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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 )  //0xD49F9B0955C367DE

    • 1
    • 3,155
    • 1207
  2. void DELETE_PED ( Ped* ped )  //0xCC0EF140F99365C5

    • 0
    • 503
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  3. void _SET_REMOVE_PED_NETWORKED ( Ped ped, int p1 )  //0x39A2FC5AF55A52B1

    • 0
    • 375
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  4. void _0x7C08E7CB8D951B70 ( Ped ped, float p1 )  //0x7C08E7CB8D951B70

    • 0
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  5. void _SET_PED_TO_BE_REMOVED ( Ped ped, float p1, float p2, int p3, Any p4 )  //0x36E4B61DC56DE77C

    • 0
    • 310
    • 1207
  6. Ped CLONE_PED ( Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag )  //0xEF29A16337FACADB

    • 0
    • 472
    • 1207
  7. void CLONE_PED_TO_TARGET ( Ped ped, Ped targetPed )  //0xE952D6431689AD9A

    • 0
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  8. BOOL IS_PED_IN_VEHICLE ( Ped ped, Vehicle vehicle, BOOL atGetIn )  //0xA3EE4A07279BB9DB

    • 0
    • 438
    • 1207
  9. BOOL IS_PED_IN_MODEL ( Ped ped, Hash modelHash )  //0x796D90EFB19AA332

    • 0
    • 430
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  10. BOOL IS_PED_IN_ANY_VEHICLE ( Ped ped, BOOL atGetIn )  //0x997ABD671D25CA0B

    • 0
    • 639
    • 1207
  11. void _0x9851DE7AEC10B4E1 ( float x, float y, float z, float p3, int p4, Any p5 )  //0x9851DE7AEC10B4E1

    • 0
    • 339
    • 1207
  12. BOOL IS_PED_INJURED ( Ped ped )  //0x84A2DD9AC37C35C1

    • 2
    • 776
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  13. BOOL IS_PED_FATALLY_INJURED ( Ped ped )  //0xD839450756ED5A80

    • 0
    • 454
    • 1207
  14. BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 )  //0x3317DEDB88C95038

    • 0
    • 608
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  15. void _0x66C047719B0E80E1 ( Any p0, Any p1 )  //0x66C047719B0E80E1

    • 0
    • 261
    • 1207
  16. BOOL IS_PED_AIMING_FROM_COVER ( Ped ped )  //0x3998B1276A3300E5

    • 0
    • 437
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  17. BOOL IS_PED_RELOADING ( Ped ped )  //0x24B100C68C645951

    • 0
    • 538
    • 1207
  18. BOOL IS_PED_A_PLAYER ( Ped ped )  //0x12534C348C6CB68B

    • 0
    • 695
    • 1207
  19. Ped CREATE_PED_INSIDE_VEHICLE ( Vehicle vehicle, Hash modelHash, int seatIndex, BOOL p3, BOOL p4, BOOL p5 )  //0x7DD959874C1FD534

    • 0
    • 479
    • 1207
  20. void SET_PED_DESIRED_HEADING ( Ped ped, float heading )  //0xAA5A7ECE2AA8FE70

    • 0
    • 338
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  21. void _FREEZE_PED_CAMERA_ROTATION ( Ped ped )  //0xFF287323B0E2C69A

    • 0
    • 527
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  22. BOOL IS_PED_FACING_PED ( Ped ped, Ped otherPed, float angle )  //0xD71649DB0A545AA3

    • 0
    • 406
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  23. BOOL IS_PED_IN_MELEE_COMBAT ( Ped ped )  //0x4E209B2C1EAD5159

    • 0
    • 342
    • 1207
  24. Any _0x6DB875AFC584FA32 ( Ped ped, int p1 )  //0x6DB875AFC584FA32

    • 0
    • 306
    • 1207
  25. BOOL IS_PED_STOPPED ( Ped ped )  //0x530944F6F4B8A214

