RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
76 natives in namespace PATHFIND
-
Any _0xFD5BB35AAB83FD48 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xFD5BB35AAB83FD48
- 0
- 201
- 1207
-
Any ADD_NAVMESH_BLOCKING_OBJECT ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7, Any p8 ) //0xFCD5C8E06E502F5A
- 0
- 282
- 1207
-
BOOL IS_NAVMESH_LOADED_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0xF813C7E63F9062A5
- 0
- 403
- 1207
-
BOOL ARE_NODES_LOADED_FOR_AREA ( float x1, float y1, float x2, float y2 ) //0xF7B79A50B905A30D
- 0
- 297
- 1207
-
Any _0xF61CFEDEAB627BFA ( Any p0 ) //0xF61CFEDEAB627BFA
- 0
- 191
- 1207
-
void _0xF2A2177AC848B3A8 ( Volume volume, int p1, int p2 ) //0xF2A2177AC848B3A8
- 0
- 242
- 1207
-
Any _0xEFC535C9FAF563B3 ( Any p0 ) //0xEFC535C9FAF563B3
- 0
- 190
- 1207
-
void _0xE5EF9DE716FF737E ( Any p0, Any p1, Any p2 ) //0xE5EF9DE716FF737E
- 0
- 249
- 1207
-
void SET_PED_PATHS_BACK_TO_ORIGINAL ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xE04B48F2CC926253
- 0
- 342
- 1207
-
BOOL _DOES_NAVMESH_BLOCKING_VOLUME_EXIST ( Volume volume ) //0xDE0EA444735C1368
- 0
- 264
- 1207
-
Any _0xD470725E0703D22F ( Any p0 ) //0xD470725E0703D22F
- 0
- 293
- 1207
-
void RESET_ROADS_IN_VOLUME ( Volume volume, BOOL p1 ) //0xD17672447692478E
- 0
- 274
- 1207
-
void _0xCF213A5FC3ABFC08 ( Any p0, Any p1, Any p2 ) //0xCF213A5FC3ABFC08
- 0
- 295
- 1207
-
Any _0xCA27A86CAA4E98ED ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xCA27A86CAA4E98ED
- 0
- 307
- 1207
-
void SET_ROADS_IN_VOLUME ( Volume volume, BOOL p1, BOOL p2, BOOL p3 ) //0xC1799FAFD2FDF52B
- 0
- 273
- 1207
-
void SET_ROADS_IN_AREA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xBF1A602B5BA52FEE
- 0
- 347
- 1207
-
int GET_GPS_BLIP_ROUTE_LENGTH () //0xBBB45C3CF5C8AA85
- 0
- 276
- 1207
-
BOOL GET_SAFE_COORD_FOR_PED ( float x, float y, float z, BOOL onGround, Vector3* outPosition, int flags ) //0xB61C8E878A4199CA
- 0
- 452
- 1207
-
void _0xB03944057FD735BA ( Any p0, Any p1, Any p2 ) //0xB03944057FD735BA
- 0
- 314
- 1207
-
void _0xAFE2AE66F6251C66 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xAFE2AE66F6251C66
- 0
- 241
- 1207
-
void _GET_SPAWN_DATA_FOR_ROAD_NODE ( int nodeId, float x, float y, float z, Vector3* outCoords, float* heading ) //0xA3791B915B8B84C6
- 0
- 305
- 1207
-
Any* _0xA33914B00CA55756 ( const char* p0, int p1 ) //0xA33914B00CA55756
- 0
- 285
- 1207
-
void SIMULATED_ROUTE_TRAVEL_TO_POINT ( Any p0, float p1, float p2 ) //0xA1A3DE1C215C7394
- 0
- 331
- 1207
-
BOOL GET_RANDOM_VEHICLE_NODE ( float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, Vector3* outPosition, int* nodeId ) //0x93E0DB8440B73A7D
- 0
- 321
- 1207
-
