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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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153 natives in namespace OBJECT

  1. Object GET_PICKUP_OBJECT ( Pickup pickup )  //0x5099BC55630B25AE

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  2. BOOL IS_OBJECT_A_PORTABLE_PICKUP ( Object object )  //0x0378C08504160D0D

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  3. BOOL _IS_PICKUP_TYPE_VALID ( Hash pickupHash )  //0x007BD043587F7C82

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  4. BOOL DOES_PICKUP_OF_TYPE_EXIST_IN_AREA ( Hash pickupHash, float x, float y, float z, float radius )  //0xF9C36251F6E48E33

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  5. void SET_PICKUP_REGENERATION_TIME ( Pickup pickup, int duration )  //0x78015C9B4B3ECC9D

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  6. void FORCE_PICKUP_REGENERATE ( Any p0 )  //0x758A5C1B3B1E1990

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  7. void _0x94F3D956BFAEAE18 ( Any p0, Any p1, Any p2 )  //0x94F3D956BFAEAE18

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  8. void _SET_LOCAL_PLAYER_CAN_USE_PICKUPS_WITH_THIS_MODEL ( Hash modelHash, BOOL toggle )  //0x88EAEC617CD26926

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  9. void BLOCK_PICKUP_FROM_PLAYER_COLLECTION ( Any p0, Any p1 )  //0xB8F5062070BB6DBD

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  10. void SET_PICKUP_NOT_LOOTABLE ( Any p0, Any p1 )  //0x92E87F60F21A0C3A

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  11. void _0x1F5E07E14A86FAFC ( Any p0 )  //0x1F5E07E14A86FAFC

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  12. void SET_TEAM_PICKUP_OBJECT ( Object object, Any p1, BOOL p2 )  //0x53E0DF1A2A3CF0CA

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  13. Any _0x9F52AD67D1A91BAD ( Any p0, Any p1 )  //0x9F52AD67D1A91BAD

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  14. void PREVENT_COLLECTION_OF_PORTABLE_PICKUP ( Object object, BOOL p1, BOOL p2 )  //0x92AEFB5F6E294023

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  15. void SET_PICKUP_GENERATION_RANGE_MULTIPLIER ( float multiplier )  //0x318516E02DE3ECE2

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  16. void SET_PICKUP_UNCOLLECTABLE ( Pickup pickup, BOOL uncollectable )  //0x4A8CB328CD6F1C9B

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  17. void SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE ( Any p0, Any p1 )  //0x81218CE01B672219

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  18. void _SET_AMBIENT_PICKUP_LIFETIME ( int lifetime )  //0xAC9AE68F0A463752

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  19. void SET_PICKUP_PARTICLE_FX_SPAWN ( Any p0, Any p1 )  //0xEB9740A38FD6D634

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  20. void SET_PICKUP_PARTICLE_FX_HIGHLIGHT ( Any p0, Any p1 )  //0x1607C7D9B3021DF5

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  21. void SUPPRESS_PICKUP_REWARD_TYPE ( int rewardType, BOOL suppress )  //0xF92099527DB8E2A7

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  22. Any _0x20135AF9C10D2A3D ( Any p0 )  //0x20135AF9C10D2A3D

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  23. void _SET_PICKUP_COLLECTABLE_ON_MOUNT ( Object object )  //0x00EE08603EADEE92

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  24. void _0xDE116ECFFDD4B997 ( Any p0, Any p1 )  //0xDE116ECFFDD4B997

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  25. Hash GET_WEAPON_TYPE_FROM_PICKUP_TYPE ( Hash pickupHash )  //0x08F96CA6C551AD51

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  26. Any _0x44B09A23D728045A ( Any p0 )  //0x44B09A23D728045A

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  27. void _SET_OBJECT_TEXTURE_VARIATION ( Object object, int textureVariation )  //0x971DA0055324D033

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  28. Any _0x3397CD4E0353DFBA ( Any p0 )  //0x3397CD4E0353DFBA

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  29. void _SET_OBJECT_BURN_OPACITY ( Object object, float opacity )  //0x7D7285EFEAB5AF15

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  30. void _SET_OBJECT_BURN_INTENSITY ( Object object, float intensity )  //0xC8E21C1677DC5E6F

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  31. void _SET_OBJECT_BURN_LEVEL ( Object object, float burnLevel, BOOL affectAsh )  //0x2797C633DCDBBAC5

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  32. void _0x9A74A9CADFA8A598 ( Any p0 )  //0x9A74A9CADFA8A598

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  33. void _RESET_OBJECT_VELOCITY ( Object object )  //0xF40AB58D83C35027

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  34. void _SET_OBJECT_BURN_SPEED ( Object object, float speed, float p2 )  //0x646564A3B7DF68F8

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  35. void _0xCBFBD38F2E0A263B ( Any p0, Any p1 )  //0xCBFBD38F2E0A263B

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  36. Hash _GET_PICKUP_HASH ( Hash pickupHash )  //0x5EAAD83F8CFB4575

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  37. void SET_FORCE_OBJECT_THIS_FRAME ( float x, float y, float z, float p3 )  //0xF538081986E49E9D

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  38. Any _0xD91E55B6C005EB09 ( Any p0, Any p1 )  //0xD91E55B6C005EB09

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  39. void _MARK_OBJECT_FOR_DELETION ( Object object )  //0xADBE4809F19F927A

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  40. void _0xCAAF2BCCFEF37F77 ( Object object, Any p1 )  //0xCAAF2BCCFEF37F77

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  41. Any _0x08C5825A2932EA7B ( Any p0 )  //0x08C5825A2932EA7B

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  42. Any _0x7D4411D6736CD295 ( Any p0, Any p1 )  //0x7D4411D6736CD295

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  43. Any _0x250EBB11E81A10BE ( Any p0 )  //0x250EBB11E81A10BE

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  44. Any _0x2BF1953C0C21AC88 ( Any p0 )  //0x2BF1953C0C21AC88

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  45. BOOL CREATE_OBJECT_SKELETON ( Object object )  //0xB6CBD40F8EA69E8A

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  46. void _MAKE_ITEM_CARRIABLE ( Object object )  //0x1461DF6DB886BE3F

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  47. void _0xF65EDE5D02A7A760 ( Any p0, Any p1 )  //0xF65EDE5D02A7A760

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  48. void _SET_AUTO_JUMPABLE_BY_HORSE ( Object object, BOOL p1 )  //0x98D2D9C053A1F449

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  49. void _SET_NOT_JUMPABLE_BY_HORSE ( Object object, BOOL p1 )  //0xE1C708BA4885796B

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  50. void _SET_OBJECT_KICKABLE ( Object object, BOOL kickable )  //0xB7017DA4D498269F

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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