    • 0
    • 374
    • 1207
  26. BOOL IS_PED_SITTING ( Ped ped )  //0x84D0BF2B21862059

    • 0
    • 305
    • 1207
  27. BOOL _0x09D7AFD3716DA8E1 ( Ped ped, int p1 )  //0x09D7AFD3716DA8E1

    • 1
    • 404
    • 1207
  28. BOOL _0x9C81338B2E62CE0A ( Player player, Ped ped, int shotNearRecentlyTime )  //0x9C81338B2E62CE0A

    • 0
    • 323
    • 1207
  29. BOOL _0xB7DBB2986B87E230 ( Ped ped, float p1 )  //0xB7DBB2986B87E230

    • 0
    • 285
    • 1207
  30. BOOL _0xD355E2F1BB41087E ( Ped ped, float p1 )  //0xD355E2F1BB41087E

    • 0
    • 290
    • 1207
  31. BOOL IS_ANY_PED_SHOOTING_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 )  //0xA0D3D71EA1086C55

    • 0
    • 405
    • 1207
  32. BOOL IS_PED_SHOOTING ( Ped ped )  //0x34616828CD07F1A1

    • 0
    • 440
    • 1207
  33. float TIME_SINCE_PED_LAST_SHOT ( Ped ped )  //0x285D36C5C72B0569

    • 0
    • 297
    • 1207
  34. void SET_PED_ACCURACY ( Ped ped, int accuracy )  //0x7AEFB85C1D49DEB6

    • 0
    • 504
    • 1207
  35. int GET_PED_ACCURACY ( Ped ped )  //0x37F4AD56ECBC0CD6

    • 0
    • 310
    • 1207
  36. BOOL IS_PED_MODEL ( Ped ped, Hash modelHash )  //0xC9D55B1A358A5BF7

    • 0
    • 564
    • 1207
  37. void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash )  //0x2D05CED3A38D0F3A

    • 0
    • 587
    • 1207
  38. void ADD_ARMOUR_TO_PED ( Ped ped, int amount )  //0x5BA652A0CD14DF2F

    • 0
    • 347
    • 1207
  39. void _0x5CA20FBE49891BBD ( Ped ped, int p1 )  //0x5CA20FBE49891BBD

    • 0
    • 363
    • 1207
  40. void SET_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seatIndex )  //0xF75B0D629E1C063D

    • 0
    • 575
    • 1207
  41. void SET_PED_MOVE_ANIMS_BLEND_OUT ( Ped ped )  //0x9E8C908F41584ECD

    • 0
    • 303
    • 1207
  42. void _0x606D529DADA3C940 ( Ped ped, Any p1 )  //0x606D529DADA3C940

    • 0
    • 289
    • 1207
  43. BOOL IS_PED_MALE ( Ped ped )  //0x6D9F5FAA7488BA46

    • 0
    • 394
    • 1207
  44. BOOL IS_PED_HUMAN ( Ped ped )  //0xB980061DA992779D

    • 0
    • 343
    • 1207
  45. Vehicle GET_VEHICLE_PED_IS_IN ( Ped ped, BOOL lastVehicle )  //0x9A9112A0FE9A4713

    • 0
    • 505
    • 1207
  46. void RESET_PED_LAST_VEHICLE ( Ped ped )  //0xBB8DE8CF6A8DD8BB

    • 0
    • 272
    • 1207
  47. void _0xC6136B40FFFB778B ( BOOL p0 )  //0xC6136B40FFFB778B

    • 0
    • 309
    • 1207
  48. void _0x6E8B87139854022D ( Ped ped, const char* p1 )  //0x6E8B87139854022D

    • 0
    • 281
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  49. int _GET_NUM_FREE_SLOTS_IN_PED_POOL ()  //0x313778EDCA9158E2

    • 0
    • 330
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  50. void _RESERVE_AMBIENT_PEDS ( int numPeds )  //0xED9582B3DA8F02B4

    • 0
    • 288
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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