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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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76 natives in namespace PATHFIND

  1. Any _0xFD5BB35AAB83FD48 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xFD5BB35AAB83FD48

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  2. Any ADD_NAVMESH_BLOCKING_OBJECT ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7, Any p8 )  //0xFCD5C8E06E502F5A

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  3. BOOL IS_NAVMESH_LOADED_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xF813C7E63F9062A5

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  4. BOOL ARE_NODES_LOADED_FOR_AREA ( float x1, float y1, float x2, float y2 )  //0xF7B79A50B905A30D

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  5. Any _0xF61CFEDEAB627BFA ( Any p0 )  //0xF61CFEDEAB627BFA

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  6. void _0xF2A2177AC848B3A8 ( Volume volume, int p1, int p2 )  //0xF2A2177AC848B3A8

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  7. Any _0xEFC535C9FAF563B3 ( Any p0 )  //0xEFC535C9FAF563B3

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  8. void _0xE5EF9DE716FF737E ( Any p0, Any p1, Any p2 )  //0xE5EF9DE716FF737E

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  9. void SET_PED_PATHS_BACK_TO_ORIGINAL ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xE04B48F2CC926253

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  10. BOOL _DOES_NAVMESH_BLOCKING_VOLUME_EXIST ( Volume volume )  //0xDE0EA444735C1368

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  11. Any _0xD470725E0703D22F ( Any p0 )  //0xD470725E0703D22F

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  12. void RESET_ROADS_IN_VOLUME ( Volume volume, BOOL p1 )  //0xD17672447692478E

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  13. void _0xCF213A5FC3ABFC08 ( Any p0, Any p1, Any p2 )  //0xCF213A5FC3ABFC08

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  14. Any _0xCA27A86CAA4E98ED ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xCA27A86CAA4E98ED

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  15. void SET_ROADS_IN_VOLUME ( Volume volume, BOOL p1, BOOL p2, BOOL p3 )  //0xC1799FAFD2FDF52B

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  16. void SET_ROADS_IN_AREA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xBF1A602B5BA52FEE

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  17. int GET_GPS_BLIP_ROUTE_LENGTH ()  //0xBBB45C3CF5C8AA85

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  18. BOOL GET_SAFE_COORD_FOR_PED ( float x, float y, float z, BOOL onGround, Vector3* outPosition, int flags )  //0xB61C8E878A4199CA

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  19. void _0xB03944057FD735BA ( Any p0, Any p1, Any p2 )  //0xB03944057FD735BA

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  20. void _0xAFE2AE66F6251C66 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xAFE2AE66F6251C66

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  21. void _GET_SPAWN_DATA_FOR_ROAD_NODE ( int nodeId, float x, float y, float z, Vector3* outCoords, float* heading )  //0xA3791B915B8B84C6

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  22. Any* _0xA33914B00CA55756 ( const char* p0, int p1 )  //0xA33914B00CA55756

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  23. void SIMULATED_ROUTE_TRAVEL_TO_POINT ( Any p0, float p1, float p2 )  //0xA1A3DE1C215C7394

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  24. BOOL GET_RANDOM_VEHICLE_NODE ( float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, Vector3* outPosition, int* nodeId )  //0x93E0DB8440B73A7D

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  25. void GET_VEHICLE_NODE_POSITION ( int nodeId, Vector3* outPosition )  //0x8E8D72FF24DEE1FB

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  26. Any _0x8800776E410EB669 ( Any p0 )  //0x8800776E410EB669

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  27. BOOL GET_GPS_BLIP_ROUTE_FOUND ()  //0x869DAACBBE9FA006

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  28. void _0x869A7015BD4606E9 ( Any p0 )  //0x869A7015BD4606E9

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  29. BOOL _NAVMESH_ACTIVATE_SWAP ( const char* name )  //0x7C334FF4D9215912

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  30. void SET_IGNORE_NO_GPS_FLAG ( BOOL toggle )  //0x72751156E7678833

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  31. void _0x6DAD6630AE4A74CB ( Any p0, Any p1 )  //0x6DAD6630AE4A74CB

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  32. void _0x6C3F12ECEB6D2E2A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x6C3F12ECEB6D2E2A

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  33. Any _0x665B21666351CB37 ( Any p0, Any p1, Any p2 )  //0x665B21666351CB37

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  34. Any _0x661BB1E1FF77742D ( Any p0 )  //0x661BB1E1FF77742D

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  35. Any _0x65A8196B8D7F5E0B ( Any p0 )  //0x65A8196B8D7F5E0B

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  36. BOOL _NAVMESH_IS_SWAP_ACTIVE ( const char* name )  //0x5AC0944C156E5F44

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  37. BOOL GET_NTH_CLOSEST_VEHICLE_NODE ( float x, float y, float z, int nthClosest, Vector3* outPosition, int unknown1, float unknown2, Any unknown3 )  //0x5A6D8DF6FBC5D0C4

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  38. void _0x5A4E1A41E3A02AD0 ( Any p0, Any p1, Any p2 )  //0x5A4E1A41E3A02AD0

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  39. int _0x5A3B54ADDF5472A3 ( const char* p0 )  //0x5A3B54ADDF5472A3

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  40. BOOL GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING ( float x, float y, float z, int nthClosest, Vector3* outPosition, float* heading, Any* unknown1, int unknown2, float unknown3, float unknown4 )  //0x591B40D4390DB54A

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  41. BOOL IS_VEHICLE_NODE_ID_VALID ( int vehicleNodeId )  //0x5829A02AF4F0B3CB

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  42. Any _0x54F4D7B6670FBB5A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x54F4D7B6670FBB5A

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  43. BOOL _NAVMESH_DEACTIVATE_SWAP ( const char* name )  //0x527B97C203BB8606

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  44. void _0x4BDEBEA5702B97A9 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x4BDEBEA5702B97A9

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  45. BOOL _NAVMESH_DOES_SWAP_EXIST ( const char* name )  //0x495CFAB2924237C7

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  46. void _0x4907D0E4FB26EE65 ( Any p0 )  //0x4907D0E4FB26EE65

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  47. void REMOVE_NAVMESH_BLOCKING_OBJECT ( Any p0 )  //0x46399A7895957C0E

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  48. BOOL _NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE ( Vehicle vehicle, const char* navMeshName )  //0x44026E3DB3CED602

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  49. void _0x4358BCF14C91761C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x4358BCF14C91761C

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  50. Vector3 _0x430F8319AE56C8A9 ( Any p0, Any p1 )  //0x430F8319AE56C8A9

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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