void GET_VEHICLE_NODE_POSITION ( int nodeId, Vector3* outPosition ) //0x8E8D72FF24DEE1FB
- 0
- 307
- 1207
-
Any _0x8800776E410EB669 ( Any p0 ) //0x8800776E410EB669
- 0
- 197
- 1207
-
BOOL GET_GPS_BLIP_ROUTE_FOUND () //0x869DAACBBE9FA006
- 0
- 191
- 1207
-
void _0x869A7015BD4606E9 ( Any p0 ) //0x869A7015BD4606E9
- 0
- 197
- 1207
-
BOOL _NAVMESH_ACTIVATE_SWAP ( const char* name ) //0x7C334FF4D9215912
- 0
- 335
- 1207
-
void SET_IGNORE_NO_GPS_FLAG ( BOOL toggle ) //0x72751156E7678833
- 0
- 271
- 1207
-
void _0x6DAD6630AE4A74CB ( Any p0, Any p1 ) //0x6DAD6630AE4A74CB
- 0
- 262
- 1207
-
void _0x6C3F12ECEB6D2E2A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x6C3F12ECEB6D2E2A
- 0
- 291
- 1207
-
Any _0x665B21666351CB37 ( Any p0, Any p1, Any p2 ) //0x665B21666351CB37
- 0
- 197
- 1207
-
Any _0x661BB1E1FF77742D ( Any p0 ) //0x661BB1E1FF77742D
- 0
- 196
- 1207
-
Any _0x65A8196B8D7F5E0B ( Any p0 ) //0x65A8196B8D7F5E0B
- 0
- 203
- 1207
-
BOOL _NAVMESH_IS_SWAP_ACTIVE ( const char* name ) //0x5AC0944C156E5F44
- 0
- 330
- 1207
-
BOOL GET_NTH_CLOSEST_VEHICLE_NODE ( float x, float y, float z, int nthClosest, Vector3* outPosition, int unknown1, float unknown2, Any unknown3 ) //0x5A6D8DF6FBC5D0C4
- 0
- 321
- 1207
-
void _0x5A4E1A41E3A02AD0 ( Any p0, Any p1, Any p2 ) //0x5A4E1A41E3A02AD0
- 0
- 245
- 1207
-
int _0x5A3B54ADDF5472A3 ( const char* p0 ) //0x5A3B54ADDF5472A3
- 0
- 281
- 1207
-
BOOL GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING ( float x, float y, float z, int nthClosest, Vector3* outPosition, float* heading, Any* unknown1, int unknown2, float unknown3, float unknown4 ) //0x591B40D4390DB54A
- 0
- 314
- 1207
-
BOOL IS_VEHICLE_NODE_ID_VALID ( int vehicleNodeId ) //0x5829A02AF4F0B3CB
- 0
- 288
- 1207
-
Any _0x54F4D7B6670FBB5A ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x54F4D7B6670FBB5A
- 0
- 221
- 1207
-
BOOL _NAVMESH_DEACTIVATE_SWAP ( const char* name ) //0x527B97C203BB8606
- 0
- 325
- 1207
-
void _0x4BDEBEA5702B97A9 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x4BDEBEA5702B97A9
- 0
- 198
- 1207
-
BOOL _NAVMESH_DOES_SWAP_EXIST ( const char* name ) //0x495CFAB2924237C7
- 0
- 264
- 1207
-
void _0x4907D0E4FB26EE65 ( Any p0 ) //0x4907D0E4FB26EE65
- 0
- 176
- 1207
-
void REMOVE_NAVMESH_BLOCKING_OBJECT ( Any p0 ) //0x46399A7895957C0E
- 0
- 281
- 1207
-
BOOL _NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE ( Vehicle vehicle, const char* navMeshName ) //0x44026E3DB3CED602
- 0
- 257
- 1207
-
void _0x4358BCF14C91761C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x4358BCF14C91761C
- 0
- 271
- 1207
-
Vector3 _0x430F8319AE56C8A9 ( Any p0, Any p1 ) //0x430F8319AE56C8A9
- 0
- 160
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.