RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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int GET_PED_MAX_HEALTH ( Ped ped ) //0x4700A416E8324EF3
- 1
- 660
- 1207
-
Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 ) //0xD49F9B0955C367DE
- 1
- 3,121
- 1207
-
SET_PED_PANIC_EXIT_SCENARIO ( Ped ped, float x, float y, float z ) //0xFE07FF6495D52E2A
- 0
- 344
- 1207
-
int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 ) //0x23F8F5FC7E8C4A6B
- 0
- 1,716
- 1207
-
Any _0x336B3D200AB007CB ( Ped ped, float x, float y, float z, float radius, int flag ) //0x336B3D200AB007CB
- 0
- 258
- 1207
-
int SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash ) //0xC80A74AC829DDD92
- 0
- 573
- 1207
-
BOOL IS_PED_RESPONDING_TO_EVENT ( Ped ped, Hash event ) //0x625B774D75C87068
- 0
- 1,017
- 1207
-
float GET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, Ped target ) //0x42688E94E96FD9B4
- 0
- 487
- 1207
-
Any SET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, float value, Ped target ) //0x06D26A96CA1BCA75
- 0
- 440
- 1207
-
Any SET_PED_MOOD_* ( Ped ped, int moodIndex, Ped target ) //0xA1EB5D029E0191D3
- 0
- 496
- 1207
-
Any SET_LADDER_SPEED ( Ped ped, float speed ) //0x05CE6AF4DF071D23
- 0
- 435
- 1207
-
BOOL IS_MODEL_A_HORSE ( int hash ) //0x772A1969F649E902
- 0
- 582
- 1207
-
Any _GET_PED_FACE_FEATURE ( Ped ped, int index ) //0xFD1BA1EEF7985BB8
- 0
- 277
- 1207
-
BOOL IS_PED_FALLING_2 ( Ped ped ) //0x3E592D0486DEC0F6
- 0
- 308
- 1207
-
BOOL IS_PED_A_PLAYER ( Ped ped ) //0x12534C348C6CB68B
- 0
- 691
- 1207
-
int SET_PED_COMBAT_MOVEMENT ( Ped ped, int combatMovement ) //0x4D9CA1009AFBD057
- 0
- 609
- 1207
-
Any _IS_PED_COMPONENT_EQUIPPED ( int ped id, Hash ComponentCATEGORY ) //0xFB4891BD7578CDC1
- 0
- 828
- 1207
-
int GET_SEAT_PED_IS_IN ( Ped ped ) //0x4E76CB57222A00E5
- 0
- 285
- 1207
-
Entity GET_PED_VEHICLE_CARRIAGE ( Ped ped ) //0x849BD6C6314793D0
- 0
- 408
- 1207
-
int _SET_PED_DEFAULT_OUTFIT ( Ped ped, BOOL p1 ) //0x283978A15512B2FE
- 0
- 1,505
- 1207
-
int GET_PED_TYPE ( Ped ped ) //0xFF059E1E4C01E63C
- 0
- 802
- 1207
-
int _GET_PED_NUM_OUTFIT_PRESETS ( Ped ped ) //0x10C70A515BC03707
- 0
- 276
- 1207
-
int _0x5C16855277819BBF () //0x5C16855277819BBF
- 0
- 218
- 1207
-
void _SET_PED_OUTFIT_INDEX ( Ped ped, int index, BOOL p2 ) //0x77FF8D35EEC6BBC4
- 0
- 804
- 1207
-
BOOL IS_ANY_PED_NEAR_POINT ( float x, float y, float z, float radius ) //0x083961498679DC9F
- 0
- 458
- 1207
-
Any SET_PED_STAMINA ( Ped ped, float value ) //0xC3D4B754C0E86B9E
- 0
- 507
- 1207
-
int SET_ENABLE_HANDCUFFS ( Ped ped, BOOL p1, BOOL p2 ) //0xDF1AF8B5D56542FA
- 0
- 770
- 1207
-
int GET_PED_LAST_HAT ( Ped ped ) //0x1F714E7A9DADFC42
- 0
- 313
- 1207
-
int _GET_CARCASS_QUALITY ( Ped animal ) //0x88EFFED5FE8B0B4A
- 1
- 759
- 1207
-
void _SET_CARCASS_QUALITY ( Ped ped, int* quality ) //0x7528720101A807A5
- 0
- 550
- 1207
-
void _SET_PED_SCALE ( Ped ped, float scale ) //0x25ACFC650B65C538
- 0
- 977
- 1207
-
int AGITATE_HORSE ( Ped mount, BOOL kickOffRider ) //0xBAE08F00021BFFB2
- 0
- 584
- 1207
-
BOOL IS_TARGET ( Ped ped, Ped target ) //0x6E5CBCB3941D7D08
- 0
- 289
- 1207
-
Any REMOVE_TARGET ( Ped ped, Ped target ) //0x4707E9C23D8CA3FE
- 0
- 278
- 1207
-
Any SET_DEFENSE_MODIFIER_FOR_PED ( Ped ped, float modifier ) //0x9B6808EC46BE849B
- 0
- 330
- 1207
-
BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 ) //0xAE99FB955581844A
- 1
- 1,651
- 1207
-
BOOL IS_PED_JUMPING ( Ped ped ) //0xCEDABC5900A0BF97
- 0
- 328
- 1207
-
float GET_PED_ID_RANGE ( Ped ped ) //0x31167ED4324B758D
- 0
- 307
- 1207
-
void _SET_PED_COMPONENT_ENABLED ( Ped ped, Hash componentHash, Any updatePed, Any isMpComponent, BOOL p4 ) //0xD3A7B003ED343FD9
- 1
- 3,891
- 1207
-
void _SET_PED_COMPONENT_VARIATION ( Ped ped, Hash componentHash, Hash variationHash, BOOL updatePed, BOOL isMpComponent, int p5 ) //0x66B957AAC2EAAEAB
- 0
- 1,063
- 1207
-
_SET_PED_PROMPT_NAME_BY_HASH ( Ped ped, Hash labelHash ) //0xFCA8FB9E15FA80D3
- 0
- 240
- 1207
-
int _SET_PED_PROMPT_NAME ( Ped ped, const char* name ) //0x4A48B6E03BABB4AC
- 0
- 496
- 1207
-
int _0xFFD54D9FE71B966A ( Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9 ) //0xFFD54D9FE71B966A
- 0
- 433
- 1207
-
Ped _GET_LASSO_TARGET ( Ped Ped ) //0xB65A4DAB460A19BD
- 0
- 435
- 1207
-
Any _IS_PED_USING_SCENARIO_TYPE ( Ped ped, Hash scenarioHash ) //0x34D6AC1157C8226C
- 1
- 373
- 1207
-
Entity _GET_PED_REGISTER_PROP ( Ped ped, const char* p1, BOOL p2 ) //0x4D0D2E3D8BC000EB
- 0
- 270
- 1207
-
BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped ) //0x57AB4A3080F85143
- 0
- 309
- 1207
-
void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION ( Ped ped ) //0x4B9668DB91DC39B8
- 0
- 273
- 1207
-
int GET_SEAT_PED_IS_TRYING_TO_ENTER ( Ped ped ) //0x6F4C85ACD641BCD2
- 0
- 367
- 1207
-
BOOL IS_PED_USING_THIS_SCENARIO ( Ped ped, int scenario ) //0x9C54041BB66BCF9E
- 0
- 252
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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