80D3

    • 0
    • 240
    • 1207
  42. int _SET_PED_PROMPT_NAME ( Ped ped, const char* name )  //0x4A48B6E03BABB4AC

    • 0
    • 496
    • 1207
  43. int _0xFFD54D9FE71B966A ( Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9 )  //0xFFD54D9FE71B966A

    • 0
    • 433
    • 1207
  44. Ped _GET_LASSO_TARGET ( Ped Ped )  //0xB65A4DAB460A19BD

    • 0
    • 435
    • 1207
  45. Any _IS_PED_USING_SCENARIO_TYPE ( Ped ped, Hash scenarioHash )  //0x34D6AC1157C8226C

    • 1
    • 373
    • 1207
  46. Entity _GET_PED_REGISTER_PROP ( Ped ped, const char* p1, BOOL p2 )  //0x4D0D2E3D8BC000EB

    • 0
    • 270
    • 1207
  47. BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped )  //0x57AB4A3080F85143

    • 0
    • 309
    • 1207
  48. void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION ( Ped ped )  //0x4B9668DB91DC39B8

    • 0
    • 273
    • 1207
  49. int GET_SEAT_PED_IS_TRYING_TO_ENTER ( Ped ped )  //0x6F4C85ACD641BCD2

    • 0
    • 367
    • 1207
  50. BOOL IS_PED_USING_THIS_SCENARIO ( Ped ped, int scenario )  //0x9C54041BB66BCF9E

    • 0
    • 252
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...